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Rant time, what about Vampires?

  • Morvan
    Morvan
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    Radiate77 wrote: »
    Morvan wrote: »
    Radiate77 wrote: »
    Vampire has been op for a long, long time because of the undeath passive. They deserve to get a rework yea and I am sure they will, but one patch iteration of not being meta is honestly a breath of fresh air.

    What are you talking about?
    Vampire has never been meta.

    You have an issue with old Undeath? Great.
    Could have easily required a vamp skill slotted instead of being absolutely gutted by people who don’t actually want to play a Vampire.
    Even on PvE Greymoor vampires were super strong for a very long time, it just wasn't something well known or accessible for most players.

    Frenzy could scale your damage indefinitely and was arguably the strongest skill in the game, Mist would literally make you immortal and have DDs eating mechanics from vet trial bosses, it's no wonder they had to rework and nerf so much of the Vampire kit over time.

    Greymoor Vamps were anything but weak.

    You say “for a very long time” how many patches exactly? 2-3? Maybe? Out of 40+?

    After Dawnbringer exploit, Frenzy was obliterated and only came back around during Blackwood, and specifically Toggle Plar when paired with Thrassian Stranglers.

    Once again, very niché, and undefined, as you slotted Vampirism simply for a buff to everything else you were doing, not playing a Vampire.

    All of this talk about identity, and the need for these reworks to help establish it, yet they started with one of the classes with the strongest identities of them all, and one that is a direct punishment to anyone using Vampirism.
    I recall Mist Form getting reworked after Blackwood, Frenzy was a little before that, so it's all around a year, and either way both skills are still relevant to this day.

    The vampire's kit is of course not something as universal as it could be, so I agree with you that they should get a rework, but they're anything but weak, not in today's meta at least.

    The Werewolf rework is also something that indirectly benefits Vampires, they retired SPC with the Major Courage buff, and with the healing requirement out of the way I keep seeing people running Simmering Frenzy on trials, with the buff to Swallow Soul next patch I expect to see that even more.

    Blood Mist is also meta for Nightblades, Arterial Burst isn't weak either.

    All in all, Vampire needs a rework, or at least a partial one, but they are relevant to current PvE meta.
    Edited by Morvan on August 30, 2026 8:45AM
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work🦇
  • Daoin
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    FelisCatus wrote: »
    To a similar point bites should not take up a passive on werewolf or on vampire it should just be an innate passive that does not take a skill point. Also it's super redundant now when NPCs can bite you at the shrine.

    this is not 10,000 BC bud this is the twilight vampire stuff we try not to bite anyone except those we love who really want it like our girlfriends
    Edited by Daoin on August 30, 2026 11:37AM
  • Radiate77
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    Daoin wrote: »
    FelisCatus wrote: »
    To a similar point bites should not take up a passive on werewolf or on vampire it should just be an innate passive that does not take a skill point. Also it's super redundant now when NPCs can bite you at the shrine.

    this is not 10,000 BC bud this is the twilight vampire stuff we try not to bite anyone except those we love who really want it like our girlfriends

    What? Lmao
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • Jeremy
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    Radiate77 wrote: »
    Okay. I’m tired. Tired of my favorite spec being absolutely useless in this game outside of a few niché scenarios. I mean very niché.

    On top of that; this has been the WORST patch in the history of ESO for Vampire. Everybody is playing a Dragonknight because they do a ridiculous amount of damage… FLAME DAMAGE.

    What about Vampires?

    Pour one out for us I guess; I can’t even convince my girlfriend to log into the game because her favorite activity, PvP, is completely unplayable for her.

    You can’t outskill a roll catch leap from an unblockable fossilize, you can’t react to the Molten Whip slapping for more than 10k each hit, and if you try to build defensive; running mitigation, they’ll just pop Corrosive which now deals FLAME DAMAGE if you somehow miraculously survive the leap combo.

    What are we supposed to do? Run 50k health?
    Undeath was nerfed patches ago… great. It would have been really useful this patch.

    It’s bad enough we have only 2 out of 6 skills with universal use; Eviscerate & Blood Scion. Everything else is just a worse version of something else! Why is the Fighter’s Guild rune just a better version of Mesmerize?

    I’m tired of my favorite things in this game, Necromancy, Vampirism, and Conjuration being an abstract joke, and a second thought entirely.

    How is it that nobody in the room when proposing Dragonknight first for rework, had asked what about Vampires?

    Yeah... I'm not thrilled with what they did to Vampire either. I miss the old Mist Form and wish they would bring it back. I don't care how many people disagree with me, the "rework" on Mist Form sucked. Being able to turn into mist to stave off attacks or retreat was one of the coolest features on any MMORPG I ever played. The new Mist Form is awful.
  • Radiate77
    Radiate77
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    Jeremy wrote: »
    Radiate77 wrote: »
    Okay. I’m tired. Tired of my favorite spec being absolutely useless in this game outside of a few niché scenarios. I mean very niché.

    On top of that; this has been the WORST patch in the history of ESO for Vampire. Everybody is playing a Dragonknight because they do a ridiculous amount of damage… FLAME DAMAGE.

    What about Vampires?

    Pour one out for us I guess; I can’t even convince my girlfriend to log into the game because her favorite activity, PvP, is completely unplayable for her.

    You can’t outskill a roll catch leap from an unblockable fossilize, you can’t react to the Molten Whip slapping for more than 10k each hit, and if you try to build defensive; running mitigation, they’ll just pop Corrosive which now deals FLAME DAMAGE if you somehow miraculously survive the leap combo.

    What are we supposed to do? Run 50k health?
    Undeath was nerfed patches ago… great. It would have been really useful this patch.

    It’s bad enough we have only 2 out of 6 skills with universal use; Eviscerate & Blood Scion. Everything else is just a worse version of something else! Why is the Fighter’s Guild rune just a better version of Mesmerize?

    I’m tired of my favorite things in this game, Necromancy, Vampirism, and Conjuration being an abstract joke, and a second thought entirely.

    How is it that nobody in the room when proposing Dragonknight first for rework, had asked what about Vampires?

    Yeah... I'm not thrilled with what they did to Vampire either. I miss the old Mist Form and wish they would bring it back. I don't care how many people disagree with me, the "rework" on Mist Form sucked. Being able to turn into mist to stave off attacks or retreat was one of the coolest features on any MMORPG I ever played. The new Mist Form is awful.

    I couldn’t agree more.

    Mist Form was unique, now it’s just a watered down worse version of Streak.

    Devouring Swarm and Illusive Mist were our greatest casualties, but let’s not forget about the unblockable + undodgeable stun attached to Drain. We used to be able to make the craziest combos happen with it in PvP and they stole that from us too.
    Edited by Radiate77 on August 30, 2026 9:13PM
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • Vaqual
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    I like the new Mist much better than the old one. The old version was extremely busted, but at the same time it pretty much locked you out of playing the game. It was pretty much a mag block on steroids. A gimmick at best and pure cheese in the worst cases.

    The problem with the new Mist is that it is both too weak and for some reason extremely poorly implemented. I appreciate that it is close to what the Vampires in the Greymoor trailer do, but the ground targeting is so extremely janky sometimes. You can lose range when the ability lags or fails to register, it can trigger double casts that just mess up your magicka, it can teleport you back when you cast it on a lag, etc. It is a desaster. But the idea is superior to the old one.

    The old one was much better at weaponizing Strike from the Shadows though, I will give it that. They also shouldn't have cut the heal modifier on Blood Mist so hard during the initial PTS for the new version. It just doesn't scale well if you aren't literally within a ball of harmless enemies. Elusive is certainly also underwhelming compared to other mobility options. Both Morphs could do with a refresh, but most importantly, the cast itself needs improvement or the ground targeting needs to go.
  • Radiate77
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    Vaqual wrote: »
    I like the new Mist much better than the old one. The old version was extremely busted, but at the same time it pretty much locked you out of playing the game. It was pretty much a mag block on steroids. A gimmick at best and pure cheese in the worst cases.

    The problem with the new Mist is that it is both too weak and for some reason extremely poorly implemented. I appreciate that it is close to what the Vampires in the Greymoor trailer do, but the ground targeting is so extremely janky sometimes. You can lose range when the ability lags or fails to register, it can trigger double casts that just mess up your magicka, it can teleport you back when you cast it on a lag, etc. It is a desaster. But the idea is superior to the old one.

    The old one was much better at weaponizing Strike from the Shadows though, I will give it that. They also shouldn't have cut the heal modifier on Blood Mist so hard during the initial PTS for the new version. It just doesn't scale well if you aren't literally within a ball of harmless enemies. Elusive is certainly also underwhelming compared to other mobility options. Both Morphs could do with a refresh, but most importantly, the cast itself needs improvement or the ground targeting needs to go.

    Bit of a side tangent; Arcanist Portal also does that, it has the exact same problem.

    If the ground targeting was traded for it’s pre-nerfed healing on the new Mist Form, it might be worth slotting, that said, old Mist Form was overperforming at times, but it was the only viable way to stop getting ult dumped by a group.

    There is no viable active skill to save you now, other than getting lucky by a split second with Streak, but even then you’re likely still getting clipped.
    Edited by Radiate77 on August 30, 2026 11:19PM
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • WuffyCerulei
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    As much as I rant about the Werewolf nerfs, I very much agree that Vampire's been in a poopykaka state for good while now. Eviscerate honestly the only skill I've seen consistent use, especially after all the nerfs the other skills got.
    Praying to Alkosh and Khenarthi that Sorcerer rework gives more build variety
  • Abstraqt
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    i. Original mist form (adjusted so it's not broken in pve) the main thing people want is the original "toggle" it was controlled by, not a ground based target, original mist form was so fun to use, now it's just generic.

    ii. The spammable is quite good, I don't think I've seen this get brought up as a bad thing. Yay for that.

    iii. Vampire ultimate should work similar to WW, the more you damage/drain those around you the longer you can stay in the form? At the moment it's really cool, then you're hit with the disappointment of turning back, perhaps the higher the vampire stage you are the longer it lasts?

    iV. Bat swarm needs to come back, honestly that would be a really cool ability, AOE drain, maybe have it as an ability you can use during ultimate?

    V. Turning other players. As it stands the passive where you turn a player into a vampire is now redundant as anyone can become one for free, although I do think it's a really cool system so I'd love to see it become relevant again somehow.

    Vi. The passives need a serious re-vamp, a couple have some great uses, but as it stands there's no incentive to be a high vampire rank as the drawbacks are so severe.

    Vii. The drawbacks/benefits are really stopping people from wanting to become vampire now, in pvp especially, why would you want to take more fire damage when DK is as strong as it is? I know more fire damage is a lore based thing but maybe the numbers could be tuned around this. The increase to your abilities is such a bizarre drawback, I presume it's just to highlight you loosing your humanity and become more of a monster, but taking a hit to your defense AND your sustain is really not good, just to be able to do things like turn invisible after running for 3 seconds.

  • Radiate77
    Radiate77
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    Imagine if Mesmerize lived up to its name and was converted to a Charm, and what if that Charm was undodgeable and unblockable because of its heavy restriction of having your opponent look at you? What if the cone was tighter, and 20 meters forward?

    Would this be enough to slot it?
    Edited by Radiate77 on August 31, 2026 3:17PM
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
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