No rather make a new character. I made a new one wasn't dissapointed, but I made it mainly to play with my friend. Just pick another alliance there is a whole new story and a whole new area to explore there.
And being able to switch class when you hit veteran is kinda pointless if you ask me. IMO it's better to just star over with a fresh new character and try to replay the game and get the same experience as if you were playing it for the first time.. Again.
I really doubt they'll add it and I can't really picture how it would work out.
Akuydab14_ESO wrote: »Nox_Aeterna wrote: »I support this.
Being a vet7 templar , i can say , i wont lvl an alt , that is for sure.
I do realise now that the templar is a healer , and nothing else , dont try to come here and say "I dps" or "i tank", you are subpar at best , so that whole "play the way you want , bla bla bla" is a lie.
I wish i could change my class , chances are i would still play this game after i get
to vet10 , but i dont see it happening :P.
You're an awful player then... I play Templar, and I Heal, Tank, and Damage.
I have Tanked and Dps'd all the V1-V5 dungeons, and had literally 0 problems with any fight in any instance, even though my groups first in any of the V dungeons the first time. We wiped a bit on the second boss in FG but that was mainly due to having two melee who weren't very observant.
Also you must not run Recount or Tactical Combat because you clearly have no idea what DPS is.
I've played DW swords, daggers, 2H, Destro staff, and I'm now leveling as Bowplar which is my favorite as of yet. I can legitimately say that your statements are false, misleading, and utterly devoid of fact.
Please leave the forums and stop posting BS that intentionally misleads players.
Nox_Aeterna wrote: »Akuydab14_ESO wrote: »Nox_Aeterna wrote: »I support this.
Being a vet7 templar , i can say , i wont lvl an alt , that is for sure.
I do realise now that the templar is a healer , and nothing else , dont try to come here and say "I dps" or "i tank", you are subpar at best , so that whole "play the way you want , bla bla bla" is a lie.
I wish i could change my class , chances are i would still play this game after i get
to vet10 , but i dont see it happening :P.
You're an awful player then... I play Templar, and I Heal, Tank, and Damage.
I have Tanked and Dps'd all the V1-V5 dungeons, and had literally 0 problems with any fight in any instance, even though my groups first in any of the V dungeons the first time. We wiped a bit on the second boss in FG but that was mainly due to having two melee who weren't very observant.
Also you must not run Recount or Tactical Combat because you clearly have no idea what DPS is.
I've played DW swords, daggers, 2H, Destro staff, and I'm now leveling as Bowplar which is my favorite as of yet. I can legitimately say that your statements are false, misleading, and utterly devoid of fact.
Please leave the forums and stop posting BS that intentionally misleads players.
Mate , you are subpar.
You can accept the other classes do tank and dps better than you do , or you can be in denial all you want hehe.
In the end of the day , templar only shot for the best in the healer role , they "can" dps and tank , but they are not , the cant even , try for the best dps or tank.
While you are at it , others are doing min/max and showing how things work around here atm , lets pray that 1.1 and craglorn change things.
Akuydab14_ESO wrote: »Nox_Aeterna wrote: »Akuydab14_ESO wrote: »Nox_Aeterna wrote: »I support this.
Being a vet7 templar , i can say , i wont lvl an alt , that is for sure.
I do realise now that the templar is a healer , and nothing else , dont try to come here and say "I dps" or "i tank", you are subpar at best , so that whole "play the way you want , bla bla bla" is a lie.
I wish i could change my class , chances are i would still play this game after i get
to vet10 , but i dont see it happening :P.
You're an awful player then... I play Templar, and I Heal, Tank, and Damage.
I have Tanked and Dps'd all the V1-V5 dungeons, and had literally 0 problems with any fight in any instance, even though my groups first in any of the V dungeons the first time. We wiped a bit on the second boss in FG but that was mainly due to having two melee who weren't very observant.
Also you must not run Recount or Tactical Combat because you clearly have no idea what DPS is.
I've played DW swords, daggers, 2H, Destro staff, and I'm now leveling as Bowplar which is my favorite as of yet. I can legitimately say that your statements are false, misleading, and utterly devoid of fact.
Please leave the forums and stop posting BS that intentionally misleads players.
Mate , you are subpar.
You can accept the other classes do tank and dps better than you do , or you can be in denial all you want hehe.
In the end of the day , templar only shot for the best in the healer role , they "can" dps and tank , but they are not , the cant even , try for the best dps or tank.
While you are at it , others are doing min/max and showing how things work around here atm , lets pray that 1.1 and craglorn change things.
Sorry, mate, you're bad, and you're wrong, like I said, please leave and stop trying to troll\act like you know what you're talking about. Later.
I've never agreed with the 'healer' only etc I had enough of prats going 'Healz ME' in Anarchy Online/SWG yada yada yada .. I've run a few Medics who healed but I also run some who mostly incapacitated the enemy.
I believe in 'run what you enjoy' not the running what everyone else thinks I should be. I have a Templar and he just throws out damage, maybe drive by heals. I don't care if he isn't top dog, it's not what I have him for, he's just to fry people :-)
There shouldnt be any "class" changing needed.. they should let you get an option to unlock the rest of the classes with the same character maybe... once every 10 levels? What does the rest of you think?
Adding the mana/stamine/health to the character allready built and keeping the skills of the main class at the same time.. would make for a great and huge game
tekhiunb16_ESO wrote: »So I have been playing my sorc for a while now and I am on Vet 5 with it. I constantly think about creating another toon to try out different classes , however whenever I think that all achievements , lorebooks and skyshards have to be redone on that new toon it really discourages me, specially since i would also have to retrain all the skill lines that i have already on my current toon.
So I was thinking it would be a nice idea to allow us to change class once we hit lvl 50, just like we can reset our skills in game we could perhaps choose a different class and pay a gold fee (perhaps proportional to how many points you have in the skills of your current class). There could also be some sort of cool-down to prevent people from changing class over and over, something like a 15 day period .
So what do you guys think about this ?
Nox_Aeterna wrote: »
Mate , you are subpar.
People saying NO to class changes:
WHY?
Does it hurt you that someone else can change class because they do not have fun playing the current one? Maybe it is broken and utterly boring for them? (NB).
It is like: "No I (me me me) do not want to change class and want to re-play the game again, all 500 quests, and therefore EVERYONE else should have to do the same... even though they think it is boring."
Nox_Aeterna wrote: »
Mate , you are subpar.
As a DPS Templar I can only LOL at this. You're suffering from class envy, which is what comes before altitis.
You know, I still see a ton of Templars spamming jabs as openers. Or that other worthless morph designed for people who can't aim properly. I see people spamming CC skills, DoTs... terrible. Just dumping their stat pools and then crying that they run out of magicka or that they are half dead after a fight. I have yet to see someone take on a group of mobs and do something else but AoE spam. Like switching targets, CCing on the fly, being tactical.
Blocking.
So no, I don't care that a Sorc can stat dump on a target and pretend they're badass. So what? That's not DPS, that's spamming and frankly, it's boring as hell.
If you have issues as a Templar at vet levels, the only thing subpar is your playing skills. I know, nobody likes to hear "l2p", but it's true. Yes, we could use a few tweaks here and there, and yes, other classes could do with the same. But you can perform perfectly well in every role out there. Unless you obsess with meaningless numbers that have no real impact on gameplay. Like drivers who just HAVE to overtake you, even though there is a big fat red light ahead and they end up 30cm in the lead. Because otherwise they'd be "subpar".
THIS is human nature, and ought to be encouraged.Well, the biggest reason would be FOTM bandwagons. If everyone can change their classes, then you will lose a lot of the diversity in the game because most people will just be running whatever is considered OP right then.
This would still lead to Min/Max, as players will ONLY choose to design and use spells that guarantee the highest rate of success for the risk/reward.I really think the best thing for devs would be to design a well thought out "do it yourself" spellcrafting and abilitycrafting system, where players can design their own abilities within a self-balancing framework. That way everyone can really play what they want and there is little bandwagoning outside of the minmaxer crowd.
I enjoyed the little read. Now fire up Recount and compare your outgoing single target DPS to a NB, Sorc or DK.
THIS is human nature, and ought to be encouraged.
Who wants to be mediocre and sub-par?
THIS is human nature, and ought to be encouraged.
Who wants to be mediocre and sub-par?
Well considering we're talking about a game where any and all results are virtual only, I guess I'd put pretty much anything before being "optimal".
Hell, sometimes I whip out a one-hander WITHOUT shield and play like that. Guess what, even that can be done. Why? Because I feel like it, because it's a game and nothing we do in the game matters one bit.
Well, except having fun, that's the only real purpose isn't it. As for human nature, it should be to think, first and foremost. Not to behave like automated rats in a maze, chasing imaginary rewards all optimal-like.
But you are right, it isn't. Sadly. I don't think that should be encouraged though, but if there is money to be made from it, I am sure it will be.
So you are also a "no" to the gift kind of person.
Why shouldnt we be able to get the fun of having access to everything..? if you dont like class changing then dont change your class yet let the rest of us that wants a bigger world get it.. please
Even when it's F2P, they won't allow people to change classes, because it keeps the players playing and a large playerbase means more income via various cash shops. Themeparks are like that, they have a very finite amount of content, so the only way to "freshen things up" is to play through that same content from a different angle. And if you allow players to change their classes, or skills as they see fit, you remove an important mechanism from the system: the "grass is always greener on the other side of the fence" one. If players can freely change their classes, they will not reroll, they will exhaust the "available" content that much sooner, and they will stop playing your game.
There shouldnt be any "class" changing needed.. they should let you get an option to unlock the rest of the classes with the same character maybe... once every 10 levels? What does the rest of you think?
Adding the mana/stamine/health to the character allready built and keeping the skills of the main class at the same time.. would make for a great and huge game
Even when it's F2P, they won't allow people to change classes, because it keeps the players playing and a large playerbase means more income via various cash shops. Themeparks are like that, they have a very finite amount of content, so the only way to "freshen things up" is to play through that same content from a different angle. And if you allow players to change their classes, or skills as they see fit, you remove an important mechanism from the system: the "grass is always greener on the other side of the fence" one. If players can freely change their classes, they will not reroll, they will exhaust the "available" content that much sooner, and they will stop playing your game.
Except in this game players aren't rerolling. Unless you like zerg pvp once you hit v10 you've done everything there is to do. One of the strangest game designs I've seen to date is the vet ranks. It's so pointless and so boring it not only discourages rerolling or making alts, it discourages you from even continuing to the level cap. I can't imagine there's anything Zenimax can do that will cause their game to empty out faster, including allowing a class change.