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Please tone down the NPCs near the Freerunner's Post

  • Maitsukas
    Maitsukas
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    You know, as annoying as these guys are and as much as I thought they should be deleted from the game...

    I'll take them over Noth.

    WHY THE HECK IS SHE STILL HERE?!?
    WHY IS SHE STANDING IN VIVEC RIGHT AT THE ENTRANCE TO TOWN AND IN DESHAAN GOING TOWARDS THE CENTER?!?!
    WHY DOES SHE NEED TO WHINE ABOUT THINGS EVEN THOUGH I GOT THROUGH THAT DUMB QUESTLINE?!?!?

    Really, it makes no sense that ZOS was like "we hear you about Stuga and we quieted her and moved her. In her stead, we added more questgivers in more locations with more annoying dialogue to direct you to worse quests. And they don't leave when the quest is done, because we want to remind you of them every time you walk by!"

    Like... are they trying to annoy us into uninstalling?

    To make things worse, there's TWO Noth's at the Mournhold Wayshrine for me.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • thedocbwarren
    thedocbwarren
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    This is a systemic problem for this game. They have yelling quest givers everywhere and broken NPCs that don't keep context and/or yell continuously passing by. The recent ones are really the biggest miss of all with Noth and the overlapping phantom voices for the curse givers. The serious lack of care for the content and the game is just reaching a incredible problem. I don't think it's for lack of caring by the people developing this. I feel for them as someone in development and technology. I think this game has been abandoned by the corp community as not worth more than scraps. I don't know how this happened or what is going on now but it's making me quite sad seeing it. I really hope ES:VI is actually something great and I hope it is what the hype is saying but I have to admit I have major doubts.

    Anyway, enough of that. I wish they would fix the NPCs yelling all the time.
  • PoveusRonin
    PoveusRonin
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    I don't mind the guys near the freerunners post as I only hear them when I go there. Unlike some NPC's that seemingly chase you around the zone. My most hated is in Telvanni Peninsula and she seems to chase me on the left hand side of the map with her asking me about Ald Istra or something like that. I have avoided doing this zone as just digging up the scrying leads in the zone made me want to throw my speakers out the window.
  • MidnightDuel
    MidnightDuel
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    I don't mind the guys near the freerunners post as I only hear them when I go there. Unlike some NPC's that seemingly chase you around the zone. My most hated is in Telvanni Peninsula and she seems to chase me on the left hand side of the map with her asking me about Ald Istra or something like that. I have avoided doing this zone as just digging up the scrying leads in the zone made me want to throw my speakers out the window.

    Without spoilers, that NPC can be remedied with very little effort on your part.
  • PoveusRonin
    PoveusRonin
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    I don't mind the guys near the freerunners post as I only hear them when I go there. Unlike some NPC's that seemingly chase you around the zone. My most hated is in Telvanni Peninsula and she seems to chase me on the left hand side of the map with her asking me about Ald Istra or something like that. I have avoided doing this zone as just digging up the scrying leads in the zone made me want to throw my speakers out the window.

    Without spoilers, that NPC can be remedied with very little effort on your part.

    Yeah, I'm sure it can and when I finally decide to go there and not just doing scrying leads, I'll finally be rid of her. She was used as an example of the one's that seemingly chase you and thankfully most of them can be silenced over time.
  • LootAllTheStuff
    LootAllTheStuff
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    Lemaril still stalks you across West Weald at every wayshrine as well.

    What I don't understand is this: there clearly exists within the game a template for quest givers who don't badger you constantly or stalk you across the zone - there are MANY who will call out to you once, and only once per session, when you are reasonably close and can also see them and their quest markers. So why isn't that the default behaviour for all the new ones added in the last couple of years?

  • daemondamian
    daemondamian
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    Luna13 wrote: »
    Ryuuhime wrote: »
    "You've a hunger, friend. *SNIIIIIIF* I smell it on you."

    Every time I get anywhere near the Freerunner's Post in Stonefalls and Glenumbra, there's an NPC nearby saying this. It's driving me nuts, specially since I have to hear her say this at least 4 times a day, with that annoyingly loud and wet SNIIIIIIIIF. It's so annoying that I've started muting the game whenever I get near the posts. The khajiit one in Auridon talks just as often, but at least he doesn't sniff loudly at you.

    So please, I'm asking you to tone down the frequency with which they talk to you, or at least make them not say that if you're already a werewolf. :neutral:

    https://www.esoui.com/downloads/info3429-ShutYerTrap-MuteNPCs.html
    ryqlcdymubfc.png

    For some reason the addon doesn't register these npcs for me :(

    It worked once on both of them, then stopped working and can't even unmute as it doesn't appear as an option anymore.
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