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Wyrd Class (future class idea for ESO)

Roneth
Roneth
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I know it's very early to talk about future content for ESO, but it's always fun to speculate. With that said, if Zenimax were to add another class, what should it be? After some thought, I was thinking the best class might be the "Wyrd." This class would be extremely versatile with the proposed skill lines below:

Forest Guardian
This skill line focuses on calling forth creatures of the forest. The Wyrd typically travels with an animal companion, such as a loyal wolf or resilient bear. Forest Guardian represents a deep connection between man and beast and this skill line focuses on strengthening the beast.

Nature's Wrath
This skill line is the bread and butter for offensively minded Wyrd's. By channeling frozen energy, they wreak havoc with powerful frost spells, such as Chilling Armor, Ice Spike and Blizzard to name a few.

Healing Spirit
This skill line is the support and CC tree, focusing on restoration and illusion magic. Restoration would be useful for healing yourself and allies and illusion magic would offer spells such as charm, paralyze, etc.

Thoughts/Opinions?
  • Ser Lobo
    Ser Lobo
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    I like, but I don't like. Tell you why:

    I love pet classes. Whether it's a beast in the forest you tame (preferable), or a summoned creature. I like the option to manage my pets, even if it's basic aggro control with 'attack, defend, etc'.

    To me, adding whole new 'classes' into the game would possibly detract from the freedom offered by adding new skill lines to each class.

    This would convert your concept piece into at least two new NPC guilds: a huntsman's guild, where pet familiars, pet buffs and tracking/hunting abilities would be found. And a guild possibly tied to the variety of druid/witch cults, where nature healing and root-cc could be located.

    Offering these skills to all current classes, means that instead of balancing a new class, you balance the skills use once across the board.


    All in all, I'd still make a Wyrd character if that was how they went, hehehe ...
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Aeradon
    Aeradon
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    I like, but I don't like. Tell you why:

    I love pet classes. Whether it's a beast in the forest you tame (preferable), or a summoned creature. I like the option to manage my pets, even if it's basic aggro control with 'attack, defend, etc'.

    To me, adding whole new 'classes' into the game would possibly detract from the freedom offered by adding new skill lines to each class.

    This would convert your concept piece into at least two new NPC guilds: a huntsman's guild, where pet familiars, pet buffs and tracking/hunting abilities would be found. And a guild possibly tied to the variety of druid/witch cults, where nature healing and root-cc could be located.

    Offering these skills to all current classes, means that instead of balancing a new class, you balance the skills use once across the board.


    All in all, I'd still make a Wyrd character if that was how they went, hehehe ...

    +1
    Couldn't agree more. I'd prefer a guild skill line though. Weird is just wyrd.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Nox_Aeterna
    Nox_Aeterna
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    I will be honest , before i also wanted them to add entire new classes to this game , i thought it would be interesting and all.

    But now , i think it would be better to just add skill lines everyone can use.

    The more skills lines all classes get , the less of a horrible balance mess this game might become.
    Edited by Nox_Aeterna on May 22, 2014 9:15AM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Blackwidow
    Blackwidow
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    Roneth wrote: »
    Thoughts/Opinions?

    Instead of a druid class, how about a druid guild with those skills?
  • AlexDougherty
    AlexDougherty
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    Roneth wrote: »
    Forest Guardian
    This skill line focuses on calling forth creatures of the forest. The Wyrd typically travels with an animal companion, such as a loyal wolf or resilient bear. Forest Guardian represents a deep connection between man and beast and this skill line focuses on strengthening the beast.

    Nature's Wrath
    This skill line is the bread and butter for offensively minded Wyrd's. By channeling frozen energy, they wreak havoc with powerful frost spells, such as Chilling Armor, Ice Spike and Blizzard to name a few.

    Healing Spirit
    This skill line is the support and CC tree, focusing on restoration and illusion magic. Restoration would be useful for healing yourself and allies and illusion magic would offer spells such as charm, paralyze, etc.

    Thoughts/Opinions?
    So a nature theme sorceror, because apart from the healing, that's what this is.

    If you want a nature themed class, first avoid Ice, Ice isn't as bad as fire but still inimical to nature themes (except in extremely Icy environs). Plant based attacks would be better, shards of wood, roots ripping out of the ground and whipping the enemies, etc.

    A skill line based on summoning beasts sounds good, but how do you balance this against other classes??
    If the beast stay for long periods, then they have to be weak. If they are strong, then they have to leave after a very brief period of time. Otherwise this becomes the only viable class.

    The healing spirit tree skill line? reading it it sounds like you are trying to put too much into it, How many spells are you thinking it will provide?? I ask because you name at least four with an ETC implying several more, which would be more than any other skill line. You might want to decide what goes in right now.

    Not the worst idea ever, but it needs a bit more polish. Good luck.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • AngryNord
    AngryNord
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    Blackwidow wrote: »
    Roneth wrote: »
    Thoughts/Opinions?

    Instead of a druid class, how about a druid guild with those skills?

    Or, how about: Something that doesn't completely a**er**e and ROFLstomp existing TES lore??
  • Roneth
    Roneth
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    AngryNord wrote: »
    Blackwidow wrote: »
    Roneth wrote: »
    Thoughts/Opinions?

    Instead of a druid class, how about a druid guild with those skills?

    Or, how about: Something that doesn't completely a**er**e and ROFLstomp existing TES lore??

    How does this stomp existing lore?
  • AlexDougherty
    AlexDougherty
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    Roneth wrote: »
    AngryNord wrote: »
    Blackwidow wrote: »
    Roneth wrote: »
    Thoughts/Opinions?

    Instead of a druid class, how about a druid guild with those skills?

    Or, how about: Something that doesn't completely a**er**e and ROFLstomp existing TES lore??

    How does this stomp existing lore?
    It doesn't, Druids are rare in TES but they do exist (not sure about their magic though), there are several small enclaves of people who worship Kynareth as god of nature, and no other gods. These are druidic cults, we encountered one in the Knights of the Nine expansion.

    But some people forget that, and assume that Druids are anti-elder scrolls. Well they're wrong. ind you Druids and now these Wyrds (who are already in this game for pity's sake) are a minority.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Roneth
    Roneth
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    Roneth wrote: »
    AngryNord wrote: »
    Blackwidow wrote: »
    Roneth wrote: »
    Thoughts/Opinions?

    Instead of a druid class, how about a druid guild with those skills?

    Or, how about: Something that doesn't completely a**er**e and ROFLstomp existing TES lore??

    How does this stomp existing lore?
    It doesn't, Druids are rare in TES but they do exist (not sure about their magic though), there are several small enclaves of people who worship Kynareth as god of nature, and no other gods. These are druidic cults, we encountered one in the Knights of the Nine expansion.

    But some people forget that, and assume that Druids are anti-elder scrolls. Well they're wrong. ind you Druids and now these Wyrds (who are already in this game for pity's sake) are a minority.

    I think more classes would be cool down the road.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I actually posted an idea some time back with a similar concept. Kyne/Kynareth was the inspiration, as were a number of npc's and missions from Skyrim. Seeing the Bosmer, the Wyresses, in ESO and the Nordic Kyne followers in Skyrim I think we see something that really fits this theme quite well. Additionally from a balance perspective, this would put Frost damage into the mix of class abilities making it a little more widely used than it is now. As it stands now, you really don't ever expect to take much in the way of Frost damage by anyone other than NPC's. All in all I really like this idea, or some variation of it. Something that has that 'nature-lover feel' and the 'frost magic' feel. A nice mixture of theme, balance, and uniqueness.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Roneth
    Roneth
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    I actually posted an idea some time back with a similar concept. Kyne/Kynareth was the inspiration, as were a number of npc's and missions from Skyrim. Seeing the Bosmer, the Wyresses, in ESO and the Nordic Kyne followers in Skyrim I think we see something that really fits this theme quite well. Additionally from a balance perspective, this would put Frost damage into the mix of class abilities making it a little more widely used than it is now. As it stands now, you really don't ever expect to take much in the way of Frost damage by anyone other than NPC's. All in all I really like this idea, or some variation of it. Something that has that 'nature-lover feel' and the 'frost magic' feel. A nice mixture of theme, balance, and uniqueness.

    Yeah, adding both nature lover with frost spells would definitely add something fun to play. Hope Zenimax is listening.

  • LickingHistSap
    LickingHistSap
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    Congratulations, this actually happened.
  • WildRaptorX
    WildRaptorX
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    I think ZOS copy and pasted this into the game
  • WakeYourGhost
    WakeYourGhost
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    Necromancy if frowned on in all Provinces of Tamriel - Please re-consider your affiliation with the Worm Cult.
  • SilverIce58
    SilverIce58
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    Congratulations, this actually happened.

    Did you actually go looking for this thread to necro it back up? Or what was your reasoning? I'm genuinely curious @LickingHistSap , about the reasons why people necro threads.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Radiance
    Radiance
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    Damn, looks like the OP quit in June 2015, I wonder if they ever got to see it...
  • Dapper Dinosaur
    Dapper Dinosaur
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    This seems like a really weird idea.
  • Korah_Eaglecry
    Korah_Eaglecry
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    I honestly hope we dont see anymore classes. I would like to see more world class skill lines that we can use to diversify our current classes with.
    Edited by Korah_Eaglecry on March 2, 2018 5:07AM
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  • dodgehopper_ESO
    dodgehopper_ESO
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    I actually posted an idea some time back with a similar concept. Kyne/Kynareth was the inspiration, as were a number of npc's and missions from Skyrim. Seeing the Bosmer, the Wyresses, in ESO and the Nordic Kyne followers in Skyrim I think we see something that really fits this theme quite well. Additionally from a balance perspective, this would put Frost damage into the mix of class abilities making it a little more widely used than it is now. As it stands now, you really don't ever expect to take much in the way of Frost damage by anyone other than NPC's. All in all I really like this idea, or some variation of it. Something that has that 'nature-lover feel' and the 'frost magic' feel. A nice mixture of theme, balance, and uniqueness.

    I feel like a prognosticator now...
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Lynx7386
    Lynx7386
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    So... A warden?
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • lucky_Sage
    lucky_Sage
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    lol so what warden prob should of been
    DC PC NA
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    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Tasear
    Tasear
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    Necromancers o:)
    Edited by Tasear on March 2, 2018 7:18AM
  • SkyIsTheLimit1206
    SkyIsTheLimit1206
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    This is literally Warden.
    With strength and intelligence comes hard work.

    Which is why not a lot of people are strong nor intelligent.
  • Alcest
    Alcest
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    we need gnomes with rifles and flamethrowers
  • ZOS_KatP
    ZOS_KatP
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    Hi all,

    Since this is quite an old thread, we've decided to close it. Please feel free to start a new discussion if you'd like.

    Thanks.
    Staff Post
This discussion has been closed.