These are just a list of changes that I think the warden will get with their refresh. Feel free to add your thoughts.
1) The class passives are going to get shuffled around similar to the DK refresh. Not sure what's going where. I actually think they're in a pretty good spot as is, but I think we'll get a damage passive for wielding a frost staff back.
2) One morph of the bear will turn into a frost morph for supports. It will do VERY little damage, but apply minor/major maim. You can activate the ability for X ult cost to apply major brittle on the target for X seconds.
3) One morph of scorch will be changed to a heal that provides minor berserk and resolve. No idea what will happen to the rest of animal companion skills.
4) Corrupting pollen will become an AOE DOT with poison damage with a synergy to allies.
5) One morph of leeching vines will become a AOE root with a debuff (probably lifesteal, but I'm hoping for something like chilled)
6) One morph of lotus flower will add frost damage to your light and heavy attacks instead of healing
7) One morph of nature's grasp will be a pull and apply minor brittle.
8) Both morphs of frost cloak will be consolidated into one (think 30 second frost cloak with minor protection on the caster). The other morph will be a frost spammable.
9) Gripping shards will get reworked to a healing ability with a range like winters revenge, but provide minor protection to allies inside and minor brittle to enemies inside
10) One morph of crystalized shield will provide a shield to an ally instead of yourself.
11) One morph of secluded grove will do frost damage in an AOE and provide a synergy to allies.
Not sure how they're going to handle the remaining skills with 3 damage types. Bleed, frost, and poison seem like they fit well with the class, but the DK refresh makes me think they're going to take one away. Post your predictions!