XVestigeXx wrote: »Its weird we have these free skills that apply debuffs to enemies. There should be some sort of cost on both morphs of the destruction staff's major breach skill. Its already far better to run ice staff for the blocking aspect of it over a bow. Elemental sus and elemental Drain both make Ice staff BiS purely because they are free and last for 30-60 seconds. Ele drain should have a cost on it as well. Its a 60 second debuff that gives magicka steal the entire time. This is better than some class major breach skills. I would run ele drain over any morph of mark target on nb for example as there is nothing redeeming about mark target, it has a cost, and not to mention the biggest and loudest VFX on mark target in the game. Its weird we are just making these offensive skills free while class skills that do the same thing are worse and have a cost
XVestigeXx wrote: »Its weird we have these free skills that apply debuffs to enemies. There should be some sort of cost on both morphs of the destruction staff's major breach skill. Its already far better to run ice staff for the blocking aspect of it over a bow. Elemental sus and elemental Drain both make Ice staff BiS purely because they are free and last for 30-60 seconds. Ele drain should have a cost on it as well. Its a 60 second debuff that gives magicka steal the entire time. This is better than some class major breach skills. I would run ele drain over any morph of mark target on nb for example as there is nothing redeeming about mark target, it has a cost, and not to mention the biggest and loudest VFX on mark target in the game. Its weird we are just making these offensive skills free while class skills that do the same thing are worse and have a cost
There is a disadvantage: you have to use a destro staff, which isn't the best weapon choice at least in terms of the abilities it has slottable.
The secondary effect is also of questionable utility. And, like always, if you do truly believe it's powerful then explain a few things:
1. Why no one bothers to actually slot it on Live outside a group scenario
2. Why we cannot find an instance where it's OP, or maybe you do know one and can show it?
Not having to slot a specific weapon is actually a massive advantage for a skill line because it lets you choose where to gain power or have the option to do so elsewhere. If I don't have to choose staves and can choose another weapon, I will do that and choose whichever one gives me access to buffs that are missing on my build.
Mark also provides more effects, interacts with the healing system, has a longer range. And don't forget you also have the option to run the staff if you wanted, which you apparently do not because you realize that Mark is better and the Magicka Steal doesn't matter in actual (PvP) combat where you can die in 3 seconds.
I seriously doubt anyone will be running that skill in PvP environments unless they already were. In PvE, the cost and utility can be provided by others and in a solo situation it's a bar slot that isn't doing damage. Seems balanced to me.
Elendildur wrote: »Ele sus is getting a cost because of the damage it does, not because of the Major Breach. The damage from status effects is strong enough, even with Shattered Path, that Ele sus desperately needs a cost, especially since those status procs can trigger other effects when combined with Wall of Elements (Minor Breach on Wall of Frost, Off Balance on Wall of Storms) that it being free makes no sense. That logic doesn't apply to Ele drain, since it only applies Major Breach and Minor Magickasteal
playsforfun wrote: »Another PvP nerf thread...
XVestigeXx wrote: »playsforfun wrote: »Another PvP nerf thread...
you can be upset all you want every time someone says something should be tweaked down rather than incessantly buffed up but its not gonna do anything. Both Nerfs and buffs are called for and needed all the time. Maybe you should make a thread that PVP nerfs shouldn't effect pvp if it bothers you so much
Elendildur wrote: »Ele sus is getting a cost because of the damage it does, not because of the Major Breach. The damage from status effects is strong enough, even with Shattered Path, that Ele sus desperately needs a cost, especially since those status procs can trigger other effects when combined with Wall of Elements (Minor Breach on Wall of Frost, Off Balance on Wall of Storms) that it being free makes no sense. That logic doesn't apply to Ele drain, since it only applies Major Breach and Minor Magickasteal
XVestigeXx wrote: »playsforfun wrote: »Another PvP nerf thread...
you can be upset all you want every time someone says something should be tweaked down rather than incessantly buffed up but its not gonna do anything. Both Nerfs and buffs are called for and needed all the time. Maybe you should make a thread that PVP nerfs shouldn't effect pvp if it bothers you so much
PvP nerfs not affecting PvP? Now that would be hilarious indeed.Yeah, let's only have everything nerfed for PvE players!