Are you wording this wrong or are you just asking if even solo players and smaller groups should have their shields capped?
Pretty sure it's the latter. A lot of posts want everyone to eat the same nerf so that ball groups can maintain the same level of relative power over solo and small groups. They don't want the power scales ⚖️ to tip any differently.
On second thought, not the approach I’d take here either. If a player has 20,000 health building 40,000 into Magicka, I would say let them cap out higher than 20,000 into shielding.
We shouldn’t reward a 40,000 health player with the ability to have greater shielding than someone who has built into Magicka.
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Misunderstood the post a bit when I voted, I guess my answer would be "No" at face value.
Self shielding really isn't a problem. It's cross shielding, and shields scaling with max HP.
It's typically fine for a single player (magsorc I guess is the obvious example) to build heavily into max magicka and have a good size shield for themselves as a reward. This is how it always was up until the hardened ward change + scribing, and historically it never really was problematic.
The problems start to arise when you allow shields to scale on max HP, and they get even worse when those shields can be distributed to other people. Then you end up in our current situation where the most effective healer/support is a guy with 50-60k HP who is near impossible to kill, who is distributing shields in excess of his entire 50-60k HP bar to himself and everyone around him.
This IS a problem even in small group PVP, not just for ballgroups. While I'm not sure that their current approach on the PTS is the right way to go about fixing this, I do believe if that is the route they are GOING to take, they need to go harder on the scaling starting at a much smaller group size, perhaps as small as 5.
Scaling based on group size is just the wrong approach, its the skills themselves which need adjustment at any group size. AOE shields should never scale with max HP
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This post is worded somewhat odd - or maybe it's a me issue.
Either way... shields being pulled off of max health is a problem. Actually, shieldeing in groups (and how they stack) is a problem as a whole.
Right now you've got ball groups, 4-5 person groups, etc, just stacking the living daylights out of shields/max health and then a full send dps spammer. When you're looking at logs and some groups are absorbing 85%+ of your dmg... that is a problem.
I like the changes on pts but IMO they need to double down on them and go even harder. The vast majority of groups aren't hitting the cap and won't really be impacted by this change.. but the groups causing problems and griefing/trolling pvp at the moment 100% will feel it... as they should.
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