Maintenance for the week of May 6:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – May 6, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for maintenance – May 8, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – May 8, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
The connection issues for the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
The Elder Scrolls difficulty philosophy, fun and appropriate or frustrating and restricting.
So, in light of the recent 1.1.2 patch there has been a significant difficulty hike. Personally I love the idea of a challenge but I must question the philosophy of 'difficulty' that every elderscrolls game (online included) is guilty of. It's lazy, simply lumping more health and more damage onto mobs may increase the difficulty, but it's not exactly fun. I was hoping that an increase in difficulty would mean more spells being cast, smarter ai - new spells, things that force magicka management in addition to stamina and was instead left in a frustrating situation of conforming to cookie cutter builds or dieing, a lot.
Any who, cutting to the chase what do you guys think of the Elderscrolls difficulty scaling philosophy. Is it fun and rewarding or is it old fashioned and simply restricting.
Edited by mousekime111rwb17_ESO on May 23, 2014 2:15AM
The Elder Scrolls difficulty philosophy, fun and appropriate or frustrating and restricting. 49 votes
It's old fashioned frustrating and restrictive.