Above and Beyond's critical dmg being set to 5% in PvP is such a overly heavy handed nerf that it makes the critical damage class mastery on the class most focused around critical damage do less damage than something like Nocturnal's Inspiration, the ult gen mastery, with Balorgh.
Seriously, I am getting about 1.1 ult out of Nocturnal's Inspiration so every potion cooldown (45 seconds) I get about 50 un-buffed weapon dmg and 1,150 pen. If you were to look at it from the mundus stones and their values this 50 Wpn dmg and 1150 pen is already a lot more stat value than 5% crit dmg before the buffs like major brutality. And that's just if i ult every 45 seconds.
I am literally a high crit nightblade and I am finding more value in Nocturnals inspiration when it comes to my damage than the entire crit damage class mastery. I am not even running Above and Beyond anymore and I've been seeing other Nightblades not running it either. Why was this allowed to make it to live? This needs to be adjusted. Nightblade should not even have a pvp related nerf on their class masteries in nightblade's current state at all, let alone a 80% nerf.
I feel like this was missed because the 30% increase to crit cap was taken into account and weighted incorrectly without thought for crit resists and how it functions with crit damage in pvp which led to NB getting shafted. We would have to build like 200%+ crit dmg in order to make use of the 155% crit cap, Zos. Because enemy players crit resist negates crit damage so we were already building above the 125% crit cap. The cap increase does nothing for us. PvP is not PvE. Alls any NB is gonna care about in pvp is the crit damage and not the crit cap increase. Especially with everyone running rallying cry. I shouldn't have to make this post to point this out but here is an example anyway
Say you are attacking someone with 3,300 crit resist (50%) and you are NOT running above and beyond so your crit cap is 125% but your crit damage is 155%. The enemy crit resist will eat the 155% critical damage reducing it to 105% crit damage done because crit resist takes into account all your crit damage even if its over the crit cap. Now if you were to run above and beyond for the crit cap increase to 155% you would still deal 105% crit damage to that same person if you had 155% crit dmg. The crit cap increase really has no value in PvP. If you wanted to deal the full 155% crit cap as crit damage to a player with 50% crit resist, you would have to have 205% crit damage. I am not even sure if that much crit dmg is possible, and even if it is, its weird beyond niche fringe builds that benefit from this only. The crit cap increase is of infinitely less value to the point of being worthless than the crit damage is in current sandbox.
If you really are dead set on nerfing at least something on Above and Beyond then nerf the crit cap increase down to 5% or 0% and give us the full 25% crit damage. Until then I will not use Above and beyond because my ult gen mastery gives me more damage than my crit dmg mastery on my crit dmg build on my crit dmg class
Edited by XVestigeXx on August 27, 2026 3:23AM