I remember mini-dings in EQ. Sometimes it would take over a month to get one level at higher levels.
I don't understand people who think you should be at max level in an MMO in one or even two months. MMO's are meant to be played long term.
I might agree that vet ranks are a cheap way to extend the leveling process, but I disagree that the leveling process is too long or hard. I'm tired of everyone "finishing" an MMo in a month, then just raiding til they are bored and the next mmo comes along, usually only another month or 2.
I remember mini-dings in EQ. Sometimes it would take over a month to get one level at higher levels.
I don't understand people who think you should be at max level in an MMO in one or even two months. MMO's are meant to be played long term.
I might agree that vet ranks are a cheap way to extend the leveling process, but I disagree that the leveling process is too long or hard. I'm tired of everyone "finishing" an MMo in a month, then just raiding til they are bored and the next mmo comes along, usually only another month or 2.
Pretty much I would like to echo everything said here. When I first started playing MMO's it would take a casual (but still every day) player 6 months to a year just to hit max level and still not have all the right gear for doing uber raid zomgwtfbbq end game content. MMO's are supposed to be REALLY long term commitments and I'm blown away with people trying to rush as fast as they can to the end when its well known that mmo's always lack end game content for a while after release because the prior game is so massive in scope and they expect you to take more time.
dmanlongb14_ESO wrote: »
Old School MMORPGs all worked on the idea that only hardcore players could participate realistically- and they were right. WoW changed everything and by the time they launched their 1st expansion in 2007 - they had 7 million players - 20 times what other MMOs had. They realized that gaming was for everyone and they changed the model of gaming from " for the hardcore" to "for everyone".
I think it's amazing that Zenimax is taking all play styles into consideration, rather than siding with just one over the others
I remember mini-dings in EQ. Sometimes it would take over a month to get one level at higher levels.
I don't understand people who think you should be at max level in an MMO in one or even two months. MMO's are meant to be played long term.
I might agree that vet ranks are a cheap way to extend the leveling process, but I disagree that the leveling process is too long or hard. I'm tired of everyone "finishing" an MMo in a month, then just raiding til they are bored and the next mmo comes along, usually only another month or 2.
dmanlongb14_ESO wrote: »Matt Firor (Head Director) was asked about Veteran leveling and incentives for rolling a alternate character in ESO, he said:
"We thought it much better to allow players to experience all content with one character than force them to roll alts. This way, you can keep making your character better (by acquiring more skill points) as you go through Veteran Ranks and can take those new skills to Veteran Dungeons, PvP, and future high-level content. We could have made it so you had to start a new character to play each alliance, but wanted to allow players to keep exploring with their current character."
So according to the director - Veteran content is a substitute for Alts. That fine, but Craiglorn is for VR10 characters.
Basically , we are being forced to level a character to max level and then level 2 other characters to max level before we can do end game content.
fyendiarb16_ESO wrote: »I suddenly feel like a total noob again that has lived under a rock for ages. I have yet to get a character to veteran level (highest is 31 now) so have not experienced any of it myself.
Does what you and Matt Firor apparently are saying mean that once you are done with all quests of your own faction you get to do the same low level quests I have done on my alts in other factions all over again, but made harder? How does that make sense?
With this and the multi-faction guilds I am starting to see less and less value in the faction choice outside of Cyrodiil.
.... is to have us pose as a spy for our faction and find ways to ruin or weaken the other alliances to help keep our loyalty to our own faction
I'll say one thing, after becoming the hero of all 3 factions I had better get faction transfers for free.
dmanlongb14_ESO wrote: »Matt Firor (Head Director) was asked about Veteran leveling and incentives for rolling a alternate character in ESO, he said:
"We thought it much better to allow players to experience all content with one character than force them to roll alts. This way, you can keep making your character better (by acquiring more skill points) as you go through Veteran Ranks and can take those new skills to Veteran Dungeons, PvP, and future high-level content. We could have made it so you had to start a new character to play each alliance, but wanted to allow players to keep exploring with their current character."