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Please allow us tools to make own quests like in NW ("Foundry")

Hoylegu
Hoylegu
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Hi all,

I didn't play Neverwinter for too long, but I loved the "Foundry" which allowed players to make quests for others to play. It was incredible fun making quests for my guildies to zone into, placing the mobs just right, adding chests and traps in just the right palaces, adding fun NPCs and chat dialogues....

It seems such player-generated content (of course with the necessary parameters and constraints to keep this type of content from being exploitable) would be perfect for ESO.

Just a suggestion,
Hoy.
  • SirJesto
    SirJesto
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    Don't call us tools!!!
  • liquid_wolf
    liquid_wolf
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    You know what the best part about that was?

    Ogres. A dungeon full of Ogres.

    Every Ogre you killed gave you 1/3 of your xp bar. The Ogres were set to your level every time you entered the dungeon.

    I could go into the dungeon, kill all the ogres, and gain a few levels.
    I'd leave the dungeon... re-enter... and do it again.

    I was max level by the end of the day.

    I think they patched it sometime after... but I had moved on to something else... I liked the concept, but abused the implementation.

    It was partially because I didn't like the storyline, so was hoping to breeze through it quickly.
    Edited by liquid_wolf on May 22, 2014 5:46PM
  • Ulvich
    Ulvich
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    Interesting concept. I have already been writing a few quests for this game, one of which I have submitted to the devs, but I like this idea better. :D
    - Monster Slayer
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  • Hoylegu
    Hoylegu
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    Ulvich wrote: »
    Interesting concept. I have already been writing a few quests for this game, one of which I have submitted to the devs, but I like this idea better. :D

    Playing with NW's "Foundry" was some of the most fun I've had in MMOs in a long time.
  • Arreyanne
    Arreyanne
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    You know what the best part about that was?

    Ogres. A dungeon full of Ogres.

    Every Ogre you killed gave you 1/3 of your xp bar. The Ogres were set to your level every time you entered the dungeon.

    I could go into the dungeon, kill all the ogres, and gain a few levels.
    I'd leave the dungeon... re-enter... and do it again.

    I was max level by the end of the day.

    I think they patched it sometime after... but I had moved on to something else... I liked the concept, but abused the implementation.

    It was partially because I didn't like the storyline, so was hoping to breeze through it quickly.

    ya when City of heroes came out with that option, there forums were ablaze with crying about ppl getting to lvl cap in 2 days using it.

    Then it was nerfed. Thing was some of the most fun I ever had in Coh/CoV was doing those missions and not taken an eternity to level a new toon already done the content on a couple of level capped toons

    Thus the builder thing gave me an option to play classes I would have never even tried to take through the grind to 50
  • Hoylegu
    Hoylegu
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    I didn't know CoH had such a builder, nice!
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