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Squall of Retribution: Fire Orbs spawn repeatedly out of nowhere

Arunei
Arunei
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So from my understanding, Fire Orbs are only supposed to drop when you kill Flame Atronachs. However a few times now I've been doing Exiled Redoubt on my own and again with a friend, and all three times I've encountered an issue where the things spawn literally from nowhere and will keep spawning as soon as I pick them up. It only happens with the Fire Orbs that I've noticed, my friend saw it too. They will spawn over and over in the exact same place, pretty much as soon as one is picked up and the AoE of it vanishes, another spawns in its place.

Is this a known bug or something? I couldn't find anything about it searching online.
PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

RP Characters:
Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Soarora
    Soarora
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    I’ve not experienced this but I also haven’t done that boss with anything less than 4 players. Are you sure that you’re not picking up the orb whilst you already have one? You can only have one orb at a time, picking up another orb causes you to drop the first one.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 34/34 HMs - 28/28 Tris
  • Arunei
    Arunei
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    That's odd, the first two times I went in were on my own, so I was having to pick up multiple ones. The time first time in, it didn't start happening until somewhere around the third or fourth attempt, when the boss was maybe around 35-40% Health. I'd been picking up the Orbs while still carrying one before and it wasn't spawning them when I did. The second time I went in, it started happening on the second attempt earlier in the fight.

    On the third time going in my friend was with me and he saw it spawn the Orbs numerous times in a row; he's familiar with the Dungeon and neither he nor any of the guides I checked (to see if it was a thing) mentioned droppping Orbs if you tried to pick one up while already under the effects of one. We've also run this Dungeon a few times together before and had never seen this happen. If it's supposed to make you drop whatever Orb you're "carrying" every time, it seems inconsistent.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Soarora
    Soarora
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    Arunei wrote: »
    That's odd, the first two times I went in were on my own, so I was having to pick up multiple ones. The time first time in, it didn't start happening until somewhere around the third or fourth attempt, when the boss was maybe around 35-40% Health. I'd been picking up the Orbs while still carrying one before and it wasn't spawning them when I did. The second time I went in, it started happening on the second attempt earlier in the fight.

    On the third time going in my friend was with me and he saw it spawn the Orbs numerous times in a row; he's familiar with the Dungeon and neither he nor any of the guides I checked (to see if it was a thing) mentioned droppping Orbs if you tried to pick one up while already under the effects of one. We've also run this Dungeon a few times together before and had never seen this happen. If it's supposed to make you drop whatever Orb you're "carrying" every time, it seems inconsistent.

    Unfortunately, dungeon guides tend to be lacking these days so I’m unfortunately not surprised that they didn’t mention dropping the orb. I’ll see about investigating this.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 34/34 HMs - 28/28 Tris
  • GeneralGrundmann
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    It is exactly like you noticed. You can only carry one orb at the same time.

    That's kind of an anti-burn mechanic of the boss.

    I soloed the dungeon on veteran and learned this the hard way.

    That's also the reason why I use a resto staff to ensure that I can target only an atronach or the squall and don't kill someone I don't want to kill yet.
  • YffresTrill
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    The orbs are on a timer, so you can slow DPS and wait for the current one to run out before you have to pick up another.
    @ Yffre'sTrill - PC/EU (No Steam)
  • GeneralGrundmann
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    The orbs are on a timer, so you can slow DPS and wait for the current one to run out before you have to pick up another.

    Yeah, they are on a 15 seconds timer.
  • Necrotech_Master
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    yeah this dungeon final boss in particular is very punishing to you if you try to burn it
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
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