No for PvP, yes for PvE.
You could argue that proper balance would make them less annoying to deal with but at this point I just wish they were gone from PvP. Every group from 3 men smallscale to 24 mega zerg just stacking shields infinitely while the person providing them has 40k+ hp, heck even seeing people now running around with 60k hp while using guard on someone and spamming shields.
Will there be anything left with the amount of nerfs you all ask for? Do you want everyone using the same build? it sounds like it with all these constant nerf threads, people are getting sick of it & no I don't use this build at all but every time I check forums it's nerf this for PvP, nerf that for PvP, enough already.
There should be MaxHP builds in PvP as well.
I don’t think it’s a good idea to eliminate build diversity and insist on using only builds based on W/S damage output.
If that were to happen, ganking and burst damage builds would become invincible.
If only there were a mechanic where certain things that are needed in PvE could be balanced separately from things that make PvP toxic.
You know, maybe like “oh, while in Cyrodiil, you are possessed by the… idk, ‘ghost of fighting’ or something? I’m sure they can workshop that idea, right?
When have they ever balanced anything via the Battle Spirit? It's always changing the whole thing and either it becomes usable in PVE and absolutely broken in PVP, or it becomes useless in PVE and balanced in PVP.
The only "balancing" they do when it's one or the other is when they disable it completely in either PVE or PVP.
Rarely, extremely rarely there are sets that have "this value is halved in PVP".