I don't see why you're adamant to defend something that is so very clearly overtuned especially since CoE is vastly unchanged on sustain on PTS for a mag sorc (i.e. the sustain decrease can still be mitigated through gameplay and not sets, etc.).
I am adamant to defend Streak because I do not view it as the root cause of the current Sorc problem people face in PvP, but rather the catalyst that is being wrongly put under the spotlight. My reasoning is as followed:
A car can only go as fast as its engine allows. You can install the most advanced tyres available, but if your engine only makes 200 bhp, you are not going anywhere in a race. In this metaphor, the "engine" would be Sorc's offensive/defensive stats and abilities, and the "tyres" would be Streak. Prior to U50, there were patches where Sorc was completely dogwater in PvP despite Streak being largely unchanged. As soon as the class received major updates, such as Hardened Ward and the recent mastery passives, Streak really started to shine. However, is it really Streak overperforming, or is it the aforementioned buffs that provided the engine to let Streak do its work?Bombard is a relatively short range skill in a cone (meaning the user still has to be relatively close and the skill itself or 'bow kit' is not guaranteeing that user's safety should issues arise) that is generally more avoidable in actual combat than Streak's rectangle that stuns through block (cannot be blocked) and roll dodge (cannot be roll dodged); Bombard also has a substantial cost of typically over 3k stam that is considerable for the majority of classes outside of Sorc and DK, PTS (which we can assume may change in the future, but again, streak cost is currently a non-issue for any remotely competent player on PTS). Lastly, immobilizes have an internal CD of 3 seconds after any roll, can be purged/purified, and snare immunity as a whole is far more widely available (understandably) than CC immunity.
Respectfully, this is untrue. Without any cost reduction passives considered, Bombard has a base cost of 3240 stamina compared to Streak which sits at 3780:
Bombard has an effective range of 20m in a conal radius, while Streak teleports your character forward across a 6x15m distance. Bombard's base tooltip is also ~300 higher than that of Streak, and can be increased further with Bow's 25% damage done buff and Storm Calling's 5% physical damage modifier.
Since medium armor passives are vastly superior to those of light armor, Bombard's cost can be further reduced to below 3k, with Sorc getting it as low as 1.9k. Below is a screenshot of my Bombard's cost in 5 medium armor and on Sorc:
For a ranged AoE pseudo spammable that also applies an uncapped AoE immobilization, that cost is lower than many single target spammables in the game. With CoE and a decent stamina pool, Bombard functions as a much better soft CC than Streak, especially with Streak possessing a ramping cost while Bombard does not.
The immobilization counters you stated are generally not sufficient for the following reasons:
1) Internal CD after any roll
Compared to CC immunity which has a 7s duration after breaking free and 15s with an Immovability potion, immobilization immunity is just not long enough. Within that 7s window and accounting for a roll dodge, you would still have been rooted twice. To completely nullify Bombard's soft CC potential, you would have to either use RaT/Deceptive Predator/Fleetstep Wings or any equivalent skill every 4-6s or wear Snowtreaders, both of which cost precious GCDs, resources, or a mythic option.
2) Can be purged/purify
It does not matter. As soon as the root effect gets removed, the Bombard user will have immediately applied another one right after because cleansing abilities do not provide immobilization immunity. Since Bombard has a cost comparable to many spammables, purifying this CC is completely pointless.
3) Root immunity availability
This is one point I would somewhat agree with you, but as mentioned above, I could also argue that Bombard's overwhelming effectiveness indirectly forces a receiving player to waste GCDs countering it. It does not appear to be enough, but that extra GCD absolutely matters because to properly counter Bombard, you would have to cast your root immunity right as you get within the 20 range due to the 4-6s effect duration. Any attempt to pre-cast before that would waste at least another GCD or roll dodge.
For most players though, Bombard is extremely more oppressive to fight against because, quite frankly, a lot of them do not slot a snare immunity lol.Also, I'd like to acknowledge the argument and comparison to 'Bombard' is a very clear example of a 'Strawman'.
It is not. Bombard is categorized as a CC ability, so it falls within scope. I merely brought this up because I have simultaneously used Streak and Bombard on my CC-bot Sorc for group PvP, and I discovered that Bombard serves a much better role as a CC disruptor/peeler than Streak.I think removing the AoE cap would actually be a more appropriate start to adjusting its problematic behavior but if we are truly set on 'enabling gap closers'/chasing to be a proper counter to streak, then streak should really only stun on the landing location and not in the beginning or middle of the streak itself.
I disagree. Adjusting Streak's CC mechanic to only stun on the landing location would absolutely kill this ability, as you would have to position your character exactly 15m away from your target. That is an impossible thing to do in a real fight when melee players are constantly gap closing onto you. To stun people with this version of Streak mid fight, you would have to Streak away twice to create enough distance, then turn around and Streak at someone again...It is absurd to think about lol. The only 2 scenarios where it could reliably work would be initiating a fight beyond the 15m range or chasing down a fleeing target, both of which are short-lived occasions and nonrepresentative of a real ongoing fight.

MeridiaFavorsMe wrote: »Bombard isn't remotely comparable to Streak.
You can still cast abilities, block, and roll dodge while immobilized by Bombard. So while Bombard can be a decent CC, it doesn't completely lock you out of your character. Streak does.
Bombard also has a cone-shaped area, whereas Streak has that massive rectangular AoE. Bombard can actually miss targets, especially when they're close to you or positioned outside the cone. Streak's enormous area makes that much harder to do, and in many situations you're essentially guaranteed to catch anyone in its path with Streak.
You can also gain permanent immunity to Bombard's immobilize through Snow Treaders or Banner, and there is direct counterplay to the root itself. If you are roll dodging as Bombard hits you or shortly after, and you gain root immunity for 3 seconds afterward.
That's the key difference. Bombard has multiple forms of counterplay and meaningful limitations. Streak doesn't. Comparing the two just because they're both AoE CCs ignores the actual mechanics that make Streak so much more oppressive.
If the suggestion @hoangdz is proposing is to have Streak immobilize instead of stun, I think that would be fine.
MeridiaFavorsMe wrote: »Bombard isn't remotely comparable to Streak.
I don't see why you're adamant to defend something that is so very clearly overtuned especially since CoE is vastly unchanged on sustain on PTS for a mag sorc (i.e. the sustain decrease can still be mitigated through gameplay and not sets, etc.).
I am adamant to defend Streak because I do not view it as the root cause of the current Sorc problem people face in PvP, but rather the catalyst that is being wrongly put under the spotlight. My reasoning is as followed:
A car can only go as fast as its engine allows. You can install the most advanced tyres available, but if your engine only makes 200 bhp, you are not going anywhere in a race. In this metaphor, the "engine" would be Sorc's offensive/defensive stats and abilities, and the "tyres" would be Streak. Prior to U50, there were patches where Sorc was completely dogwater in PvP despite Streak being largely unchanged. As soon as the class received major updates, such as Hardened Ward and the recent mastery passives, Streak really started to shine. However, is it really Streak overperforming, or is it the aforementioned buffs that provided the engine to let Streak do its work?Bombard is a relatively short range skill in a cone (meaning the user still has to be relatively close and the skill itself or 'bow kit' is not guaranteeing that user's safety should issues arise) that is generally more avoidable in actual combat than Streak's rectangle that stuns through block (cannot be blocked) and roll dodge (cannot be roll dodged); Bombard also has a substantial cost of typically over 3k stam that is considerable for the majority of classes outside of Sorc and DK, PTS (which we can assume may change in the future, but again, streak cost is currently a non-issue for any remotely competent player on PTS). Lastly, immobilizes have an internal CD of 3 seconds after any roll, can be purged/purified, and snare immunity as a whole is far more widely available (understandably) than CC immunity.
Respectfully, this is untrue. Without any cost reduction passives considered, Bombard has a base cost of 3240 stamina compared to Streak which sits at 3780:
Bombard has an effective range of 20m in a conal radius, while Streak teleports your character forward across a 6x15m distance. Bombard's base tooltip is also ~300 higher than that of Streak, and can be increased further with Bow's 25% damage done buff and Storm Calling's 5% physical damage modifier.
Since medium armor passives are vastly superior to those of light armor, Bombard's cost can be further reduced to below 3k, with Sorc getting it as low as 1.9k. Below is a screenshot of my Bombard's cost in 5 medium armor and on Sorc:
For a ranged AoE pseudo spammable that also applies an uncapped AoE immobilization, that cost is lower than many single target spammables in the game. With CoE and a decent stamina pool, Bombard functions as a much better soft CC than Streak, especially with Streak possessing a ramping cost while Bombard does not.
The immobilization counters you stated are generally not sufficient for the following reasons:
1) Internal CD after any roll
Compared to CC immunity which has a 7s duration after breaking free and 15s with an Immovability potion, immobilization immunity is just not long enough. Within that 7s window and accounting for a roll dodge, you would still have been rooted twice. To completely nullify Bombard's soft CC potential, you would have to either use RaT/Deceptive Predator/Fleetstep Wings or any equivalent skill every 4-6s or wear Snowtreaders, both of which cost precious GCDs, resources, or a mythic option.
2) Can be purged/purify
It does not matter. As soon as the root effect gets removed, the Bombard user will have immediately applied another one right after because cleansing abilities do not provide immobilization immunity. Since Bombard has a cost comparable to many spammables, purifying this CC is completely pointless.
3) Root immunity availability
This is one point I would somewhat agree with you, but as mentioned above, I could also argue that Bombard's overwhelming effectiveness indirectly forces a receiving player to waste GCDs countering it. It does not appear to be enough, but that extra GCD absolutely matters because to properly counter Bombard, you would have to cast your root immunity right as you get within the 20 range due to the 4-6s effect duration. Any attempt to pre-cast before that would waste at least another GCD or roll dodge.
For most players though, Bombard is extremely more oppressive to fight against because, quite frankly, a lot of them do not slot a snare immunity lol.Also, I'd like to acknowledge the argument and comparison to 'Bombard' is a very clear example of a 'Strawman'.
It is not. Bombard is categorized as a CC ability, so it falls within scope. I merely brought this up because I have simultaneously used Streak and Bombard on my CC-bot Sorc for group PvP, and I discovered that Bombard serves a much better role as a CC disruptor/peeler than Streak.I think removing the AoE cap would actually be a more appropriate start to adjusting its problematic behavior but if we are truly set on 'enabling gap closers'/chasing to be a proper counter to streak, then streak should really only stun on the landing location and not in the beginning or middle of the streak itself.
I disagree. Adjusting Streak's CC mechanic to only stun on the landing location would absolutely kill this ability, as you would have to position your character exactly 15m away from your target. That is an impossible thing to do in a real fight when melee players are constantly gap closing onto you. To stun people with this version of Streak mid fight, you would have to Streak away twice to create enough distance, then turn around and Streak at someone again...It is absurd to think about lol. The only 2 scenarios where it could reliably work would be initiating a fight beyond the 15m range or chasing down a fleeing target, both of which are short-lived occasions and nonrepresentative of a real ongoing fight.
'Gish Galloping'; multiple answers and context for many of your 'gotchya' replies are held within the actual quotes you're replying to if you care to analyze them.
Regardless, believing that sorc streak needs absolutely no changes after a top down view of the skill and the current state of sorc, even post nerfs, is a bias like no other. You've already self-identified as a 'sorc main' and it's very clear based on how adamant your "rebuttals" are that this standing has a direct impact on your responses here.
You also contradict yourself in that 'streak has no counters' and then have multiple times needed to take a stand which shows it, in fact, does not have actual and real counters in the context, just as many others have already stated.
The only other arguments you can fabricate seem to be ones talking about Bombard 0.o.
Lol the argument for Bombard being better than streak is it works again bad/unknowledgeable zergling players, as a bot build part of a group. And that it benefits from sorcerer passives. And despite Bombard being better CC, he still has streak on his bar. That is not the gotcha or flex that it seems.
MeridiaFavorsMe wrote: »Bombard isn't remotely comparable to Streak.
You can still cast abilities, block, and roll dodge while immobilized by Bombard. So while Bombard can be a decent CC, it doesn't completely lock you out of your character. Streak does.
Bombard also has a cone-shaped area, whereas Streak has that massive rectangular AoE. Bombard can actually miss targets, especially when they're close to you or positioned outside the cone. Streak's enormous area makes that much harder to do, and in many situations you're essentially guaranteed to catch anyone in its path with Streak.
You can also gain permanent immunity to Bombard's immobilize through Snow Treaders or Banner, and there is direct counterplay to the root itself. If you are roll dodging as Bombard hits you or shortly after, and you gain root immunity for 3 seconds afterward.
That's the key difference. Bombard has multiple forms of counterplay and meaningful limitations. Streak doesn't. Comparing the two just because they're both AoE CCs ignores the actual mechanics that make Streak so much more oppressive.
If the suggestion @hoangdz is proposing is to have Streak immobilize instead of stun, I think that would be fine.
Bombard can be spammed from max range and is extremely effective vs large groups, while also functioning as a pseudo spammable. It is functionally better than Streak as a CC tool, and I am literally talking from experience playing a bombard spammer with Streak on my bar in Cyrodiil lol.
You cannot really convince me on this because I have already put in the hours play-testing a dedicated CC build. Bombard far excels its role as a CC ability than Streak ever will. And no, I am not suggesting Streak to be reworked as an immobilization. You can stop putting words in my mouth.
MeridiaFavorsMe wrote: »MeridiaFavorsMe wrote: »Bombard isn't remotely comparable to Streak.
You can still cast abilities, block, and roll dodge while immobilized by Bombard. So while Bombard can be a decent CC, it doesn't completely lock you out of your character. Streak does.
Bombard also has a cone-shaped area, whereas Streak has that massive rectangular AoE. Bombard can actually miss targets, especially when they're close to you or positioned outside the cone. Streak's enormous area makes that much harder to do, and in many situations you're essentially guaranteed to catch anyone in its path with Streak.
You can also gain permanent immunity to Bombard's immobilize through Snow Treaders or Banner, and there is direct counterplay to the root itself. If you are roll dodging as Bombard hits you or shortly after, and you gain root immunity for 3 seconds afterward.
That's the key difference. Bombard has multiple forms of counterplay and meaningful limitations. Streak doesn't. Comparing the two just because they're both AoE CCs ignores the actual mechanics that make Streak so much more oppressive.
If the suggestion @hoangdz is proposing is to have Streak immobilize instead of stun, I think that would be fine.
Bombard can be spammed from max range and is extremely effective vs large groups, while also functioning as a pseudo spammable. It is functionally better than Streak as a CC tool, and I am literally talking from experience playing a bombard spammer with Streak on my bar in Cyrodiil lol.
You cannot really convince me on this because I have already put in the hours play-testing a dedicated CC build. Bombard far excels its role as a CC ability than Streak ever will. And no, I am not suggesting Streak to be reworked as an immobilization. You can stop putting words in my mouth.
If you genuinely believe Bombard is a better CC tool than Streak, then you should have no problem with Streak being changed from a stun into a root. I'd actually be perfectly fine with that change.
But the comparison doesn't hold up mechanically. Bombard has a ton of counterplay, including roll dodging it, gaining root immunity, using Snow Treaders or Banner, breaking the cone, and exploiting the fact that it can miss targets at close range.
Streak has none of those meaningful counters. It's an enormous AoE, unblockable and undodgeable, instant CC attached to a mobility skill.
So if Bombard really is "functionally better" as a CC, then changing Streak into a root should be an obvious improvement for you. You'd still have the mobility, while giving opponents some of the counterplay Bombard already has. But somehow you're arguing that Bombard is stronger while also insisting Streak can't be changed in the same direction. That doesn't add up.
I disagree. Adjusting Streak's CC mechanic to only stun on the landing location would absolutely kill this ability, as you would have to position your character exactly 15m away from your target. That is an impossible thing to do in a real fight when melee players are constantly gap closing onto you. To stun people with this version of Streak mid fight, you would have to Streak away twice to create enough distance, then turn around and Streak at someone again...It is absurd to think about lol. The only 2 scenarios where it could reliably work would be initiating a fight beyond the 15m range or chasing down a fleeing target, both of which are short-lived occasions and nonrepresentative of a real ongoing fight.
You have rune cage CC. It means you have to make a tradeoff instead of getting everything you want in one tool. Of course ZOS has bloated skills over the years so who knows. Tons of arcanists and sorcerers love their teleports with CDs in Vengeance. Arcanist teleport doesn't even stun but people slot it anyway. I wonder why having unbridled mobility is soooo valuable.
Also I don't think streak was always undodgable and unblockable. I don't remember it being that oppressive in 2018.
MeridiaFavorsMe wrote: »MeridiaFavorsMe wrote: »Bombard isn't remotely comparable to Streak.
You can still cast abilities, block, and roll dodge while immobilized by Bombard. So while Bombard can be a decent CC, it doesn't completely lock you out of your character. Streak does.
Bombard also has a cone-shaped area, whereas Streak has that massive rectangular AoE. Bombard can actually miss targets, especially when they're close to you or positioned outside the cone. Streak's enormous area makes that much harder to do, and in many situations you're essentially guaranteed to catch anyone in its path with Streak.
You can also gain permanent immunity to Bombard's immobilize through Snow Treaders or Banner, and there is direct counterplay to the root itself. If you are roll dodging as Bombard hits you or shortly after, and you gain root immunity for 3 seconds afterward.
That's the key difference. Bombard has multiple forms of counterplay and meaningful limitations. Streak doesn't. Comparing the two just because they're both AoE CCs ignores the actual mechanics that make Streak so much more oppressive.
If the suggestion @hoangdz is proposing is to have Streak immobilize instead of stun, I think that would be fine.
Bombard can be spammed from max range and is extremely effective vs large groups, while also functioning as a pseudo spammable. It is functionally better than Streak as a CC tool, and I am literally talking from experience playing a bombard spammer with Streak on my bar in Cyrodiil lol.
You cannot really convince me on this because I have already put in the hours play-testing a dedicated CC build. Bombard far excels its role as a CC ability than Streak ever will. And no, I am not suggesting Streak to be reworked as an immobilization. You can stop putting words in my mouth.
If you genuinely believe Bombard is a better CC tool than Streak, then you should have no problem with Streak being changed from a stun into a root. I'd actually be perfectly fine with that change.
But the comparison doesn't hold up mechanically. Bombard has a ton of counterplay, including roll dodging it, gaining root immunity, using Snow Treaders or Banner, breaking the cone, and exploiting the fact that it can miss targets at close range.
Streak has none of those meaningful counters. It's an enormous AoE, unblockable and undodgeable, instant CC attached to a mobility skill.
So if Bombard really is "functionally better" as a CC, then changing Streak into a root should be an obvious improvement for you. You'd still have the mobility, while giving opponents some of the counterplay Bombard already has. But somehow you're arguing that Bombard is stronger while also insisting Streak can't be changed in the same direction. That doesn't add up.
1) Nobody would use Streak as a root when Bombard exists. Changing it to a root would kill the skill. No thanks.
I don't see why you're adamant to defend something that is so very clearly overtuned especially since CoE is vastly unchanged on sustain on PTS for a mag sorc (i.e. the sustain decrease can still be mitigated through gameplay and not sets, etc.).
I am adamant to defend Streak because I do not view it as the root cause of the current Sorc problem people face in PvP, but rather the catalyst that is being wrongly put under the spotlight. My reasoning is as followed:
A car can only go as fast as its engine allows. You can install the most advanced tyres available, but if your engine only makes 200 bhp, you are not going anywhere in a race. In this metaphor, the "engine" would be Sorc's offensive/defensive stats and abilities, and the "tyres" would be Streak. Prior to U50, there were patches where Sorc was completely dogwater in PvP despite Streak being largely unchanged. As soon as the class received major updates, such as Hardened Ward and the recent mastery passives, Streak really started to shine. However, is it really Streak overperforming, or is it the aforementioned buffs that provided the engine to let Streak do its work?Bombard is a relatively short range skill in a cone (meaning the user still has to be relatively close and the skill itself or 'bow kit' is not guaranteeing that user's safety should issues arise) that is generally more avoidable in actual combat than Streak's rectangle that stuns through block (cannot be blocked) and roll dodge (cannot be roll dodged); Bombard also has a substantial cost of typically over 3k stam that is considerable for the majority of classes outside of Sorc and DK, PTS (which we can assume may change in the future, but again, streak cost is currently a non-issue for any remotely competent player on PTS). Lastly, immobilizes have an internal CD of 3 seconds after any roll, can be purged/purified, and snare immunity as a whole is far more widely available (understandably) than CC immunity.
Respectfully, this is untrue. Without any cost reduction passives considered, Bombard has a base cost of 3240 stamina compared to Streak which sits at 3780:
Bombard has an effective range of 20m in a conal radius, while Streak teleports your character forward across a 6x15m distance. Bombard's base tooltip is also ~300 higher than that of Streak, and can be increased further with Bow's 25% damage done buff and Storm Calling's 5% physical damage modifier.
Since medium armor passives are vastly superior to those of light armor, Bombard's cost can be further reduced to below 3k, with Sorc getting it as low as 1.9k. Below is a screenshot of my Bombard's cost in 5 medium armor and on Sorc:
For a ranged AoE pseudo spammable that also applies an uncapped AoE immobilization, that cost is lower than many single target spammables in the game. With CoE and a decent stamina pool, Bombard functions as a much better soft CC than Streak, especially with Streak possessing a ramping cost while Bombard does not.
The immobilization counters you stated are generally not sufficient for the following reasons:
1) Internal CD after any roll
Compared to CC immunity which has a 7s duration after breaking free and 15s with an Immovability potion, immobilization immunity is just not long enough. Within that 7s window and accounting for a roll dodge, you would still have been rooted twice. To completely nullify Bombard's soft CC potential, you would have to either use RaT/Deceptive Predator/Fleetstep Wings or any equivalent skill every 4-6s or wear Snowtreaders, both of which cost precious GCDs, resources, or a mythic option.
2) Can be purged/purify
It does not matter. As soon as the root effect gets removed, the Bombard user will have immediately applied another one right after because cleansing abilities do not provide immobilization immunity. Since Bombard has a cost comparable to many spammables, purifying this CC is completely pointless.
3) Root immunity availability
This is one point I would somewhat agree with you, but as mentioned above, I could also argue that Bombard's overwhelming effectiveness indirectly forces a receiving player to waste GCDs countering it. It does not appear to be enough, but that extra GCD absolutely matters because to properly counter Bombard, you would have to cast your root immunity right as you get within the 20 range due to the 4-6s effect duration. Any attempt to pre-cast before that would waste at least another GCD or roll dodge.
For most players though, Bombard is extremely more oppressive to fight against because, quite frankly, a lot of them do not slot a snare immunity lol.Also, I'd like to acknowledge the argument and comparison to 'Bombard' is a very clear example of a 'Strawman'.
It is not. Bombard is categorized as a CC ability, so it falls within scope. I merely brought this up because I have simultaneously used Streak and Bombard on my CC-bot Sorc for group PvP, and I discovered that Bombard serves a much better role as a CC disruptor/peeler than Streak.I think removing the AoE cap would actually be a more appropriate start to adjusting its problematic behavior but if we are truly set on 'enabling gap closers'/chasing to be a proper counter to streak, then streak should really only stun on the landing location and not in the beginning or middle of the streak itself.
I disagree. Adjusting Streak's CC mechanic to only stun on the landing location would absolutely kill this ability, as you would have to position your character exactly 15m away from your target. That is an impossible thing to do in a real fight when melee players are constantly gap closing onto you. To stun people with this version of Streak mid fight, you would have to Streak away twice to create enough distance, then turn around and Streak at someone again...It is absurd to think about lol. The only 2 scenarios where it could reliably work would be initiating a fight beyond the 15m range or chasing down a fleeing target, both of which are short-lived occasions and nonrepresentative of a real ongoing fight.
'Gish Galloping'; multiple answers and context for many of your 'gotchya' replies are held within the actual quotes you're replying to if you care to analyze them.
Regardless, believing that sorc streak needs absolutely no changes after a top down view of the skill and the current state of sorc, even post nerfs, is a bias like no other. You've already self-identified as a 'sorc main' and it's very clear based on how adamant your "rebuttals" are that this standing has a direct impact on your responses here.
You also contradict yourself in that 'streak has no counters' and then have multiple times needed to take a stand which shows it, in fact, does not have actual and real counters in the context, just as many others have already stated.
The only other arguments you can fabricate seem to be ones talking about Bombard 0.o.
Instead of arguing with me on the forums, you should take sometime to play a Bombard build. You'll understand.

I don't see why you're adamant to defend something that is so very clearly overtuned especially since CoE is vastly unchanged on sustain on PTS for a mag sorc (i.e. the sustain decrease can still be mitigated through gameplay and not sets, etc.).
I am adamant to defend Streak because I do not view it as the root cause of the current Sorc problem people face in PvP, but rather the catalyst that is being wrongly put under the spotlight. My reasoning is as followed:
A car can only go as fast as its engine allows. You can install the most advanced tyres available, but if your engine only makes 200 bhp, you are not going anywhere in a race. In this metaphor, the "engine" would be Sorc's offensive/defensive stats and abilities, and the "tyres" would be Streak. Prior to U50, there were patches where Sorc was completely dogwater in PvP despite Streak being largely unchanged. As soon as the class received major updates, such as Hardened Ward and the recent mastery passives, Streak really started to shine. However, is it really Streak overperforming, or is it the aforementioned buffs that provided the engine to let Streak do its work?Bombard is a relatively short range skill in a cone (meaning the user still has to be relatively close and the skill itself or 'bow kit' is not guaranteeing that user's safety should issues arise) that is generally more avoidable in actual combat than Streak's rectangle that stuns through block (cannot be blocked) and roll dodge (cannot be roll dodged); Bombard also has a substantial cost of typically over 3k stam that is considerable for the majority of classes outside of Sorc and DK, PTS (which we can assume may change in the future, but again, streak cost is currently a non-issue for any remotely competent player on PTS). Lastly, immobilizes have an internal CD of 3 seconds after any roll, can be purged/purified, and snare immunity as a whole is far more widely available (understandably) than CC immunity.
Respectfully, this is untrue. Without any cost reduction passives considered, Bombard has a base cost of 3240 stamina compared to Streak which sits at 3780:
Bombard has an effective range of 20m in a conal radius, while Streak teleports your character forward across a 6x15m distance. Bombard's base tooltip is also ~300 higher than that of Streak, and can be increased further with Bow's 25% damage done buff and Storm Calling's 5% physical damage modifier.
Since medium armor passives are vastly superior to those of light armor, Bombard's cost can be further reduced to below 3k, with Sorc getting it as low as 1.9k. Below is a screenshot of my Bombard's cost in 5 medium armor and on Sorc:
For a ranged AoE pseudo spammable that also applies an uncapped AoE immobilization, that cost is lower than many single target spammables in the game. With CoE and a decent stamina pool, Bombard functions as a much better soft CC than Streak, especially with Streak possessing a ramping cost while Bombard does not.
The immobilization counters you stated are generally not sufficient for the following reasons:
1) Internal CD after any roll
Compared to CC immunity which has a 7s duration after breaking free and 15s with an Immovability potion, immobilization immunity is just not long enough. Within that 7s window and accounting for a roll dodge, you would still have been rooted twice. To completely nullify Bombard's soft CC potential, you would have to either use RaT/Deceptive Predator/Fleetstep Wings or any equivalent skill every 4-6s or wear Snowtreaders, both of which cost precious GCDs, resources, or a mythic option.
2) Can be purged/purify
It does not matter. As soon as the root effect gets removed, the Bombard user will have immediately applied another one right after because cleansing abilities do not provide immobilization immunity. Since Bombard has a cost comparable to many spammables, purifying this CC is completely pointless.
3) Root immunity availability
This is one point I would somewhat agree with you, but as mentioned above, I could also argue that Bombard's overwhelming effectiveness indirectly forces a receiving player to waste GCDs countering it. It does not appear to be enough, but that extra GCD absolutely matters because to properly counter Bombard, you would have to cast your root immunity right as you get within the 20 range due to the 4-6s effect duration. Any attempt to pre-cast before that would waste at least another GCD or roll dodge.
For most players though, Bombard is extremely more oppressive to fight against because, quite frankly, a lot of them do not slot a snare immunity lol.Also, I'd like to acknowledge the argument and comparison to 'Bombard' is a very clear example of a 'Strawman'.
It is not. Bombard is categorized as a CC ability, so it falls within scope. I merely brought this up because I have simultaneously used Streak and Bombard on my CC-bot Sorc for group PvP, and I discovered that Bombard serves a much better role as a CC disruptor/peeler than Streak.I think removing the AoE cap would actually be a more appropriate start to adjusting its problematic behavior but if we are truly set on 'enabling gap closers'/chasing to be a proper counter to streak, then streak should really only stun on the landing location and not in the beginning or middle of the streak itself.
I disagree. Adjusting Streak's CC mechanic to only stun on the landing location would absolutely kill this ability, as you would have to position your character exactly 15m away from your target. That is an impossible thing to do in a real fight when melee players are constantly gap closing onto you. To stun people with this version of Streak mid fight, you would have to Streak away twice to create enough distance, then turn around and Streak at someone again...It is absurd to think about lol. The only 2 scenarios where it could reliably work would be initiating a fight beyond the 15m range or chasing down a fleeing target, both of which are short-lived occasions and nonrepresentative of a real ongoing fight.
'Gish Galloping'; multiple answers and context for many of your 'gotchya' replies are held within the actual quotes you're replying to if you care to analyze them.
Regardless, believing that sorc streak needs absolutely no changes after a top down view of the skill and the current state of sorc, even post nerfs, is a bias like no other. You've already self-identified as a 'sorc main' and it's very clear based on how adamant your "rebuttals" are that this standing has a direct impact on your responses here.
You also contradict yourself in that 'streak has no counters' and then have multiple times needed to take a stand which shows it, in fact, does not have actual and real counters in the context, just as many others have already stated.
The only other arguments you can fabricate seem to be ones talking about Bombard 0.o.
Instead of arguing with me on the forums, you should take sometime to play a Bombard build. You'll understand.
When I see you speak with others on Streak, your arguments kind of remind of those Russian nesting dolls:
You finish up with one and another comes out. Sure, it could be 'Bombard', or maybe now we're referring to what 'Shade' is capable of when referencing streak.
CannedChicken wrote: »I don't see why you're adamant to defend something that is so very clearly overtuned especially since CoE is vastly unchanged on sustain on PTS for a mag sorc (i.e. the sustain decrease can still be mitigated through gameplay and not sets, etc.).
I am adamant to defend Streak because I do not view it as the root cause of the current Sorc problem people face in PvP, but rather the catalyst that is being wrongly put under the spotlight. My reasoning is as followed:
A car can only go as fast as its engine allows. You can install the most advanced tyres available, but if your engine only makes 200 bhp, you are not going anywhere in a race. In this metaphor, the "engine" would be Sorc's offensive/defensive stats and abilities, and the "tyres" would be Streak. Prior to U50, there were patches where Sorc was completely dogwater in PvP despite Streak being largely unchanged. As soon as the class received major updates, such as Hardened Ward and the recent mastery passives, Streak really started to shine. However, is it really Streak overperforming, or is it the aforementioned buffs that provided the engine to let Streak do its work?Bombard is a relatively short range skill in a cone (meaning the user still has to be relatively close and the skill itself or 'bow kit' is not guaranteeing that user's safety should issues arise) that is generally more avoidable in actual combat than Streak's rectangle that stuns through block (cannot be blocked) and roll dodge (cannot be roll dodged); Bombard also has a substantial cost of typically over 3k stam that is considerable for the majority of classes outside of Sorc and DK, PTS (which we can assume may change in the future, but again, streak cost is currently a non-issue for any remotely competent player on PTS). Lastly, immobilizes have an internal CD of 3 seconds after any roll, can be purged/purified, and snare immunity as a whole is far more widely available (understandably) than CC immunity.
Respectfully, this is untrue. Without any cost reduction passives considered, Bombard has a base cost of 3240 stamina compared to Streak which sits at 3780:
Bombard has an effective range of 20m in a conal radius, while Streak teleports your character forward across a 6x15m distance. Bombard's base tooltip is also ~300 higher than that of Streak, and can be increased further with Bow's 25% damage done buff and Storm Calling's 5% physical damage modifier.
Since medium armor passives are vastly superior to those of light armor, Bombard's cost can be further reduced to below 3k, with Sorc getting it as low as 1.9k. Below is a screenshot of my Bombard's cost in 5 medium armor and on Sorc:
For a ranged AoE pseudo spammable that also applies an uncapped AoE immobilization, that cost is lower than many single target spammables in the game. With CoE and a decent stamina pool, Bombard functions as a much better soft CC than Streak, especially with Streak possessing a ramping cost while Bombard does not.
The immobilization counters you stated are generally not sufficient for the following reasons:
1) Internal CD after any roll
Compared to CC immunity which has a 7s duration after breaking free and 15s with an Immovability potion, immobilization immunity is just not long enough. Within that 7s window and accounting for a roll dodge, you would still have been rooted twice. To completely nullify Bombard's soft CC potential, you would have to either use RaT/Deceptive Predator/Fleetstep Wings or any equivalent skill every 4-6s or wear Snowtreaders, both of which cost precious GCDs, resources, or a mythic option.
2) Can be purged/purify
It does not matter. As soon as the root effect gets removed, the Bombard user will have immediately applied another one right after because cleansing abilities do not provide immobilization immunity. Since Bombard has a cost comparable to many spammables, purifying this CC is completely pointless.
3) Root immunity availability
This is one point I would somewhat agree with you, but as mentioned above, I could also argue that Bombard's overwhelming effectiveness indirectly forces a receiving player to waste GCDs countering it. It does not appear to be enough, but that extra GCD absolutely matters because to properly counter Bombard, you would have to cast your root immunity right as you get within the 20 range due to the 4-6s effect duration. Any attempt to pre-cast before that would waste at least another GCD or roll dodge.
For most players though, Bombard is extremely more oppressive to fight against because, quite frankly, a lot of them do not slot a snare immunity lol.Also, I'd like to acknowledge the argument and comparison to 'Bombard' is a very clear example of a 'Strawman'.
It is not. Bombard is categorized as a CC ability, so it falls within scope. I merely brought this up because I have simultaneously used Streak and Bombard on my CC-bot Sorc for group PvP, and I discovered that Bombard serves a much better role as a CC disruptor/peeler than Streak.I think removing the AoE cap would actually be a more appropriate start to adjusting its problematic behavior but if we are truly set on 'enabling gap closers'/chasing to be a proper counter to streak, then streak should really only stun on the landing location and not in the beginning or middle of the streak itself.
I disagree. Adjusting Streak's CC mechanic to only stun on the landing location would absolutely kill this ability, as you would have to position your character exactly 15m away from your target. That is an impossible thing to do in a real fight when melee players are constantly gap closing onto you. To stun people with this version of Streak mid fight, you would have to Streak away twice to create enough distance, then turn around and Streak at someone again...It is absurd to think about lol. The only 2 scenarios where it could reliably work would be initiating a fight beyond the 15m range or chasing down a fleeing target, both of which are short-lived occasions and nonrepresentative of a real ongoing fight.
'Gish Galloping'; multiple answers and context for many of your 'gotchya' replies are held within the actual quotes you're replying to if you care to analyze them.
Regardless, believing that sorc streak needs absolutely no changes after a top down view of the skill and the current state of sorc, even post nerfs, is a bias like no other. You've already self-identified as a 'sorc main' and it's very clear based on how adamant your "rebuttals" are that this standing has a direct impact on your responses here.
You also contradict yourself in that 'streak has no counters' and then have multiple times needed to take a stand which shows it, in fact, does not have actual and real counters in the context, just as many others have already stated.
The only other arguments you can fabricate seem to be ones talking about Bombard 0.o.
Instead of arguing with me on the forums, you should take sometime to play a Bombard build. You'll understand.
When I see you speak with others on Streak, your arguments kind of remind of those Russian nesting dolls:
You finish up with one and another comes out. Sure, it could be 'Bombard', or maybe now we're referring to what 'Shade' is capable of when referencing streak.
The goal is to constantly move the goal post and be as dishonest as he can about his opinions.
We all know Streak is the strongest CC in the game. The fact that he tried to argue that bombard was stronger is the most obvious case thus far that he is lying.
Edit: I would bet the usage stats for bombard in cyrodiil are less than 1%.
I have never seen bombard used even once
I haven't seen it in a ball, haven't seen it on the breach, etc. I haven't even seen ball groups run it. And as for the value of a root or even immobilize or both in the context of PvP -- aren't they useless once someone locates the roll button? And they don't prevent you from healing or doing damage or gap closing a running opponent like Streak does when it CCs.
CannedChicken wrote: »
The goal is to constantly move the goal post and be as dishonest as he can about his opinions.
We all know Streak is the strongest CC in the game. The fact that he tried to argue that bombard was stronger is the most obvious case thus far that he is lying.
Edit: I would bet the usage stats for bombard in cyrodiil are less than 1%.
MeridiaFavorsMe wrote: »Bombard isn't remotely comparable to Streak.
Crazy that a "top-tier player" is bringing up Bombard as a comparable alternative. I have never seen someone use Bombard in PvP since 2018.
I disagree. Adjusting Streak's CC mechanic to only stun on the landing location would absolutely kill this ability, as you would have to position your character exactly 15m away from your target. That is an impossible thing to do in a real fight when melee players are constantly gap closing onto you. To stun people with this version of Streak mid fight, you would have to Streak away twice to create enough distance, then turn around and Streak at someone again...It is absurd to think about lol. The only 2 scenarios where it could reliably work would be initiating a fight beyond the 15m range or chasing down a fleeing target, both of which are short-lived occasions and nonrepresentative of a real ongoing fight.
You have rune cage CC. It means you have to make a tradeoff instead of getting everything you want in one tool. Of course ZOS has bloated skills over the years so who knows. Tons of arcanists and sorcerers love their teleports with CDs in Vengeance. Arcanist teleport doesn't even stun but people slot it anyway. I wonder why having unbridled mobility is soooo valuable.
Also I don't think streak was always undodgable and unblockable. I don't remember it being that oppressive in 2018.
I have never seen bombard used even once
I haven't seen it in a ball, haven't seen it on the breach, etc. I haven't even seen ball groups run it. And as for the value of a root or even immobilize or both in the context of PvP -- aren't they useless once someone locates the roll button? And they don't prevent you from healing or doing damage or gap closing a running opponent like Streak does when it CCs.CannedChicken wrote: »
The goal is to constantly move the goal post and be as dishonest as he can about his opinions.
We all know Streak is the strongest CC in the game. The fact that he tried to argue that bombard was stronger is the most obvious case thus far that he is lying.
Edit: I would bet the usage stats for bombard in cyrodiil are less than 1%.MeridiaFavorsMe wrote: »Bombard isn't remotely comparable to Streak.
Crazy that a "top-tier player" is bringing up Bombard as a comparable alternative. I have never seen someone use Bombard in PvP since 2018.
Luneca, you only fire siege, so I do not think you would know whether bombard is good or bad.
CannedChicken, I do not know if you are part of Adrestia or not, but if you are, you should know how strong the skill is in a group setting, and pretending you didn't would be very disingenuous. If you are not part of Adrestia and have never done organized group play, then please slot bombard, join an organized group, and PvP. I really cannot be bothered re-explaining it to you.
Ceruulean, there were multiple threads between 2019 and 2020 asking for bombard nerfs because it was oppressive in high level PvP, particularly in BGs and in Cyrodiil. A simple forum search will show. Ask anyone who has done serious PvP around that time and they will tell you how overperforming bombard was. If you never saw it post 2018, it simply means you did not participate in PvP regularly enough.
Honestly, this entire thread is the same 4-5 people agreeing with each other. Outsiders lurking in the thread know when someone makes an unbiased stance, and it is definitely not you guys. I have laid my case very clearly, conceded when a good point was made, and accounted for balance at the macro level. I really cannot be bothered arguing versus people who look at 1 skill in isolation and repeat the same arguments. I would not be surprised though if the people who wanted it nerfed in this thread are also those who abuse other broken mechanics and got annoyed that Streak kept countering their playstyle. Anyways, this will be my last comment, and whether ZOS nerfs it or not, I do not really care anymore lol.
This is a misleading argument. Some of these counterplays are limited to Streak and short-ranged CCs. The movement-based counterplays mentioned by React, such as:
- Backward momentum jumping
- Moving sideways
do not work against targeted CCs like Javelin, Rune Cage, and Fossilize. If you tried to perform these maneuvers, you would 100% get CCed unless you were already out of range,
Lol you can avoid those skills with forward movement through someone (melee vs melee) and anti-mirror sideways strafing by making yourself harder to target by the opponent. It's a little bit different since good movement will prevent people from predicting and casting the skill in the first place, but any way to mess up their tempo is good. Or hide behind a BOX and tree hug. Petrify you can outrange with backwards movement. Streak is soooo easily countered with the same strats used to counter other CC. Try again.
CannedChicken wrote: »
That's what makes Streak so ridiculous. The CC isn't just attached to mobility—it is attached to exceptional mobility. You can travel 15m, damage everyone in the area, stun multiple targets without a cap, and immediately create distance after landing the CC.
Turtle_Bot wrote: »tl;dr
Oblivion_Protocol wrote: »Turtle_Bot wrote: »tl;dr
We’re talking about a single skill in a video game, and you presented a whole closing argument in a murder trial. You and hoangdz are in here like someone is holding a gun to your heads and threatening to pull the trigger if Streak gets nerfed.
Which, by the way, it absolutely is getting nerfed. Maybe not today, maybe not tomorrow, but eventually ZOS is going to “take a closer look at it”, and your favorite skill is getting touched.
Turtle_Bot wrote: »@Luneca @Oblivion_Protocol if you truly feel as though Sorc is so overtuned as to not need streak, go ahead and prove it to us then.
Build a Sorc, no Streak and no clutching on non-class systems/skills (remember ZOS balances the classes (mostly) around in-class, interactions, trade-offs and designs) and prove to everyone that Sorc doesn't need Streak.
Go ahead and prove that shields are enough on their own, speed is more than enough without streak, that the CC on Rune Cage is good enough to not need one on Streak. You guys are the ones here making these claims, so go ahead and back them up with proof for the rest of us to see.
Turtle_Bot wrote: »The only nerf that can be argued for streak is a slight cost increase to account for CoE extra sustain. Anything else is pure strawman/disingenuous/biased/uninformed arguments from those calling for streak nerfs. Lets show the examples shall we?
1. Looking at the ability in complete isolation - strawman because it completely (and deliberately) ignores the rest of Sorcerers kit that revolves around cast times, hidden cast animations/delays and other similar draw backs that REQUIRE being able to reliably make that distance to use them.
If Streak were to be nerfed, every single cast time, and similar draw back would need to be removed from every ability across sorcs kit:
- no more cast time on frags
- no more cast time on dark deal
- no more animation delay on fury/flood
- burst heal such as matriarch no longer killable, or requiring 2 bars, or 2GCD summon duration, etc.
Not to mention the rest of Sorcs kit will need a complete overhaul of adding buffs, debuffs and secondary effects that every other class has been given over the years:
- breach added to the class kit
- proper synergies with themed damage types and status effects beyond just 5% increase
- shields mechanically buffed, made more durable and longer lasting
- in-class heal over time that doesn't require anything outside of casting it
- sustain over time given to the class
- damage made reliable (unblockable, undodgable or cannot be cleansed)
- a proper execute with real damage + scaling that is reliable
2. Inaccurate comparisons - Comparing apples to oranges, Streak and javelin are not comparable because they are functionally completely different skills (javelin is plars single target CC, streak is sorcs unique defining ability). Making such arguments as a reason to nerf Streak is just straight up disingenuous and shows a complete lack of understanding (or deliberate obfuscation) of these abilities.
3. False equivalences - Rune Cage is not Javelin OR fossilize, not even remotely close and anyone that think they are has never tried to use Rune Cage before. It has the most obvious visual tells of any CC in the game outside of meteor (which is also a very high damage ultimate that can be blocked but not dodged), it has zero secondary effects (no immobilize, or heal, or scaling or armor pierce), and it requires the stun to last the full duration to deal its damage (break free early means it doesn't deal any damage). Fossilize and javelin have NONE of these downsides and fossilize is so much stronger than Rune Cage, that multiple addons were developed for it, specifically because there was so little counterplay to it due to it's tells being so muted and lost in the overspam of flame visuals. No such addon was ever developed for Rune Cage despite Rune Cage existing for over a decade now.
4. Ignorance of other classes unique factors - Sorc has Rune Cage (single target stun) and streak (unique factor for the class mobility + strong disruption), templar has javelin (single target stun) and cleansing ritual (unique factor for the class that is massive AoE HoT + multi cleanse that also heals and cleanses allies via synergy), DK has fossilize (single target stun) and corrosive (unique factor for the class that heavily limits incoming damage and ignores resistances + strong AoE DoT). To not include that these other classes have their own unique and overpowered factors on top of their single target stuns is just willful ignorance and blatant bias. Maybe we should also call for corrosive to not ignore armor anymore, or cleanse to not heal anymore as well while we are removing the stun from streak. Bring all classes unique aspect abilities down to just 1 thing and that's it.
5. Sorc already has Rune Cage - A non-argument because the amount of things that would need to be fixed, changed and/or buffed on Rune Cage to make it an ability even worth considering would make all of your heads spin. There's a reason Streak (or any non-class CC such as Dazing Soul/Dazing Knife/Shield Throw) is chosen over Rune Cage, it is just that bad of an ability.
6. Mobility should already be enough - uninformed or deliberately misleading, since it used to be before mobility was given out like candy via generic abilities such as Race against Time (RaT), Mist Form (another teleport that comes with an AoE DoT/HoT or 2 major buffs + better projectile block than Ball of Lightning), scribing skills for both expedition buffs, vault as a backwards streak that can also immobilize + snare + damage/heal all in 1, swift traits, champion points and medium armor bonuses.
If we are going to make streak just a mobility tool, then all of the above mobility options would need to be removed or massively nerfed alongside it if we are not going to also massively buff and remove the downsides from every other aspect of Sorcs kit.
7. Ignorance of bar space - there's a reason Streak is so "overloaded" because 99% of the rest of Sorcs kit is so one dimensional and anything that isn't, has a cast time, a condition or other significant downside/drawback to account for having an additional effect.
Curse just deals damage
shields are just temporary health buffers (or are too weak)
fury is just an execute
rune cage is just a stun
pets have long summon cast times, take up 2 bar slots each, have no meaningful damage and can be killed
dark deal has a cast time
frags has a cast time so it can have a proc and singular cost reduction
weapon needs a light attack to do anything to have a tiny flat armor reduction (that isn't even minor breach)
surge requires dealing critical damage just to add a "HoT' to the brutality buff
overload doesn't interact with "ultimate" sets and prevents ult gen while active just for the sustain bonus, otherwise it's just damage and it's one of the buggiest ultimates in the game
blood magic requires being at full health to get the bonus mag/stam
expert mage requires slotting class abilities to get less than a line of weapon/spell damage per one slotted (most other classes and FG get more per slotted and have better abilities to actually slot)
most summoning passives require using the pets, if not entirely then to get the full value
persistence is completely counter intuitive to Sorcs entire design of avoiding damage
exploiter is just crit chance (hemorrhage also gives damage and is on a infinitely stronger line with better abilities/passives)
The only other ability (well morph) Sorc has that is even remotely modern in function/design is Hurricane, granting a major buff (resolve), a minor buff (expedition) and a self AoE DoT (that's actually practical). Boundless would be here too if it's radius wasn't so small and it's tick rate wasn't so slow making it completely impractical (to the point that chudan (base game monster set over a decade old now) is just straight up better for magsorc than the Sorcs own mag cost armor buff despite boundless having 2 additional effects over chudan).
Anyone calling for Streak to get massively nerfed/changed without also accepting and calling for every (or at least majority) downside listed here to be fixed at the same time, is just being completely disingenuous, completely biased and has zero understanding of the class as a class.
There's a reason the most common "problem" Sorc builds are weapon builds using/stacking the latest proc sets or non-class systems/abilities.
For anyone that doesn't believe me how bad the rest of the kit is, go ahead and make a sorc and try to play it without Streak and without any of the non-class crutches that have been carrying it for years now. Class abilities only and no Streak, and report back to us on just how "OP" the rest of the kit is that it doesn't need streak to carry it. I bet nobody here will even bother trying this because all they ever want to do is complain about Sorc without any real understanding about the class as a whole or the reasons behind why some things have to be so strong.
Turtle_Bot wrote: »@Luneca @Oblivion_Protocol if you truly feel as though Sorc is so overtuned as to not need streak, go ahead and prove it to us then.
Build a Sorc, no Streak and no clutching on non-class systems/skills (remember ZOS balances the classes (mostly) around in-class, interactions, trade-offs and designs) and prove to everyone that Sorc doesn't need Streak.
Go ahead and prove that shields are enough on their own, speed is more than enough without streak, that the CC on Rune Cage is good enough to not need one on Streak. You guys are the ones here making these claims, so go ahead and back them up with proof for the rest of us to see.
https://youtu.be/fi2N3ilxuNE?is=yAyufJPAvQOQkwdL