SO..
I'm here to try to find solutions..
I just tried Spindleclutch as a VR1 Tank. And was not able to tank properly..at all.
I'm a templar Tank - heavy armor / health and stamina soft capped
I got VR1 gear, . And Enough Magicka to use a few skills (with enough magicka regen to use them again a few seconds later)
Abilities: single melee taunt / magicka aoe for trash mobs / huge armor buff / blinding flashes as CC /
+ Many potions ( from alchemy)
+ Food to get to the soft caps.
I tried to taunt the most dangerous targets + interrupt the casting ones + aoe a few targets but not all + use my CC for survivability + keep my armor buff most of the time
Anyway, whatever I do:
- If I block I get out of stamina in a snap and can't use my taunt anymore. The healer dies. Or I die because I can't block anymore.
- If I block half the time, I die in 3 hits/ 2 sec and the healer can't heal me because it's way too fast.
The best way to hold aggro in this game, at the moment, is to heal.
Heal anyone, anywhere, and you are #1 on the hate list, it seems. (if such a list actually exists, who knows, everything seems so random)
It's broken, but given how many things are broken in this game, not really all that surprising.
My advice? Get to VR10 before doing any VR dungeons. Similar to the non-VR dungeons, doing them at level is an exercise in frustration / futility / death-zerging.
Actually, scratch that. Get to VR10 before 1.1.x comes and completely changes the entire game.
Im pretty sure you did everything right. Its just almost impossible to find good pug group for the first 3 vet dungeons. This is a new game, people are still in learning process.
Consider spending some gold for item sets. I bought Warlock, Twilight Embrace and Hunding Rage sets. So thats +11stam regen, +10% healing and extra magicka every minute.
Im V2 so they will be outdated soon.
By way, you should try Banished Cells first, its the easiest of the three. Second bosses in Spindleclutch and Fungal Grotto are murderous to pug groups.
The trash is usually harder than the boss itself because of how things tend to end up being very messy. The best way to get through trash now seems to be with lots of AoE spamming.
I play a templar tank, and tanked this dungeon just fine at VR1 multiple times.
Templars are extremely effective tanks. Anyone who tells you otherwise does not at all understand the game. They have stronger blocking mitgation then DKs, stronger heals and a power defensive buff (rune focus). Their only weakness tanking wise is the fact there heal is stupid auto target (DKs is self only) and there ultimates are worse then dks. Otherwise tanking wise, they are fairly evenly matched. What makes DK so overpowered is that they are also insanely better DPS, CC and everything else.
How to tank as a templar: ...
A Templar tank does not have enough CC to deal with the trash mobs.
I was using Blinding flashes + a few stuns here and there.
But maybe other class can tank + AOE CC the whole fight?
Epsilon_Echo wrote: »Don't forget that VR Spindle clutch is rated up to VR5. So your bosses will outclass you by a long shot. Not to mention that there is a boss after that point that is considered the hardest fight in the game for a group without massive DPS.
I'm not saying its not-doable at VR1. But I made it in a group with a VR2, VR3, VR5, and VR10.
It's probably do-able with a good and organized group. Or with exploits. It's very difficult and frustrating for an average group.
I was very surprised when people told me that it was not a VR1 dungeon but a VR3-5. And I'm even more surprised when I look at Zenimax adding V10-V12 content when there's still no Dungeon for V1-V2...
And the boss who is a DPS race...Why would you bring a tank here? It's more a burden than anything else.
Epsilon_Echo wrote: »
I was the tank (at VR10) and was needed for the other bosses. For that boss I ended up switching to my alt bar ( Two handed with momentum and igneous weapons) for DPS. It was still a ridiculously hard fight and hard than the other two VR3-5 dungeons. Banished Cells is structured more towards parties with good tanks.
rpssunrealb16_ESO wrote: »its not really you as a tank that is failing but the dps in your group that have to crappy dps builds to do there jobb.
jab is an awesome tanking ability becouse it does a knockback on last hit so it kinda works like a mini cc and rune focus is the best option as a defense booster then i would use the regen aura to keep stam up along with the melee taunt. for the last skill i would pick either the undaunted spider or armor skill or solarbarrage for aoe and a spell resist boost. But as i said above while other mmos look for the tank to do the heavy work in dungeons this game instead passes that jobb on the dps . So if dps dont know wth there doing the group will wipe a tank can however do mistakes and still survive and do there jobb.
Thanks, but I don't want to use this kind of build. I want to use the many tanking abilities available in the templar skill lines. I don't want to replace them with the healing abilities and the dps one.
I really prefer this guide. It focus on tanking. It uses the templar "tanking" abilities: mitigation and CC.
I've tested all the skills by myself. Then, when I've found this guide, it just helped me to finish my build. And it shows how to adapt to different situation. That's what a pure tank should try to do to be really effective.
This guide is very well done: as you can see the guy uses different abilities. For different situations. It's not a very specific build. It's a pure tank approach using all the tools available for a templar.
SO..
I'm here to try to find solutions..
I just tried Spindleclutch as a VR1 Tank. And was not able to tank properly..at all.
I'm a templar Tank - heavy armor / health and stamina soft capped
I got VR1 gear, . And Enough Magicka to use a few skills (with enough magicka regen to use them again a few seconds later)
Abilities: single melee taunt / magicka aoe for trash mobs / huge armor buff / blinding flashes as CC /
+ Many potions ( from alchemy)
+ Food to get to the soft caps.
I tried to taunt the most dangerous targets + interrupt the casting ones + aoe a few targets but not all + use my CC for survivability + keep my armor buff most of the time
Anyway, whatever I do:
- If I block I get out of stamina in a snap and can't use my taunt anymore. The healer dies. Or I die because I can't block anymore.
- If I block half the time, I die in 3 hits/ 2 sec and the healer can't heal me because it's way too fast.
I thought it would be difficult, but it's like trying a level50 dungeon at level 10. I just can't stand the damage more than a few seconds. And get 0 stamina and 0 magicka so fast that after using my first potion, I can't help anymore for like 10-20 seconds. And we wipe.
The healer couldn't heal the group, the dps were taking too much time to damage the opponents and I was not able to tank.
We managed to do the first Boss after 2 wipes. Then every pull was a nightmare and we got no control over the situation: way too much damage. The dungeon is VR3-5 and a VR1 pug group can't do it.
I asked the healer when we left, and I was told:
- A Templar tank does not have enough CC to deal with the trash mobs.
I was using Blinding flashes + a few stuns here and there.
But maybe other class can tank + AOE CC the whole fight?
SO..Am I supposed to tank this as a VR1 templar tank in a (not too bad) pug group? And in that case..what can (drastically) help me?
Thanks by advance
So yea, ignore the advice from a seasoned veteran leading one of the top pve guilds, and follow it from some random dude guide thats over a month old that probably never beat a VR dungeon. Have fun dying.
@ Xanxarib16_ESO
Yes, my problem was mainly trash. I thought I would aggro them for a few seconds, meanwhile the DPS would do their job. I do understand that I'm probably not supposed to do that with my current setup. I'll try later with a better build (I miss 2 or 3 skills because I recently changed from a healer role to a tank).
Thanks for your advice. Volcanic rune is also my idea to be more efficient right now.