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Necromancer heals skills suggestions

ClevererHail6
ClevererHail6
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I generally like the heal skill line even without changes. But, in my opinion the Reanimate skill needs an update. Its an expensive skill that requires other players to be utilized. I would like to add one of the rarer major buffs/debuffs that we see in the game to the skill. Like I don’t even think there is a Major Toughness. Fingers crossed 🤞 as rare buffs are probably a big ask. That skill could also be better utilized if it can be applied to others and/or myself. Another thing is that I’ve always wanted to share the survivability the necromancer has with other players. Resistant flesh is good, but I would like more of the survivability not to be able to apply to other players.
After Tomb Raider Guild
Daggerfall Covenant
  • Ordinator199
    Ordinator199
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    There is a warden healer for that, Necro healers are best as crypto cannon ult-gen builds, with rojo incorporated
  • warsulxan
    warsulxan
    I think we should abandon the design philosophy where an entire skill tree serves only one single function. Take the DK rework as an example. The problem now is that DK has already received its full rework, while other classes have not
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