Why is Medium Armor still so dominant?
Genuine question for ZOS and the community - are the devs actually happy with where armour balance has landed?
Because right now it feels like Medium is still the default choice for a huge number of builds, including plenty of Magicka builds. Light and Heavy obviously have niches, Light for penetration/mag sustain and Heavy for tanking or certain PvP setups, but in most situations it feels like you need a specific reason not to wear Medium.
Medium just gives you so much universally useful stuff. Weapon/spell damage, crit damage, stamina sustain, cheaper dodge/sprint etc, while the downsides are pretty minimal. Giving those bonuses up for Light or Heavy often just doesn't seem worth it unless the build specifically demands what those weights offer.
So I’m wondering:
- Is this actually where ZOS wants armour balance to be?
- Are Light and Heavy intentionally supposed to be more specialized while Medium remains the broadly optimal choice?
- Are there further armour-passive adjustments planned? It feels like armour balance is currently incomplete and stagnant.
- If not, what is the intended reason for a damage-oriented player to choose 5+ pieces of Light or Heavy over Medium in most situations?
Is Medium really supposed to be the broadly optimal weight while Light and Heavy are more specialized, or is armour balance something the combat team still plans to revisit?
Personally, I’d like the three weights to represent more meaningful tradeoffs rather than Medium feeling like the default and the others feeling situational. Light should make me seriously consider leaning into spellcasting, penetration, sustain and healing. Heavy should be appealing for actual bruiser builds and not just tanks. Medium should remain the mobile/offensive option, but right now it feels like it also wins as the general-purpose option. Medium being the only armour type without any penalties is also not helping the issue.
Curious what people are actually running too. Outside of tanks/healers and very specific builds, where are you choosing 5+ Light or Heavy because you genuinely think it's better than Medium?
And if anyone from the combat team happens to see this: is armour-weight balance still something being actively looked at for Update 51 and beyond, or is the current distribution considered basically where you want it?