isengrimb16_ESO wrote: »Yes, I've used emotes to laugh or cry as appropriate around NPCs. My lizard laughed so hard while doing that Naked Nord quest ...
It's probably a good thing our characters can't poop their pants from laughing.
Still prefer this questing over,
"Go fetch me 20 wolf hides".
"Now 12 flowers, 12 fishheads and euh, 12 somethings, sigh, just look at map theyre indicated with dots, cya soon!"
"ha you are back, good good, now go kill a bunch of bears, say , 30? nah to much grinding, make it 15, of you go!"
"What, are you here again? leave me alone go talk to the other guy overthere."
Woohoo, level up.
You walk away and go talk to the other guy overthere.
NPC /rolleyes *another one*
"Go kill some bats i guess, 20 will do"
"Now go fetch some thingies that grow on that thingy with the thingies, you know, those things. About 15 is what i need"
"Haaa, nice thingies you got there, what? Nono, i ment THOSE thingies, silly, let me grab those. Anyway, bet you noticed the thingies at those thingies right, well, go kill a few, say 25."
"All done? Good, well see that woman overthere? Go talk to her, sure she has more stuff for you, cya."
Woohoo, level up.
You walk up to the pointed out woman.
"Hi there, mind grabbing me 10 berries?"
"Now go kill me some ..."
etc etc etc untill you are max level.
Try to view it this way:
You are going around, adventuring. Suddenly a guy pops out of the woods, he's panicing and tells you in just two sentences that you have to go into that dark cave because his wife is in danger there and he can not go because reasons.
Would you go based on that information or would you rather suspect that his bandid frineds are waiting there to knock you unconcious and rip you off?
I often find that the NPCs don't give me enough information and I can't ask them enough questions to figure out what's really going on.
The Wailing Prison is perhaps the worst spot in the game for this. I'm just so confused about the context of the prison break, how it happened, why Molag Bal isn't able to stop it, ect.
Or when I meet Almalexia. I mean....she's a freaking god!!!! In Morrowind Vivec and Almalexia had TONS of dialogue options. The developers rightly assumed that when meeting a living god, players would be curios. Most of that has been stripped away (largely due to VO budgeting I guess.)
So no, more story = good.