
The Uninvited wrote: »As a primarily PVP player, I'll tell you something. It's not us, it's ZOS.
You see, what usually happens is this:
1. ZOS buffs class/skill line to OP levels.
2. PVP crowd response: Hey, maybe you could tone it down a little bit? Like say 15%?
3. ZOS response: Okay, we nerfed it by 50%. And you can no longer use that new mythic (that you've just farmed 3 weeks ago)
4. PVE crowd response: My character is ruined, blame PVP players!
5. PVP crowd response: No, not like that! We said 15%, not 50%...
Grasshoppermouse wrote: »Although, the one thing I have seen PvP players say, which annoys me and I do blame PvP players for this and not the devs, is that 'werewolf shouldn't be good because it's a one-bar build.' That's nonsense. It's a skill line in the game you have to level and put skill points into. Every single skill and skill line should be good in some context, because why else would you even have it?
Grasshoppermouse wrote: »Although, the one thing I have seen PvP players say, which annoys me and I do blame PvP players for this and not the devs, is that 'werewolf shouldn't be good because it's a one-bar build.' That's nonsense. It's a skill line in the game you have to level and put skill points into. Every single skill and skill line should be good in some context, because why else would you even have it?
WuffyCerulei wrote: »I'm going to be very blunt when I say this: PVP balance should not the main factor in balance changes when it comes to combat and character mechanics over PVE balance. I've been playing this game seriously for over a decade now. I've seen a thousand metas, changes, balances, and more. For most of that time, PVP balancing almost always came first over PVE balance. It was only the past few years that I've seen a good, well-balanced adjusting of skills, passives, sets, and whatnot for both PVE and PVP. Mainly, I've seen Battle Spirit and targets being "Players" as the main ways of keeping PVP-based changes from affecting PVE too much or if at all. I can only praise such a good way to keep both main components of the game balanced and not overly affected by either side. However, U51 updates have me extremely concerned, especially (to no fault of any dev) after the layoffs. I've seen a few too many changes that were clearly made to appease very loud and whiny PVPers in the forums, with barely any consideration for how it'll affect PVE. Predominantly aggressively nerfing Werewolf, the brand new and fun way to play in ESO.
Let me state that I do also PVP a lot, and I very much understand the gripes and unbalanced builds like Power Lash DK in PVP for a long while. However, I also PVE quite a bit. I enjoy both aspects of the game. I very much enjoy doing DPS as a Sorcerer Werewolf, a magicka light armor build at that, because it's new AND fun! It's completely different from the same old cookie-cutter DPS builds that have been essentially the same for years. I cannot truly express my disappointment when I saw that Sorcerer Werewolf in PVE is going to be nerfed into the ground because PVPers complained the loudest about. However, the in total Werewolf nerfs, primarily the sustain nerfs, also mainly seem to stem from PVPers being extremely loud and taking up the most space in balance conversations. I'm just very disappointed, and a bit sad that a fun way to play the game will be affected so much by only one part of the game.
I will also make a huge point that Werewolf PVE builds already exclude 5 of the 7 classes from having viable builds that are competitive with the top Werewolf PVE build, which is Nightblade DPS. That will soon be 6 out of 7 classes, and again, with this being a new play style just for it to be nerfed into the ground because of PVP complaints just takes the wind out of my sail. I should also say that I have not seen a PVE werewolf tank once since the rework came out.
I know this might come off as a bit of a ramble, but I'm just so beyond tired and intolerant to the past combat balancing that clearly favored PVP balance over PVE. I just don't want the good and fair balancing that ZOS has done in the past few years to go down the tubes for one reason or another. It's not fair whatsoever to the larger of the two game aspects who are often not on the forums to complain or gripe about inbalanced things. Just can't have that old ideology back to make PVE changes so unfairly drastic.
Sets and skills are not nerfed due to PvP. They are nerfed because they are over performing.
Grasshoppermouse wrote: »Sets and skills are not nerfed due to PvP. They are nerfed because they are over performing.
Overperforming where, though? Because something overperforming in PvP does not mean it's overperforming in PvE and vice versa. The mechanics of each are extremely different. There are stats that are extremely important in PvP, like crit resistance and detect, that literally do nothing in PvE. If sets and skills are nerfed for everyone because they're overperforming in PvP even though they're not overperforming in PvE, then it was nerfed for PvP.
Grasshoppermouse wrote: »Sets and skills are not nerfed due to PvP. They are nerfed because they are over performing.
Overperforming where, though? Because something overperforming in PvP does not mean it's overperforming in PvE and vice versa. The mechanics of each are extremely different. There are stats that are extremely important in PvP, like crit resistance and detect, that literally do nothing in PvE. If sets and skills are nerfed for everyone because they're overperforming in PvP even though they're not overperforming in PvE, then it was nerfed for PvP.
What exactly got nerfed for pvp, in pve this cycle? I look at eso logs and Werewolf comfortably sits in top percentile in terms of dps, in fact it takes up the top 3 spots.
Dk got a slight nerf to sustain and healing which has very little effect in pve since hearth of flame will still heal for massive amounts in pve. Molten whip only got changed for pvp, power lash got a damage reduction to the lash itself but dk also got multiple overall damage buffs to compensate.
Bashcro was nerfed specifically for pve.
Sorc is getting an overall damage buff when using class skills and not an insignificant one and a slight sustain nerf.
Templar is getting an overall buff both in pvp and pve(moreso pve).
Non bash cro is getting buffed, ranged nb is getting buffed. I could go on.
The Uninvited wrote: »As a primarily PVP player, I'll tell you something. It's not us, it's ZOS.
You see, what usually happens is this:
1. ZOS buffs class/skill line to OP levels.
2. PVP crowd response: Hey, maybe you could tone it down a little bit? Like say 15%?
3. ZOS response: Okay, we nerfed it by 50%. And you can no longer use that new mythic (that you've just farmed 3 weeks ago)
4. PVE crowd response: My character is ruined, blame PVP players!
5. PVP crowd response: No, not like that! We said 15%, not 50%...
CatalinaWineMixer2 wrote: »You aren't the only one. I'll sum it up for you: "I died! Everyone in the entire game needs nerfed!"🤡 It's a clown show. My Warden is wrecking balled (Im a Warden Main), the WW and DK are getting gutted, Subclassing ruined our beloved characters and combat has never been worse in the entire history of Eso. The fact that they're ruining brand new refreshed characters speaks volumes about what we will now happen to the rest of them. They need to stop catering to an absolute minority. They won't be satisfied until they're playing with only themselves and an end of service date.
Everyone has had enough waiting. They never should have done Subclassing in the first place. It needs to be removed. It's the reason we have to have reworks. It's the reason so many people are walking away. Because their characters they've had for 10 years are garbage. This constant nerf cycle drives players directly out of the game.
People who keep saying, "The refreshes will fix your characters, just be patient" don't get that we are tired of hanging on. And it's very evident what will happen to every single one of them now after what's happened to the DK and WW. As it directly spills over to PvE. AGAIN.
Our Guilds are exploring Once Human. And it’s a direct result of this broken cycle of nerfs that never ends. If that game takes off for us, we are done. Im saying this as a day 1, 10 year Eso vet. I'm saying this as a lifelong Eso Guild Master. And someone who really used to love Eso and can now barely stand to look at it.
hollow_winds wrote: »CatalinaWineMixer2 wrote: »You aren't the only one. I'll sum it up for you: "I died! Everyone in the entire game needs nerfed!"🤡 It's a clown show. My Warden is wrecking balled (Im a Warden Main), the WW and DK are getting gutted, Subclassing ruined our beloved characters and combat has never been worse in the entire history of Eso. The fact that they're ruining brand new refreshed characters speaks volumes about what we will now happen to the rest of them. They need to stop catering to an absolute minority. They won't be satisfied until they're playing with only themselves and an end of service date.
Everyone has had enough waiting. They never should have done Subclassing in the first place. It needs to be removed. It's the reason we have to have reworks. It's the reason so many people are walking away. Because their characters they've had for 10 years are garbage. This constant nerf cycle drives players directly out of the game.
People who keep saying, "The refreshes will fix your characters, just be patient" don't get that we are tired of hanging on. And it's very evident what will happen to every single one of them now after what's happened to the DK and WW. As it directly spills over to PvE. AGAIN.
Our Guilds are exploring Once Human. And it’s a direct result of this broken cycle of nerfs that never ends. If that game takes off for us, we are done. Im saying this as a day 1, 10 year Eso vet. I'm saying this as a lifelong Eso Guild Master. And someone who really used to love Eso and can now barely stand to look at it.
"They never should have done Subclassing in the first place." Agree 100%. Easily one of the worst decisions they've made, especially when I don't think anyone was even asking or pushing for it. We wanted what they seem to be doing now (Class mastery, re-worked skills), they could've even added more Scribing skills to keep classes/skills/builds refreshing. Subclassing (in my opinion) was the one thing that feels like drove away a good chunk of players, both PvE and PvP
madmufffin wrote: »hollow_winds wrote: »CatalinaWineMixer2 wrote: »You aren't the only one. I'll sum it up for you: "I died! Everyone in the entire game needs nerfed!"🤡 It's a clown show. My Warden is wrecking balled (Im a Warden Main), the WW and DK are getting gutted, Subclassing ruined our beloved characters and combat has never been worse in the entire history of Eso. The fact that they're ruining brand new refreshed characters speaks volumes about what we will now happen to the rest of them. They need to stop catering to an absolute minority. They won't be satisfied until they're playing with only themselves and an end of service date.
Everyone has had enough waiting. They never should have done Subclassing in the first place. It needs to be removed. It's the reason we have to have reworks. It's the reason so many people are walking away. Because their characters they've had for 10 years are garbage. This constant nerf cycle drives players directly out of the game.
People who keep saying, "The refreshes will fix your characters, just be patient" don't get that we are tired of hanging on. And it's very evident what will happen to every single one of them now after what's happened to the DK and WW. As it directly spills over to PvE. AGAIN.
Our Guilds are exploring Once Human. And it’s a direct result of this broken cycle of nerfs that never ends. If that game takes off for us, we are done. Im saying this as a day 1, 10 year Eso vet. I'm saying this as a lifelong Eso Guild Master. And someone who really used to love Eso and can now barely stand to look at it.
"They never should have done Subclassing in the first place." Agree 100%. Easily one of the worst decisions they've made, especially when I don't think anyone was even asking or pushing for it. We wanted what they seem to be doing now (Class mastery, re-worked skills), they could've even added more Scribing skills to keep classes/skills/builds refreshing. Subclassing (in my opinion) was the one thing that feels like drove away a good chunk of players, both PvE and PvP
Subclassing blew the doors off the hinges for power creep. All the time and energy dev wise could've been dumped into class refreshes instead and we'd probably be near the end of that roadmap entirely at this point. Was also hugely detrimental to the endgame PVE community, but that's a different convo.