rhubbert_ESO wrote: »Clothing, Woodworking, and Blacksmithing should have a skill for repair which can be added at later levels (40+) to allow characters to use resources at a station for repairs as opposed to paying the gold cost. It only makes sense that a crafter would be able to repair the equipment they can create.
How about adding a repair option to your gear at crafting stations but requiring a certain amount of the same type of ingots/wood/cloth that made the armor to repair it? I'd be totally happy with dropping some galatite ingots to repair my VR4 heavy armor than spending around 1000 gold each time.
Repair kits are for emergency repairs out in the field, and as such are not cost effective, which is what's at the heart of the matter.getty.adam_ESO wrote: »Can't you buy repair kits?
I've never used one... But I know I've seen them.
Yeah, but those resources sell for gold, and they take time to gather, and time = money. So it gets gold out of the system either way: either I pay my repair costs with materials, or I sell the materials and use the gold to repair, or I spend my time farming the materials, which is time I could have spent earning gold instead.huntgod_ESO wrote: »Repair costs are by design, though I find them high, I do not foresee them changing the mechanic as it is a built in gold sink. That said, it would be nice to have a repair option at the station, with the cost paid there rather than going to the merchant. I am fine paying the same amount, but thematically would prefer to be doing the repair myself at the station, rather than paying someone, even if the cost is identical.
Just wanted to add, in order to fix something, you'd need to be able to craft with that material. Give crafters a better player market to sell off their skills.
Won't open the market that much tbh as people who can craft will also look to repair as well.
For instance if I make Hvy Armour because i wear it, makes sense to pick up the repair option as well. Everyone else will do the same or have an alt that can do it.
I like this idea but I myself have never used repair kits. Do they repair everything or is it a piece per kit?
But if players could create repair kits as well, it could open the player market to sell them at lower prices than repair costs. "An iron repair kit." "A hickory repair kit," And so on.