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All monsters in Cyrodiil and its caves are now Veteran Rank 5.

Jochamo
Jochamo
From v1.1.2 patch notes

* All monsters in Cyrodiil and its caves are now Veteran Rank 5.

Does this mean I won't be able to take my lvl 20 to Cyroldiil to collect skyshards any more?
  • Samadhi
    Samadhi
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    *Stats that you receive through battle level bolstering in Cyrodiil and its delves have been increased.

    Wait and see.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Jochamo
    Jochamo
    I did see that as well, Samadhi.

    Why raise the difficulty of the monsters and then raise the ability of the players at the same time? What's the point?
  • Anazasi
    Anazasi
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    Scaling is always difficult. But if you look at the bell curve concept you will understand.......
  • joshisanonymous
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    Jochamo wrote: »
    I did see that as well, Samadhi.

    Why raise the difficulty of the monsters and then raise the ability of the players at the same time? What's the point?

    Because it makes the dungeons less of a joke to the increasing number of players who are reaching veteran ranks. I imagine the increased boost to players is more to adjust the balance between vets and low levels in PvP, and only coincidentally plays into the PvE aspect of Cyrodiil as well. My guess is that you'll have more trouble at level 20 than you did before.
    Fedrals: PC / NA / EP / NB

  • jonal11_ESO
    jonal11_ESO
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    I'm glad I got all the dungeons and skyshards from Cryodiil done already. It's bad enough you had to worry about others from another faction coming into your dungeon but now you will have less health/stamina/magika when they show up thanks to the higher level mobs you have to kill.

    And running through the gates to get the skyshards by the elderscroll temples...wow that is gonna hurt bad and may end up undoable by some.

    It's fine for those already V10 and soon will be v12. People are just going to have to level up more now before they can do more of the Cryodiil stuff.
  • casselna_ESO
    casselna_ESO
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    Jochamo wrote: »
    I did see that as well, Samadhi.

    Why raise the difficulty of the monsters and then raise the ability of the players at the same time? What's the point?

    Because it makes the dungeons less of a joke to the increasing number of players who are reaching veteran ranks. I imagine the increased boost to players is more to adjust the balance between vets and low levels in PvP, and only coincidentally plays into the PvE aspect of Cyrodiil as well. My guess is that you'll have more trouble at level 20 than you did before.


    Part of the bonus to leveling is that things *do* and SHOULD become trivial. Or else, why bother?
  • Agrippa_Invisus
    Agrippa_Invisus
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    Jochamo wrote: »
    I did see that as well, Samadhi.

    Why raise the difficulty of the monsters and then raise the ability of the players at the same time? What's the point?

    Because it makes the dungeons less of a joke to the increasing number of players who are reaching veteran ranks. I imagine the increased boost to players is more to adjust the balance between vets and low levels in PvP, and only coincidentally plays into the PvE aspect of Cyrodiil as well. My guess is that you'll have more trouble at level 20 than you did before.


    Part of the bonus to leveling is that things *do* and SHOULD become trivial. Or else, why bother?

    Then feel free to go back to your level 1-5 zone. I bet that stuff dies easy-peasy.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
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  • casselna_ESO
    casselna_ESO
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    Jochamo wrote: »
    I did see that as well, Samadhi.

    Why raise the difficulty of the monsters and then raise the ability of the players at the same time? What's the point?

    Because it makes the dungeons less of a joke to the increasing number of players who are reaching veteran ranks. I imagine the increased boost to players is more to adjust the balance between vets and low levels in PvP, and only coincidentally plays into the PvE aspect of Cyrodiil as well. My guess is that you'll have more trouble at level 20 than you did before.


    Part of the bonus to leveling is that things *do* and SHOULD become trivial. Or else, why bother?

    Then feel free to go back to your level 1-5 zone. I bet that stuff dies easy-peasy.

    dur-hur-hur

    Yer funny.
  • joshisanonymous
    joshisanonymous
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    Part of the bonus to leveling is that things *do* and SHOULD become trivial. Or else, why bother?

    Yes, but the content that is made for your level should not be trivial. Cyrodiil is an end game zone that you can muddle through before reaching end game only because of the boost. It's not low level content that's meant to be trivial for veteran rank players. If that were the case, you'd find mobs that are below level 50... and Zenimax wouldn't have just increased their levels.
    Fedrals: PC / NA / EP / NB

  • Arreyanne
    Arreyanne
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    Wonder how this will affect the population of Under VR ranked players?

    Just wondering the maps are kinda empty now except 1 or 2 of them
  • Agrippa_Invisus
    Agrippa_Invisus
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    Jochamo wrote: »
    I did see that as well, Samadhi.

    Why raise the difficulty of the monsters and then raise the ability of the players at the same time? What's the point?

    Because it makes the dungeons less of a joke to the increasing number of players who are reaching veteran ranks. I imagine the increased boost to players is more to adjust the balance between vets and low levels in PvP, and only coincidentally plays into the PvE aspect of Cyrodiil as well. My guess is that you'll have more trouble at level 20 than you did before.


    Part of the bonus to leveling is that things *do* and SHOULD become trivial. Or else, why bother?

    Then feel free to go back to your level 1-5 zone. I bet that stuff dies easy-peasy.

    dur-hur-hur

    Yer funny.

    I know, but thank you for the positive reinforcement anyways.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • joshisanonymous
    joshisanonymous
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    Arreyanne wrote: »
    Wonder how this will affect the population of Under VR ranked players?

    Just wondering the maps are kinda empty now except 1 or 2 of them

    Maybe it'll cut down on low level players who are only in the zone for PvE and increase the number of low level players who are only there for PvP? The change isn't just about collecting skyshards.
    Fedrals: PC / NA / EP / NB

  • casselna_ESO
    casselna_ESO
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    Part of the bonus to leveling is that things *do* and SHOULD become trivial. Or else, why bother?

    Yes, but the content that is made for your level should not be trivial. Cyrodiil is an end game zone that you can muddle through before reaching end game only because of the boost. It's not low level content that's meant to be trivial for veteran rank players. If that were the case, you'd find mobs that are below level 50... and Zenimax wouldn't have just increased their levels.

    Cyrodiil is a PvP zone. The threat comes from other players and not so much the environment. If the area was supposed to be difficult or challenging to traverse, it would not have been set to level 50 in the first place. The PvE aspect is there for people to complete, not be fighting tooth and nail to eek out an achievement. And not only do you have Vet rank 5 NPC's to deal with, now you have Vet 5 NPC's (in clusters mind you) and Players to content with.

    Still, done it done.
  • Jochamo
    Jochamo
    Anazasi wrote: »
    Scaling is always difficult. But if you look at the bell curve concept you will understand.......

    I am not a statistician, nor do I play one in ESO. Having said that, I have seen a bell curve before, and I do not understand how it could apply here, before or after the patch.

    I would go so far to say that you didn't have a bell curve on population before, and post-patch you would have compressed the left side of the graph even further by normalizing everyone less than V5 to V5. You likely only have the right half of the bell curve remaining, with the highest pop at V5, and a steady population decline at each level past V5. I would also guess it would be realistic to assume a spike on the V10 pop.

    I'm not saying that there isn't a good reason for the update, nor do I know it is necessarily bad. I just would like to understand the reasoning and effects.
  • GeeYouWhy
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    My guess is that it will be harder to solo these but a group of pre-50 characters will be able to handle it. But this is just speculation from the concept of game design which at times seems to challenge ZOS a bit so who knows.
    Konrandir, Vampire Sorcerer
  • Jochamo
    Jochamo
    Part of the bonus to leveling is that things *do* and SHOULD become trivial. Or else, why bother?

    Yes, but the content that is made for your level should not be trivial. Cyrodiil is an end game zone that you can muddle through before reaching end game only because of the boost. It's not low level content that's meant to be trivial for veteran rank players. If that were the case, you'd find mobs that are below level 50... and Zenimax wouldn't have just increased their levels.

    I disagree with your reasoning here. If Cyrodiil was meant to be an end game zone, they wouldn't have boosted the skills of players less than vet lvl. Taken further, If Cyrodill was meant to be an end game zone, they wouldn't even allow access to players less than vet lvl.
  • Ninja_Havoc
    Fine I'll say it, how about the people that are complaining about the level of NPC characters stay out of cyrodil. The dungeons in cyrodil are a joke compared to coldharour lvl 50 solo dungeons. I know some people enjoy collecting skyshards, but you can get a lot of skyshards by just questing in PvE zones. There was a similar discussion in guild wars 2 where PvERs wanted a WvW map where everyone was friendlly and they can collect and explore.
  • Jochamo
    Jochamo
    Fine I'll say it, how about the people that are complaining about the level of NPC characters stay out of cyrodil.

    If that were the developer's intention, then why allow Cyrodiil entry at lvl10? Clearly the intention was to allow a great range of levels the opportunity to enjoy PvP.

    I haven't seen the post on this thread that was "wanting everyone friendly." I understand that you can get skyshards PvE, but can you be certain that enough skyshards for you is enough for me?
  • Ninja_Havoc
    Jochamo wrote: »
    If that were the developer's intention, then why allow Cyrodiil entry at lvl10? Clearly the intention was to allow a great range of levels the opportunity to enjoy PvP.

    I agree completely with what you are saying, as a hardcore PvPer, I enjoy slaughtering PvErs in the mission zones. What I meant to say is, having some PvE aspect in a PvP zone (granted you agree with me that Cyrodil is a PvP zone) is great. I enjoy raiding, and then finding a skyshard I havent recieved.

    What I don't like is PvErs that go into a campaign and create a queue time and have no intention of attacking/defending keeps or resources. Since there are no arenas/battlegrounds, then in my opinion anyone complain about PvE issues in a PvP zone including solo dungeons have no merit and should not be discussed unless refering to taking resources (which can be done with 2 people).
  • Anilahation
    Anilahation
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    Because new cap is VR12
  • joshisanonymous
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    Jochamo wrote: »
    I disagree with your reasoning here. If Cyrodiil was meant to be an end game zone, they wouldn't have boosted the skills of players less than vet lvl. Taken further, If Cyrodill was meant to be an end game zone, they wouldn't even allow access to players less than vet lvl.

    Maybe they do that because it's not purely a PvE zone. It's not even mainly a PvE zone. Like I said, I think the change to the bolster buff just coincidentally plays into the change in the levels of mobs, but the real focus of Cyrodiil is obviously PvP. Hence the bolster change more likely was meant to provide low level players with a better chance in PvP.

    I can see why you'd say it's not an end game zone, but I think there's more evidence that it is. The only evidence you have is that you can access the zone. The counter evidence is that all the mobs are level 50 and they just increase the difficulty to veteran rank 5. If this makes the PvE content too difficult for low level players, and they subsequently lower the difficulty of mobs again, I think your argument would be much stronger. Until then, I just don't agree. Although I guess we can't really know what's in the minds of the developers.
    Fedrals: PC / NA / EP / NB

  • driosketch
    driosketch
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    The increase is to provide more challenge to the higher VRs, just as the stacking of of NPC guards is meant to make keep capture by small groups more difficult.

    Don't expect the bolster stat increase to even things out either. It's a minor uptick of around +25 to the attributes and around +50 or so to Armor/Spell resist, if it remains the same as 1.1.

    This may help you in PvP, but doing the PvE stuff in Cyrodiil, especially as a solo low level player will be a much tougher time. For instance, the tower mage at the resources will now hit you for over 50% of your health, according to the death recap.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Artis
    Artis
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    Does it mean, that players below VR5 will be scaled to vr5 now? Like it used to be with everyone 10-49 before?

    Did anyone check it? (Still updating the game :/ )
  • Grim13
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    Bad decision, in my opinion, because now Keep and Resource NPCs will be Vet5. That may sound trivial to a Vet5 DK or Sorc... but I'm just a lowly NB... and now I'm truly fooked!
  • driosketch
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    Artemis wrote: »
    Does it mean, that players below VR5 will be scaled to vr5 now? Like it used to be with everyone 10-49 before?

    Did anyone check it? (Still updating the game :/ )
    If it's like it was on the PTS, no. It probably should be, including V1-4. They do give you the option to use your natural stats if you prefer now. There's going to be too much gap as they add more vet ranks otherwise.

    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Sihnfahl
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    Grim13 wrote: »
    Bad decision, in my opinion, because now Keep and Resource NPCs will be Vet5. That may sound trivial to a Vet5 DK or Sorc... but I'm just a lowly NB... and now I'm truly fooked!
    Then you follow the pack and try not to attract attention; let someone with more mitigation than you hold on to the attention.

    Most of the skyshards in Cyrodiil aren't protected by hostile mobs, and the ones that are are either reachable with a little stealth... or you're intended to go with a friend.
  • LilMcGinley
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    Can't 3 man resources anymore, you will be destroyed. Light hits over 500 damage, mages run chrystal fragment spam now too.. :(
  • lao
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    Jochamo wrote: »
    I did see that as well, Samadhi.

    Why raise the difficulty of the monsters and then raise the ability of the players at the same time? What's the point?

    point is to give them a better chance vs high vr players and at the same time make pve abit more challenging. right now every single mob in cyrodiil is a 1-2 shot
    Edited by lao on May 23, 2014 12:27AM
  • Sihnfahl
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    Well, you COULD possibly three man it with a very skilled and geared group.
  • Korah_Eaglecry
    Korah_Eaglecry
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    Arreyanne wrote: »
    Wonder how this will affect the population of Under VR ranked players?

    Just wondering the maps are kinda empty now except 1 or 2 of them

    Maybe it'll cut down on low level players who are only in the zone for PvE and increase the number of low level players who are only there for PvP? The change isn't just about collecting skyshards.

    Why would they want to cut down on PvE oriented players in a PvE/PvP Zone?
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