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[Suggestion] Changing class

tekhiunb16_ESO
tekhiunb16_ESO
Soul Shriven
So I have been playing my sorc for a while now and I am on Vet 5 with it. I constantly think about creating another toon to try out different classes , however whenever I think that all achievements , lorebooks and skyshards have to be redone on that new toon it really discourages me, specially since i would also have to retrain all the skill lines that i have already on my current toon.

So I was thinking it would be a nice idea to allow us to change class once we hit lvl 50, just like we can reset our skills in game we could perhaps choose a different class and pay a gold fee (perhaps proportional to how many points you have in the skills of your current class). There could also be some sort of cool-down to prevent people from changing class over and over, something like a 15 day period .

So what do you guys think about this ?

  • frankicac
    frankicac
    Soul Shriven
    No rather make a new character. I made a new one wasn't dissapointed, but I made it mainly to play with my friend. Just pick another alliance there is a whole new story and a whole new area to explore there.

    And being able to switch class when you hit veteran is kinda pointless if you ask me. IMO it's better to just star over with a fresh new character and try to replay the game and get the same experience as if you were playing it for the first time.. Again.

    I really doubt they'll add it and I can't really picture how it would work out.
  • Nox_Aeterna
    Nox_Aeterna
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    I support this.

    Being a vet7 templar , i can say , i wont lvl an alt , that is for sure.

    I do realise now that the templar is a healer , and nothing else , dont try to come here and say "I dps" or "i tank", you are subpar at best , so that whole "play the way you want , bla bla bla" is a lie.

    I wish i could change my class , chances are i would still play this game after i get
    to vet10 , but i dont see it happening :P.
    Edited by Nox_Aeterna on May 18, 2014 1:50PM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Tavore1138
    Tavore1138
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    ✭✭
    Personally I would rather see them either open up a 4th class line containing new abilities to level that suit the class (and maybe fill in some gaps)... Or allow you to pick a single skill line from another class to add (could throw in a quest at VR1 around being 'worthy of training' for those who like some RP around such things.

    The problem would be maintaining balance and not making VR players abusively OP in PvP.

    But it would add flavour to the VR levels, reduce sadness among players who's class is not everything they had hoped & since they will be adding new skill trees for the new guilds and probably new classes down the road it should be feasible.
  • Milktray
    Milktray
    ✭✭✭
    I spent the majority of my free month trying to decide what class to play, I played each sooo many times, in each faction over more than a few races.

    I'd still say NO to Class Changing.
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • tekhiunb16_ESO
    tekhiunb16_ESO
    Soul Shriven
    frankicac wrote: »
    No rather make a new character. I made a new one wasn't dissapointed, but I made it mainly to play with my friend. Just pick another alliance there is a whole new story and a whole new area to explore there.

    And being able to switch class when you hit veteran is kinda pointless if you ask me. IMO it's better to just star over with a fresh new character and try to replay the game and get the same experience as if you were playing it for the first time.. Again.

    I really doubt they'll add it and I can't really picture how it would work out.

    The thing is you already play the other alliances when you get to vet.

    The problem is that this game is not like let's say swtor where you can just get to level cap within a week or so, plus there is quite a lot of exploration involving skyshards.

    But even if it was easy and fast to reach cap on this game , having to play the whole game again just becomes grindy, specially since there is pretty much 1 storyline , as you can play all 3 alliance stories on one character. I really don't see any problem with being able to change class on vet levels, of course it shouldn't be something that is easily done, maybe have a increasing fee that resets every 2 months.
  • Chosan
    Chosan
    Soul Shriven
    We need a Morrowind online with skill attacks =)
    I thought this was going to be it.. yet i got stuck with class choices anyways =(
  • Chosan
    Chosan
    Soul Shriven
    There shouldnt be any "class" changing needed.. they should let you get an option to unlock the rest of the classes with the same character maybe... once every 10 levels? What does the rest of you think?
    Adding the mana/stamine/health to the character allready built and keeping the skills of the main class at the same time.. would make for a great and huge game
  • Akuydab14_ESO
    Akuydab14_ESO
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    Also as far as class selection goes, they never should have had classes, nor should they make every class skill tree available all at once. When you go to spend your talents they should have made you select one of the "class" skill trees as your main skill tree, and allowed you to spec into the three sub trees of that "class".

    Then If you wanted to use say, Sorc skill lines instead of Nightblade, you would go respec at a shrine and choose a different main skill tree.

    Let's face it, with the Vet zones no one is ever going to level an alt.
  • Nox_Aeterna
    Nox_Aeterna
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    I support this.

    Being a vet7 templar , i can say , i wont lvl an alt , that is for sure.

    I do realise now that the templar is a healer , and nothing else , dont try to come here and say "I dps" or "i tank", you are subpar at best , so that whole "play the way you want , bla bla bla" is a lie.

    I wish i could change my class , chances are i would still play this game after i get
    to vet10 , but i dont see it happening :P.

    You're an awful player then... I play Templar, and I Heal, Tank, and Damage.

    I have Tanked and Dps'd all the V1-V5 dungeons, and had literally 0 problems with any fight in any instance, even though my groups first in any of the V dungeons the first time. We wiped a bit on the second boss in FG but that was mainly due to having two melee who weren't very observant.

    Also you must not run Recount or Tactical Combat because you clearly have no idea what DPS is.

    I've played DW swords, daggers, 2H, Destro staff, and I'm now leveling as Bowplar which is my favorite as of yet. I can legitimately say that your statements are false, misleading, and utterly devoid of fact.

    Please leave the forums and stop posting BS that intentionally misleads players.

    Mate , you are subpar.

    You can accept the other classes do tank and dps better than you do , or you can be in denial all you want hehe.

    In the end of the day , templar only shot for the best in the healer role , they "can" dps and tank , but they are not , the cant even , try for the best dps or tank.

    While you are at it , others are doing min/max and showing how things work around here atm , lets pray that 1.1 and craglorn change things.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Akuydab14_ESO
    Akuydab14_ESO
    ✭✭
    I support this.

    Being a vet7 templar , i can say , i wont lvl an alt , that is for sure.

    I do realise now that the templar is a healer , and nothing else , dont try to come here and say "I dps" or "i tank", you are subpar at best , so that whole "play the way you want , bla bla bla" is a lie.

    I wish i could change my class , chances are i would still play this game after i get
    to vet10 , but i dont see it happening :P.

    You're an awful player then... I play Templar, and I Heal, Tank, and Damage.

    I have Tanked and Dps'd all the V1-V5 dungeons, and had literally 0 problems with any fight in any instance, even though my groups first in any of the V dungeons the first time. We wiped a bit on the second boss in FG but that was mainly due to having two melee who weren't very observant.

    Also you must not run Recount or Tactical Combat because you clearly have no idea what DPS is.

    I've played DW swords, daggers, 2H, Destro staff, and I'm now leveling as Bowplar which is my favorite as of yet. I can legitimately say that your statements are false, misleading, and utterly devoid of fact.

    Please leave the forums and stop posting BS that intentionally misleads players.

    Mate , you are subpar.

    You can accept the other classes do tank and dps better than you do , or you can be in denial all you want hehe.

    In the end of the day , templar only shot for the best in the healer role , they "can" dps and tank , but they are not , the cant even , try for the best dps or tank.

    While you are at it , others are doing min/max and showing how things work around here atm , lets pray that 1.1 and craglorn change things.

    Sorry, mate, you're bad, and you're wrong, like I said, please leave and stop trying to troll\act like you know what you're talking about. Later.

  • Milktray
    Milktray
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    I've never agreed with the 'healer' only etc I had enough of prats going 'Healz ME' in Anarchy Online/SWG yada yada yada .. I've run a few Medics who healed but I also run some who mostly incapacitated the enemy.

    I believe in 'run what you enjoy' not the running what everyone else thinks I should be. I have a Templar and he just throws out damage, maybe drive by heals. I don't care if he isn't top dog, it's not what I have him for, he's just to fry people :-)
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • Nox_Aeterna
    Nox_Aeterna
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    I support this.

    Being a vet7 templar , i can say , i wont lvl an alt , that is for sure.

    I do realise now that the templar is a healer , and nothing else , dont try to come here and say "I dps" or "i tank", you are subpar at best , so that whole "play the way you want , bla bla bla" is a lie.

    I wish i could change my class , chances are i would still play this game after i get
    to vet10 , but i dont see it happening :P.

    You're an awful player then... I play Templar, and I Heal, Tank, and Damage.

    I have Tanked and Dps'd all the V1-V5 dungeons, and had literally 0 problems with any fight in any instance, even though my groups first in any of the V dungeons the first time. We wiped a bit on the second boss in FG but that was mainly due to having two melee who weren't very observant.

    Also you must not run Recount or Tactical Combat because you clearly have no idea what DPS is.

    I've played DW swords, daggers, 2H, Destro staff, and I'm now leveling as Bowplar which is my favorite as of yet. I can legitimately say that your statements are false, misleading, and utterly devoid of fact.

    Please leave the forums and stop posting BS that intentionally misleads players.

    Mate , you are subpar.

    You can accept the other classes do tank and dps better than you do , or you can be in denial all you want hehe.

    In the end of the day , templar only shot for the best in the healer role , they "can" dps and tank , but they are not , the cant even , try for the best dps or tank.

    While you are at it , others are doing min/max and showing how things work around here atm , lets pray that 1.1 and craglorn change things.

    Sorry, mate, you're bad, and you're wrong, like I said, please leave and stop trying to troll\act like you know what you're talking about. Later.

    Ic , you went for denial , oh well , dont really matter.

    And i do hope others see this , might save them a headache later down the line.

    How i wish i had listened to people saying this would happen back when i just made my char lols.

    But now im vet8 , and i will keep my templar , even if it subpar till vet10 so that i can finish the story , then i will wait for them to balance this game.
    Milktray wrote: »
    I've never agreed with the 'healer' only etc I had enough of prats going 'Healz ME' in Anarchy Online/SWG yada yada yada .. I've run a few Medics who healed but I also run some who mostly incapacitated the enemy.

    I believe in 'run what you enjoy' not the running what everyone else thinks I should be. I have a Templar and he just throws out damage, maybe drive by heals. I don't care if he isn't top dog, it's not what I have him for, he's just to fry people :-)

    If you dont mind it , then go for it :smile: .
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Chosan
    Chosan
    Soul Shriven
    Chosan wrote: »
    There shouldnt be any "class" changing needed.. they should let you get an option to unlock the rest of the classes with the same character maybe... once every 10 levels? What does the rest of you think?
    Adding the mana/stamine/health to the character allready built and keeping the skills of the main class at the same time.. would make for a great and huge game

    More hotbar keys and skill point gains for crafting also (without leveling)
    What do you guys think?

    Please stop with the spam of whats able to do this and whats able to do that and let my idea flow so everyone can do Everything =)
  • Chosan
    Chosan
    Soul Shriven
    So I have been playing my sorc for a while now and I am on Vet 5 with it. I constantly think about creating another toon to try out different classes , however whenever I think that all achievements , lorebooks and skyshards have to be redone on that new toon it really discourages me, specially since i would also have to retrain all the skill lines that i have already on my current toon.

    So I was thinking it would be a nice idea to allow us to change class once we hit lvl 50, just like we can reset our skills in game we could perhaps choose a different class and pay a gold fee (perhaps proportional to how many points you have in the skills of your current class). There could also be some sort of cool-down to prevent people from changing class over and over, something like a 15 day period .

    So what do you guys think about this ?

    check my post and see if you like the idea of "Class unlocking"
  • Gaudrath
    Gaudrath
    ✭✭✭

    Mate , you are subpar.

    As a DPS Templar I can only LOL at this. You're suffering from class envy, which is what comes before altitis.

    You know, I still see a ton of Templars spamming jabs as openers. Or that other worthless morph designed for people who can't aim properly. I see people spamming CC skills, DoTs... terrible. Just dumping their stat pools and then crying that they run out of magicka or that they are half dead after a fight. I have yet to see someone take on a group of mobs and do something else but AoE spam. Like switching targets, CCing on the fly, being tactical.

    Blocking.

    So no, I don't care that a Sorc can stat dump on a target and pretend they're badass. So what? That's not DPS, that's spamming and frankly, it's boring as hell.

    If you have issues as a Templar at vet levels, the only thing subpar is your playing skills. I know, nobody likes to hear "l2p", but it's true. Yes, we could use a few tweaks here and there, and yes, other classes could do with the same. But you can perform perfectly well in every role out there. Unless you obsess with meaningless numbers that have no real impact on gameplay. Like drivers who just HAVE to overtake you, even though there is a big fat red light ahead and they end up 30cm in the lead. Because otherwise they'd be "subpar". :open_mouth:
  • Gaudrath
    Gaudrath
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    To the OP, never going to happen. However, there is still "spellcrafting" coming up. So, depending on what it actually is and how well designed it is, this might allow us to further customize our characters so that actual class skills become pretty meaningless.

    I think that would be the best solution. And a far more interesting one.
  • Pewpie
    Pewpie
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    People saying NO to class changes:

    WHY?

    Does it hurt you that someone else can change class because they do not have fun playing the current one? Maybe it is broken and utterly boring for them? (NB).

    It is like: "No I (me me me) do not want to change class and want to re-play the game again, all 500 quests, and therefore EVERYONE else should have to do the same... even though they think it is boring."
  • Gaudrath
    Gaudrath
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    Well, the biggest reason would be FOTM bandwagons. If everyone can change their classes, then you will lose a lot of the diversity in the game because most people will just be running whatever is considered OP right then.

    Doing away with classes altogether and designing a classless, well balanced system would be better. We don't have that here, so I'd go with a "no" for class changes. Even though sometimes I'd like to toss lighting around.

    I really think the best thing for devs would be to design a well thought out "do it yourself" spellcrafting and abilitycrafting system, where players can design their own abilities within a self-balancing framework. That way everyone can really play what they want and there is little bandwagoning outside of the minmaxer crowd.
  • Chosan
    Chosan
    Soul Shriven
    Pewpie wrote: »
    People saying NO to class changes:

    WHY?

    Does it hurt you that someone else can change class because they do not have fun playing the current one? Maybe it is broken and utterly boring for them? (NB).

    It is like: "No I (me me me) do not want to change class and want to re-play the game again, all 500 quests, and therefore EVERYONE else should have to do the same... even though they think it is boring."

    That is just soo true. Check my posts about class unlocking and see if you like them =) *Hugz*
    Edited by Chosan on May 20, 2014 3:02PM
  • Artis
    Artis
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    I think it's absolutely Elderscrollsy to let us change our class back and forth in-game. Like add one more shrine so we can respec for money. Or just automatically add this feature to the existing shrine(where we respec skill points).
  • Sandhya
    Sandhya
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    Gaudrath wrote: »

    Mate , you are subpar.

    As a DPS Templar I can only LOL at this. You're suffering from class envy, which is what comes before altitis.

    You know, I still see a ton of Templars spamming jabs as openers. Or that other worthless morph designed for people who can't aim properly. I see people spamming CC skills, DoTs... terrible. Just dumping their stat pools and then crying that they run out of magicka or that they are half dead after a fight. I have yet to see someone take on a group of mobs and do something else but AoE spam. Like switching targets, CCing on the fly, being tactical.

    Blocking.

    So no, I don't care that a Sorc can stat dump on a target and pretend they're badass. So what? That's not DPS, that's spamming and frankly, it's boring as hell.

    If you have issues as a Templar at vet levels, the only thing subpar is your playing skills. I know, nobody likes to hear "l2p", but it's true. Yes, we could use a few tweaks here and there, and yes, other classes could do with the same. But you can perform perfectly well in every role out there. Unless you obsess with meaningless numbers that have no real impact on gameplay. Like drivers who just HAVE to overtake you, even though there is a big fat red light ahead and they end up 30cm in the lead. Because otherwise they'd be "subpar". :open_mouth:

    I enjoyed the little read. Now fire up Recount and compare your outgoing single target DPS to a NB, Sorc or DK.

    Then try to rewrite your story. Thanks in advance.

    (fyi: Templar DPS output at max is about 40% of what a DK or NB can put out, if you sustain 400 dps single target as a Templar you're doing pretty damn good already, while the other classes can put that out on a standard rotation, don't even mention burst. My Nightblade had 350 dps single target at level 30 and is up to 600 at VR1...)
    Edited by Sandhya on May 20, 2014 9:52AM
  • OmniDo
    OmniDo
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    Gaudrath wrote: »
    Well, the biggest reason would be FOTM bandwagons. If everyone can change their classes, then you will lose a lot of the diversity in the game because most people will just be running whatever is considered OP right then.
    THIS is human nature, and ought to be encouraged.
    Who wants to be mediocre and sub-par?
    Humans will ALWAYS seek the optimal result for their efforts where competitive environments exist.
    The fact that people argue this point is absurd.
    Its a fact of Psychology.
    I really think the best thing for devs would be to design a well thought out "do it yourself" spellcrafting and abilitycrafting system, where players can design their own abilities within a self-balancing framework. That way everyone can really play what they want and there is little bandwagoning outside of the minmaxer crowd.
    This would still lead to Min/Max, as players will ONLY choose to design and use spells that guarantee the highest rate of success for the risk/reward.
    There is no escaping supremacy, unless you really want to suck, in which case, all power (or weakness rather) to you.
    Edited by OmniDo on May 20, 2014 12:48PM
  • Chosan
    Chosan
    Soul Shriven
    Thanks OmniDo *Cheer*
  • Gaudrath
    Gaudrath
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    Sandhya wrote: »

    I enjoyed the little read. Now fire up Recount and compare your outgoing single target DPS to a NB, Sorc or DK.

    You managed to completely miss my point. Those numbers are completely meaningless. I do not care that a DK, Sorc or a NB can kill something a few seconds faster than I can by stat dumping on a mob.

    So what? If you have a templar tank in the group, will you wipe repeatedly? Of course not. If you have a templar DPS in the group, will it take you forever to kill stuff compared to other classes? No it will not.

    If you solo veteran content with a templar, will you be faced with an impossible mission? Nope.

    Will you suck at PvP? You can guess the answer (hint: it starts with an "n").

    In actual gameplay the differences are negligible, broken mechanics aside (and never roll characters based on broken stuff, it'll get fixed before you get to abuse it properly). It only becomes apparent when you take apart actual gameplay and start looking at things through metrics and statistics.

    Well guess what, if I want to do math instead of killing fantasy monsters I can just turn off the game, get back to work and get paid for my trouble.
  • Gaudrath
    Gaudrath
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    OmniDo wrote: »
    THIS is human nature, and ought to be encouraged.
    Who wants to be mediocre and sub-par?

    Well considering we're talking about a game where any and all results are virtual only, I guess I'd put pretty much anything before being "optimal".

    Hell, sometimes I whip out a one-hander WITHOUT shield and play like that. Guess what, even that can be done. Why? Because I feel like it, because it's a game and nothing we do in the game matters one bit.

    Well, except having fun, that's the only real purpose isn't it. As for human nature, it should be to think, first and foremost. Not to behave like automated rats in a maze, chasing imaginary rewards all optimal-like.

    But you are right, it isn't. Sadly. I don't think that should be encouraged though, but if there is money to be made from it, I am sure it will be. ;)
  • Chosan
    Chosan
    Soul Shriven
    Gaudrath wrote: »
    OmniDo wrote: »
    THIS is human nature, and ought to be encouraged.
    Who wants to be mediocre and sub-par?

    Well considering we're talking about a game where any and all results are virtual only, I guess I'd put pretty much anything before being "optimal".

    Hell, sometimes I whip out a one-hander WITHOUT shield and play like that. Guess what, even that can be done. Why? Because I feel like it, because it's a game and nothing we do in the game matters one bit.

    Well, except having fun, that's the only real purpose isn't it. As for human nature, it should be to think, first and foremost. Not to behave like automated rats in a maze, chasing imaginary rewards all optimal-like.

    But you are right, it isn't. Sadly. I don't think that should be encouraged though, but if there is money to be made from it, I am sure it will be. ;)

    So you are also a "no" to the gift kind of person.
    Why shouldnt we be able to get the fun of having access to everything..? if you dont like class changing then dont change your class yet let the rest of us that wants a bigger world get it.. please
  • Gaudrath
    Gaudrath
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    Chosan wrote: »

    So you are also a "no" to the gift kind of person.
    Why shouldnt we be able to get the fun of having access to everything..? if you dont like class changing then dont change your class yet let the rest of us that wants a bigger world get it.. please

    If you read my earlier posts, you will see that I am actually in favor for a much more flexible and expansive system than just allowing people to change their class.

    But, as I said, never going to happen. Let me explain why. Ever wondered why we have classes at all? I mean, we have all these skills to mix and match, why are some exclusive to classes? Can't be balancing, if they can balance skills available to everyone, they can balance them all, right?

    No, it's not for balancing reasons. You can balance a classless system just fine, even better so than with classes since you have more freedom to tweak things without breaking others.

    It's money.

    Classes keep players playing (and paying). They artificially extend the content of the game. Each time you follow through with a reroll, that's 15-30$ extra for them. Which is why they are never going to allow you to change your class in a themepark game.

    It is suspected some MMO companies even deliberately maintain a FOTM cycle to keep people rolling new characters, though I don't think that's the case here.

    Even when it's F2P, they won't allow people to change classes, because it keeps the players playing and a large playerbase means more income via various cash shops. Themeparks are like that, they have a very finite amount of content, so the only way to "freshen things up" is to play through that same content from a different angle. And if you allow players to change their classes, or skills as they see fit, you remove an important mechanism from the system: the "grass is always greener on the other side of the fence" one. If players can freely change their classes, they will not reroll, they will exhaust the "available" content that much sooner, and they will stop playing your game.
  • Apricot
    Apricot
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    Gaudrath wrote: »
    Even when it's F2P, they won't allow people to change classes, because it keeps the players playing and a large playerbase means more income via various cash shops. Themeparks are like that, they have a very finite amount of content, so the only way to "freshen things up" is to play through that same content from a different angle. And if you allow players to change their classes, or skills as they see fit, you remove an important mechanism from the system: the "grass is always greener on the other side of the fence" one. If players can freely change their classes, they will not reroll, they will exhaust the "available" content that much sooner, and they will stop playing your game.

    Except in this game players aren't rerolling. Unless you like zerg pvp once you hit v10 you've done everything there is to do. One of the strangest game designs I've seen to date is the vet ranks. It's so pointless and so boring it not only discourages rerolling or making alts, it discourages you from even continuing to the level cap. I can't imagine there's anything Zenimax can do that will cause their game to empty out faster, including allowing a class change.

  • Pele
    Pele
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    I agree with class changes or this:
    Chosan wrote: »
    There shouldnt be any "class" changing needed.. they should let you get an option to unlock the rest of the classes with the same character maybe... once every 10 levels? What does the rest of you think?
    Adding the mana/stamine/health to the character allready built and keeping the skills of the main class at the same time.. would make for a great and huge game

    For some folks, the idea of replaying the entire game from start to veteran is not at all appealing especially if their play style is to take their time—creating an alt is a huge investment.
  • Gaudrath
    Gaudrath
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    Apricot wrote: »
    Gaudrath wrote: »
    Even when it's F2P, they won't allow people to change classes, because it keeps the players playing and a large playerbase means more income via various cash shops. Themeparks are like that, they have a very finite amount of content, so the only way to "freshen things up" is to play through that same content from a different angle. And if you allow players to change their classes, or skills as they see fit, you remove an important mechanism from the system: the "grass is always greener on the other side of the fence" one. If players can freely change their classes, they will not reroll, they will exhaust the "available" content that much sooner, and they will stop playing your game.

    Except in this game players aren't rerolling. Unless you like zerg pvp once you hit v10 you've done everything there is to do. One of the strangest game designs I've seen to date is the vet ranks. It's so pointless and so boring it not only discourages rerolling or making alts, it discourages you from even continuing to the level cap. I can't imagine there's anything Zenimax can do that will cause their game to empty out faster, including allowing a class change.

    You are mistaken. Players ARE rerolling. Read the forums a bit, you will see tons of posts from people who have multiple characters and complaining about the veteran grind.

    I agree that tacking on vet content was done poorly, personally mostly because of how it messes with the story and character progression. This game suffers from trying to sit in two chairs at once. There is always a danger of falling on your arse if you do that.

    They should have ditched the themepark classes and just designed a system where players can mix and match every single skill to their hearts content. It has been done before by some classic titles. But as I said, that's not considered profitable these days.

    It is a difficult problem for game designers. On one hand, history shows us that sandbox games have a higher retention rate when it comes to players. On the other hand, times have changed and the crowd is different. People want to be handheld, they want instant gratification, online guides, they don't want to experiment, explore and work for their virtual achievements - they even get frustrated and unsub when they hit a difficult quest or encounter - something you didn't have back in the old days of Ultima and the like.

    So it is a question whether an AAA title could be made as a sandbox - these days such games attract very loyal, but very niche gaming communities and it is hard to build a successful big business on that. So most companies choose the tried and true themepark route. ESO is actually more sandbox than most - and if they bring in spellcrafting as not just a fancy word for making quickslot items, I will be genuinely pleased.

    But class changes? Won't happen. If this were a full sandbox game, that would be normal, but not in a themepark one.
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