Would like to see changes made to Vampire / Werewolf mechanics in-game. Both in terms of acquiring them and in their operation.
Personally, and I think most would agree, that Werewolf feels inferior to Vampire in many regards. I would love to see them more in-balance with each other. I would also like to see some alterations made to how the game deals with them.
I'll break it into 3 parts:
1) Vampires > Werewolves
2) The ease of acquiring one of these trees
3) Ways of impacting the choice to become a freak of nature. Consequences vs benefits.
Firstly, Vamps seem superior to Werewolves in many ways.
Now I hate cries for nerfs and im not necessarily advocating a Vamp nerf (bugs aside). However one of two things has to happen: Either Vamps need a nerf to bring their powers back down in line with WW, or WW need a buff to put their power in line with vampire. You really cannot have any other opinion unless you actively want Vamp or WW to be that much stronger than the other. Personally I would prefer to see WW buffed
Vamps have 3 active skills. One is a pretty impressive Essence drain with both a CC and recovery attached to it. One is a huge damage reducer and one of them is a decent AoE which can be morphed to give health feedback. Overall pretty impressive.
The passives are pretty impressive as well: Including extra damage mitigation when low on health and increased recovery rates for both magicka AND stamina.
Not only this - But Vamps dont even have to change form to exploit their bonuses.
The consequence of added threat of fire is mostly nullified by something as simple as fire resistance gear.
Now look at WW.
Have an Ultimate with a huge cost just to get into the form to utilize this tree. You have a very limited amount of time to remain in werewolf form.
As a werewolf you gain enhanced Stamina, Armor and Run speed. The stamina is nice, especially since you are a creature of stamina. Run speed is also nice. The extra armor is nearly useless.
Active werewolf abilities are limited to 2. One is a lame leap that does very little other than bringing you into contact with your opponent. The Roar is nice, especially against groups of MOBs...but it is very niche. It also tends to spread your enemies wide apart and youre chasing them all down.
As for passives:
Pursuit: Increase to stamina. Not very useful when you only have 2 abilities to use anyway.
Blood Rage - A necessary passive just to help build the ultimate points to use the entire tree anyway. I dont see vamps requiring a passive just to help produce ultimate points.
Savage Strength - Again, theres only 2 abilities. The increase stam is nice to help enhance the werewolf form and damage... however you then have to kill 5 times to get it to max stack...and by then your time in werewolf form has taken a huge hit. It has a VERY limited window of usefulness.
Call of the pack - another passive just to help give more time in WW form, and only good if your fellow mates are WW as well.
What I would change is letting Pursuit and Savage Strength be granted in both WW and humanoid form. Maybe halve the bonus in human form, but still grant a passive that is useful during non-transofrmational periods.
I'd also like to see some impressive health changes. Werewolves are hardy, strong, powerful creatures. Why they have no health bonus is beyond me. Vamps can suck their enemies life energies... why not grant WW some bonus health on top of the stamina.
2) The ease of becoming a Vamp or WW.
I will be honest. I think that PLAYERS should NOT be able to turn other players. Bloodmoon and Blood Ritual should be removed from the tree lines.
There are too many vamps / WW already.
There should be more a few more NPC's that grant the "diseases" available, but take other players out of the equation. Continue to make it so the disease will only afflict during particular phases.
I also think the quest line should be much harder. Not necessarily higher level - but harder than it is. All I had to do for WW was zone into a solo instance, and keep respawning it until I got a non - elite troll I could kill. It was easy as cake.
The path to becoming one of these monsters should be LONG and GRUELLING. It should be something you settle down to achieve in a MONTH of gameplay. Not 4 hours.
It should not be a path for everyone to have and it should not be easily available. I hate to say it but this is one of those things I liken to when SWG put Jedi in the game. It was initially supposed to be something extremely rare and exotic... but then more and more people got it until they had to open the floodgates. Only issue with Vamp and WW in ESO is that its too damned easy.
3) Consequences and impact on gameplay.
The consequences of becoming a monster are ridiculously low, nearly nonexistent.
Vamps take more fire damage.... this is nearly negated out just by a few fire resist trinkets.
They can travel in the sun without penalty...and no one seems to care that they are bloodsucking freaks!
Werewolves would be harder to "spot" but again, theres no consequences.
Firstly:
Any WW or Vamp player should immediately LOSE the Fighters guild abilities and bonuses. Look at all the Undead/Monster hunting/killing slant on the Fighters Guild. Silver Bolts, arcane shields and protections - extra damage against dead things. Make them unable to utilize these undead/monster slaying abilities.
Certain shopkeepers and places of business should not be accessible to Vampires. Same goes to Werewolves. What merchant wants to deal with a creature that can tear him limb from limb at a whim and then suck his blood?
Guards should attack Vamps and any werewolf in werewolf form.
It should not be possible to use the persuade lines with NPC's.
The sun should HURT vamps. Killing them outright in sunlight is silly - but they should be weaker than they currently are during the day.
Werewolves should have uncontrollable killing rampages close to the full moon cycle.
Theres so many consequences that could be added to the game for these lines.
It's as if Zenimax has said "oh ok, here you can be a werewolf or vamp. Take all of these extra cool abilities. Yea, hey, its all free and clear - no real penalty for it."
Time for some changes.