The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Exploration Experience and the Exploration Item Trait for Veteran Ranks

veneficus
veneficus
✭✭✭
Please provide exploration experience. Currently the exploration trait for items becomes worthless once a player reaches veteran ranks. Providing exploration experience would help with advancement and allow this item trait to remain useful. At a minimum please remove exploration as a trait which can generate on loot found in veteran levels since it is currently a worthless trait.
Edited by veneficus on May 28, 2014 7:32PM
  • sovreign
    sovreign
    ✭✭✭
    +1
    "Soon you will see, that evil will always triumph, because good ... Is dumb"
    -Dark Helmet, Spaceballs
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    Almost useless traits after VR1
    -Exploration
    -Sturdy
    -Training
    -Well fitted.
    -charged

    Marginally usefull but with much better options
    -Reinforced
    -Powered
    -Defending

    The rest which are useful but usually don't get near Infused.



    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • SeltzerDuke
    SeltzerDuke
    ✭✭✭
    Agreeing with the original post. At least exploration still seems to increase skill line experience - I've seen skill lines level upon discovering a location even after hitting veteran, although of course these were already at almost full bar to be nudged over - and so I still keep a few pieces of exploration trait equipment handy just in case it increases the amount going into the skill lines, even if global xp/vet points are no longer relevant. If the trait definitely does zero across the board, though, well that's certainly disappointing.
Sign In or Register to comment.