I have no incentive, none, zero, zip, in helping to heal, tank, or dps a dungeon I have already completed simply because I get practically ZERO xp and the loot drops are terrible!
I just completed a full round of the lvl 28-32 dungeons, and out of the 15+ bosses defeated, I think I got 4-5 blues, while every other boss loot consisted of 1 white, 1 crystal, and maybe 1 green item.
You get NO xp for clearing mobs, if you already completed the dungeon / story, again, you get nothing. The only thing I did get was a giant repair bill. =(
This is the only game I have played that truly does not let players play the way they want, and fosters a very hostile attitude in helping others in dungeons once completed the 1st time, because between xp and loot drops, they simply are NOT worth it.
I fail to understand how this can be, why the game design is set up to force such hostilities towards group play. FFS, you are penalized for having more the 2 players in a group! What the hell kind of thinking is this??
ESO needs to:
1. Seriously re-evaluate its game design decisions based on grouping, and find a more reasonable way to foster positive reasons to group with others and run dungeons more then once.
2. Need to overhaul loot drops for defeating bosses. This could be done easily by placing better loot after defeating the boss the 1st time, then adding in a back end timer as to how often the boss can drop a blue item at the very least.
Something like allowing players to run dungeons once every 2-3 hours in which they can get decent xp and good loot drop opportunities would go a long way in correcting the current issues here.
3. Play your own game for gods sake! I honestly do not believe that the devs play their own game enough or feel our frustrations with this hostile grouping environment they have created, else this wouldn't be an issue today. =(
I want to enjoy this game, but between the hostile grouping and penalties for PvE listed above, + the major issues that continue to plague PvP, how do they expect to keep quality players subbed in this game?
I understand they are working things out, but over 50% of these issues were highlighted and addressed by Beta testers months prior to release, yet they ignored everything we said. It is the truth and sometimes the truth hurts, but at least it is the truth.
In the end Zenimax, your going to bleed subs unless you make a serious decision to make some sweeping changes for the better, instead of finding ways to further penalize your audience for grouping, helping others, or playing the way they want to.