ketsparrowhawk wrote: »You're wrong about it not being spammable. It absolutely is. When you light-attack weave CW will apply to that **preceeding** light attack while it's still mid-travel. Same way imbue weapon works. You can LA-weave with it like any other spammable. You don't have to use the second hit.. the first hit is the same damage as other ranged spammables. But you *can* take advantage of that second hit for some extra pressure.
ketsparrowhawk wrote: »Merciless and Incap cannot hit at the same time so it is quite different. And it's not a combo you can just spam.
ketsparrowhawk wrote: »Sorcs have multiple abilities that can be lined up to pop at the same time, and they can do it consistently and reliably. They do it with ease every single day. It's an excellent offensive toolkit. Plus the advantage of range and speed
Sorcs have Curse which is their only delayed burst. The rest of their skills either have a delayed cast or are a ground based AoE, this doesn't make them any more able to synergize than any other class. For example, there's no mechanical feature of, say, Crystal Frags that increases or enhances the bonus proc chance against opponents affected by Curse. A feature like that would better enable a line up.
They might need to change Crystal Weapon to a triple hit to distinguish it from Imbue Weapon.
ketsparrowhawk wrote: »Sorcs have Curse which is their only delayed burst. The rest of their skills either have a delayed cast or are a ground based AoE, this doesn't make them any more able to synergize than any other class. For example, there's no mechanical feature of, say, Crystal Frags that increases or enhances the bonus proc chance against opponents affected by Curse. A feature like that would better enable a line up.
Curse + Crystal Weapon + Fury + Bound Armaments + Overload can all be lined up to hit in the same GCD, repeatedly. This is the standard sorc combo. I don't see any sorcs in PvP using ground AOE's that would be quite ineffective indeed (Shattering Spines and Mines can be pretty good though).
I don't have the energy to respond to the rest but a lot of misconceptions going on here.
Zyaneth_Bal wrote: »ketsparrowhawk wrote: »Sorcs have Curse which is their only delayed burst. The rest of their skills either have a delayed cast or are a ground based AoE, this doesn't make them any more able to synergize than any other class. For example, there's no mechanical feature of, say, Crystal Frags that increases or enhances the bonus proc chance against opponents affected by Curse. A feature like that would better enable a line up.
Curse + Crystal Weapon + Fury + Bound Armaments + Overload can all be lined up to hit in the same GCD, repeatedly. This is the standard sorc combo. I don't see any sorcs in PvP using ground AOE's that would be quite ineffective indeed (Shattering Spines and Mines can be pretty good though).
I don't have the energy to respond to the rest but a lot of misconceptions going on here.
And all that hits like a single whip
Zyaneth_Bal wrote: »ketsparrowhawk wrote: »Sorcs have Curse which is their only delayed burst. The rest of their skills either have a delayed cast or are a ground based AoE, this doesn't make them any more able to synergize than any other class. For example, there's no mechanical feature of, say, Crystal Frags that increases or enhances the bonus proc chance against opponents affected by Curse. A feature like that would better enable a line up.
Curse + Crystal Weapon + Fury + Bound Armaments + Overload can all be lined up to hit in the same GCD, repeatedly. This is the standard sorc combo. I don't see any sorcs in PvP using ground AOE's that would be quite ineffective indeed (Shattering Spines and Mines can be pretty good though).
I don't have the energy to respond to the rest but a lot of misconceptions going on here.
And all that hits like a single whip
All classes have to deal with their offense being countered. Practice makes perfect.Some like to think Sorc skills are like a DVR, that players can just "set" skills on a timer and get near-guarantee simultaneous damage procs in PvP, when in reality high skill players move, dodge, heal, cleanse, and do a good number of things to disrupt time based offense.
ketsparrowhawk wrote: »All classes have to deal with their offense being countered. Practice makes perfect.
Oblivion_Protocol wrote: »ketsparrowhawk wrote: »All classes have to deal with their offense being countered. Practice makes perfect.
Yeah, but here’s the difference. If your burst combo is two abilities long, I’d only have the space of time of one ability to counter. If your combo is five abilities long, I could stop you at ability three and turn your whole burst into a sad trombone noise. The fact that Sorcs have to physically work harder for their burst than DKs is the significant difference.
Oblivion_Protocol wrote: »Yeah, but here’s the difference. If your burst combo is two abilities long, I’d only have the space of time of one ability to counter. If your combo is five abilities long, I could stop you at ability three and turn your whole burst into a sad trombone noise. The fact that Sorcs have to physically work harder for their burst than DKs is the significant difference.
ketsparrowhawk wrote: »Oblivion_Protocol wrote: »ketsparrowhawk wrote: »All classes have to deal with their offense being countered. Practice makes perfect.
Yeah, but here’s the difference. If your burst combo is two abilities long, I’d only have the space of time of one ability to counter. If your combo is five abilities long, I could stop you at ability three and turn your whole burst into a sad trombone noise. The fact that Sorcs have to physically work harder for their burst than DKs is the significant difference.
A 2 GCD combo is a gank. Most burst combos outside of Nightblade take 3+ seconds to execute (typical Sorc combo is 4 seconds based on the timing of Curse). Sorcs should have to work harder to get kills than DK due to their superior mobility and long range.
A lot of sorcs omit Fury these days since it only has a 2 second window now. Otherwise curse + bound armaments + crystal wep/frags are generally slotted. Look up any number of current PvP sorc builds to confirm or just queue up for a BG.Zyaneth_Bal wrote: »ketsparrowhawk wrote: »Oblivion_Protocol wrote: »ketsparrowhawk wrote: »All classes have to deal with their offense being countered. Practice makes perfect.
Yeah, but here’s the difference. If your burst combo is two abilities long, I’d only have the space of time of one ability to counter. If your combo is five abilities long, I could stop you at ability three and turn your whole burst into a sad trombone noise. The fact that Sorcs have to physically work harder for their burst than DKs is the significant difference.
A 2 GCD combo is a gank. Most burst combos outside of Nightblade take 3+ seconds to execute (typical Sorc combo is 4 seconds based on the timing of Curse). Sorcs should have to work harder to get kills than DK due to their superior mobility and long range.
“Sorc combo” is a blast from the past
ketsparrowhawk wrote: »A lot of sorcs omit Fury these days since it only has a 2 second window now. Otherwise curse + bound armaments + crystal wep/frags are generally slotted. Look up any number of current PvP sorc builds to confirm or just queue up for a BG.Zyaneth_Bal wrote: »ketsparrowhawk wrote: »Oblivion_Protocol wrote: »ketsparrowhawk wrote: »All classes have to deal with their offense being countered. Practice makes perfect.
Yeah, but here’s the difference. If your burst combo is two abilities long, I’d only have the space of time of one ability to counter. If your combo is five abilities long, I could stop you at ability three and turn your whole burst into a sad trombone noise. The fact that Sorcs have to physically work harder for their burst than DKs is the significant difference.
A 2 GCD combo is a gank. Most burst combos outside of Nightblade take 3+ seconds to execute (typical Sorc combo is 4 seconds based on the timing of Curse). Sorcs should have to work harder to get kills than DK due to their superior mobility and long range.
“Sorc combo” is a blast from the past
Zyaneth_Bal wrote: »ketsparrowhawk wrote: »A lot of sorcs omit Fury these days since it only has a 2 second window now. Otherwise curse + bound armaments + crystal wep/frags are generally slotted. Look up any number of current PvP sorc builds to confirm or just queue up for a BG.Zyaneth_Bal wrote: »ketsparrowhawk wrote: »Oblivion_Protocol wrote: »ketsparrowhawk wrote: »All classes have to deal with their offense being countered. Practice makes perfect.
Yeah, but here’s the difference. If your burst combo is two abilities long, I’d only have the space of time of one ability to counter. If your combo is five abilities long, I could stop you at ability three and turn your whole burst into a sad trombone noise. The fact that Sorcs have to physically work harder for their burst than DKs is the significant difference.
A 2 GCD combo is a gank. Most burst combos outside of Nightblade take 3+ seconds to execute (typical Sorc combo is 4 seconds based on the timing of Curse). Sorcs should have to work harder to get kills than DK due to their superior mobility and long range.
“Sorc combo” is a blast from the past
If someone uses say surge do you call it a combo too? 10 spammables in a row also sounds like a nice combo.
2 sec window on fury is absolutely irrelevant. The main reason it’s not used is simply because the damage is abysmal on top of that it has one of longest base travel times in the game, probably the longest, while being one of the most telegraphed skills. You say “these days” and I don’t even remember how many years ago it was at least an option to consider.
I was comparing pure sorc to pure DK. Permanent minor expedition + streak makes sorc superior in terms of mobility. The only way another build competes is by becoming 1/3 sorc.Sorcs have just as much mobility as everyone else. Players have been able to slot RaT for a long time and, after Subclassing, everyone had more access to mobility buffs so mobility isn't just a cornerstone of Sorcs anymore.
This is called ganking and it's only going to work against inexperienced players. Noob farming is a valid passtime but if you want to pose a threat to someone who knows how to play, a 2-button offense isn't going to do it.A chain attack that only requires 2 GCD has far more flexibility to be applied in combat than a 4 or 5 GCD setup that has a 1 second window of effectiveness.
They are competitive. I'll refer you to literally every current PvP tier list on the internet.I don't have an issue with Sorcs being a higher skill ceiling to play, however, the class mechs need to be more competitive with the highest tiers of potential. Instant burst and/or Crit are king in PvP now.
ketsparrowhawk wrote: »Zyaneth_Bal wrote: »ketsparrowhawk wrote: »A lot of sorcs omit Fury these days since it only has a 2 second window now. Otherwise curse + bound armaments + crystal wep/frags are generally slotted. Look up any number of current PvP sorc builds to confirm or just queue up for a BG.Zyaneth_Bal wrote: »ketsparrowhawk wrote: »Oblivion_Protocol wrote: »ketsparrowhawk wrote: »All classes have to deal with their offense being countered. Practice makes perfect.
Yeah, but here’s the difference. If your burst combo is two abilities long, I’d only have the space of time of one ability to counter. If your combo is five abilities long, I could stop you at ability three and turn your whole burst into a sad trombone noise. The fact that Sorcs have to physically work harder for their burst than DKs is the significant difference.
A 2 GCD combo is a gank. Most burst combos outside of Nightblade take 3+ seconds to execute (typical Sorc combo is 4 seconds based on the timing of Curse). Sorcs should have to work harder to get kills than DK due to their superior mobility and long range.
“Sorc combo” is a blast from the past
If someone uses say surge do you call it a combo too? 10 spammables in a row also sounds like a nice combo.
2 sec window on fury is absolutely irrelevant. The main reason it’s not used is simply because the damage is abysmal on top of that it has one of longest base travel times in the game, probably the longest, while being one of the most telegraphed skills. You say “these days” and I don’t even remember how many years ago it was at least an option to consider.
Before the window was reduced from 4 seconds to 2 is when. Idk what the rest of the comment even means
Zyaneth_Bal wrote: »ketsparrowhawk wrote: »Zyaneth_Bal wrote: »ketsparrowhawk wrote: »A lot of sorcs omit Fury these days since it only has a 2 second window now. Otherwise curse + bound armaments + crystal wep/frags are generally slotted. Look up any number of current PvP sorc builds to confirm or just queue up for a BG.Zyaneth_Bal wrote: »ketsparrowhawk wrote: »Oblivion_Protocol wrote: »ketsparrowhawk wrote: »All classes have to deal with their offense being countered. Practice makes perfect.
Yeah, but here’s the difference. If your burst combo is two abilities long, I’d only have the space of time of one ability to counter. If your combo is five abilities long, I could stop you at ability three and turn your whole burst into a sad trombone noise. The fact that Sorcs have to physically work harder for their burst than DKs is the significant difference.
A 2 GCD combo is a gank. Most burst combos outside of Nightblade take 3+ seconds to execute (typical Sorc combo is 4 seconds based on the timing of Curse). Sorcs should have to work harder to get kills than DK due to their superior mobility and long range.
“Sorc combo” is a blast from the past
If someone uses say surge do you call it a combo too? 10 spammables in a row also sounds like a nice combo.
2 sec window on fury is absolutely irrelevant. The main reason it’s not used is simply because the damage is abysmal on top of that it has one of longest base travel times in the game, probably the longest, while being one of the most telegraphed skills. You say “these days” and I don’t even remember how many years ago it was at least an option to consider.
Before the window was reduced from 4 seconds to 2 is when. Idk what the rest of the comment even means
In u46 one year ago. The rest of the comment means you call simply using skills on a rotation a combo which is not it. Sorc doesn’t do combo, it’s been dead for a very long time
ketsparrowhawk wrote: »I was comparing pure sorc to pure DK. Permanent minor expedition + streak makes sorc superior in terms of mobility. The only way another build competes is by becoming 1/3 sorc.
ketsparrowhawk wrote: »This is called ganking and it's only going to work against inexperienced players. Noob farming is a valid passtime but if you want to pose a threat to someone who knows how to play, a 2-button offense isn't going to do it.
ketsparrowhawk wrote: »They are competitive. I'll refer you to literally every current PvP tier list on the internet.
ketsparrowhawk wrote: »I was comparing pure sorc to pure DK. Permanent minor expedition + streak makes sorc superior in terms of mobility. The only way another build competes is by becoming 1/3 sorc.
Comparing just to DK isn't Sorc having superior mobility. DK's have Major Exp plus a gap closer so Sorc don't have greater mobility than they do, plus, you can't ignore RaT, practically everyone slots it so everyone has mobility.ketsparrowhawk wrote: »This is called ganking and it's only going to work against inexperienced players. Noob farming is a valid passtime but if you want to pose a threat to someone who knows how to play, a 2-button offense isn't going to do it.
Call it what you will but it occurs every day. I'm not saying that every player earns a kill on a 2 GCD combo, I'm saying that they're using skills that effectively deal enough damage to do so on a regular basis in just a 2 GCD window. Player healing and durability has gone up significantly in PvP. Ganking, yes, will kill an inexperienced player in a two-shot combo but an experienced player has healing and durability that sees them trading, preferably, direct-immediate burstsketsparrowhawk wrote: »They are competitive. I'll refer you to literally every current PvP tier list on the internet.
Those are opinions and take a look at the builds that people base those assumptions on, they look more like:
Front: Blood 4 Blood > Rending Slashes > Streak > Ward > Inner Light > Thrive
Back: Dark Deal > Crit Surge > Hurricane > Ele Sus > Healing Soul > Reviving Barrier
This is incredibly common among Sorcs right now. The Sorc skills here are mainly utility and sustain, which is exactly what they're good for. The majority of the damage is coming from world & weapon skills .. Even slotting Inner light over Bound Armaments for the Sav / Proph buff.
Sorc skills aren't competitive, the class is competitive and that's mainly due to the high amount of sustain and durability they received from Mastery passives. Prior to Mastery passives you didn't see gaggles of Sorcs in PvP. Sure, we all see more Sorcs now but the most effective ones, that actually land on leaderboards, run builds that look like this or very close to it.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »I was comparing pure sorc to pure DK. Permanent minor expedition + streak makes sorc superior in terms of mobility. The only way another build competes is by becoming 1/3 sorc.
Comparing just to DK isn't Sorc having superior mobility. DK's have Major Exp plus a gap closer so Sorc don't have greater mobility than they do, plus, you can't ignore RaT, practically everyone slots it so everyone has mobility.ketsparrowhawk wrote: »This is called ganking and it's only going to work against inexperienced players. Noob farming is a valid passtime but if you want to pose a threat to someone who knows how to play, a 2-button offense isn't going to do it.
Call it what you will but it occurs every day. I'm not saying that every player earns a kill on a 2 GCD combo, I'm saying that they're using skills that effectively deal enough damage to do so on a regular basis in just a 2 GCD window. Player healing and durability has gone up significantly in PvP. Ganking, yes, will kill an inexperienced player in a two-shot combo but an experienced player has healing and durability that sees them trading, preferably, direct-immediate burstsketsparrowhawk wrote: »They are competitive. I'll refer you to literally every current PvP tier list on the internet.
Those are opinions and take a look at the builds that people base those assumptions on, they look more like:
Front: Blood 4 Blood > Rending Slashes > Streak > Ward > Inner Light > Thrive
Back: Dark Deal > Crit Surge > Hurricane > Ele Sus > Healing Soul > Reviving Barrier
This is incredibly common among Sorcs right now. The Sorc skills here are mainly utility and sustain, which is exactly what they're good for. The majority of the damage is coming from world & weapon skills .. Even slotting Inner light over Bound Armaments for the Sav / Proph buff.
Sorc skills aren't competitive, the class is competitive and that's mainly due to the high amount of sustain and durability they received from Mastery passives. Prior to Mastery passives you didn't see gaggles of Sorcs in PvP. Sure, we all see more Sorcs now but the most effective ones, that actually land on leaderboards, run builds that look like this or very close to it.
We've been through this already. I gave many examples and you cannot provide a single one that isn't a PVE build.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »I was comparing pure sorc to pure DK. Permanent minor expedition + streak makes sorc superior in terms of mobility. The only way another build competes is by becoming 1/3 sorc.
Comparing just to DK isn't Sorc having superior mobility. DK's have Major Exp plus a gap closer so Sorc don't have greater mobility than they do, plus, you can't ignore RaT, practically everyone slots it so everyone has mobility.ketsparrowhawk wrote: »This is called ganking and it's only going to work against inexperienced players. Noob farming is a valid passtime but if you want to pose a threat to someone who knows how to play, a 2-button offense isn't going to do it.
Call it what you will but it occurs every day. I'm not saying that every player earns a kill on a 2 GCD combo, I'm saying that they're using skills that effectively deal enough damage to do so on a regular basis in just a 2 GCD window. Player healing and durability has gone up significantly in PvP. Ganking, yes, will kill an inexperienced player in a two-shot combo but an experienced player has healing and durability that sees them trading, preferably, direct-immediate burstsketsparrowhawk wrote: »They are competitive. I'll refer you to literally every current PvP tier list on the internet.
Those are opinions and take a look at the builds that people base those assumptions on, they look more like:
Front: Blood 4 Blood > Rending Slashes > Streak > Ward > Inner Light > Thrive
Back: Dark Deal > Crit Surge > Hurricane > Ele Sus > Healing Soul > Reviving Barrier
This is incredibly common among Sorcs right now. The Sorc skills here are mainly utility and sustain, which is exactly what they're good for. The majority of the damage is coming from world & weapon skills .. Even slotting Inner light over Bound Armaments for the Sav / Proph buff.
Sorc skills aren't competitive, the class is competitive and that's mainly due to the high amount of sustain and durability they received from Mastery passives. Prior to Mastery passives you didn't see gaggles of Sorcs in PvP. Sure, we all see more Sorcs now but the most effective ones, that actually land on leaderboards, run builds that look like this or very close to it.
We've been through this already. I gave many examples and you cannot provide a single one that isn't a PVE build.
If you think that was a PvE build then that explains a lot.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I was comparing pure sorc to pure DK. Permanent minor expedition + streak makes sorc superior in terms of mobility. The only way another build competes is by becoming 1/3 sorc.
Comparing just to DK isn't Sorc having superior mobility. DK's have Major Exp plus a gap closer so Sorc don't have greater mobility than they do, plus, you can't ignore RaT, practically everyone slots it so everyone has mobility.ketsparrowhawk wrote: »This is called ganking and it's only going to work against inexperienced players. Noob farming is a valid passtime but if you want to pose a threat to someone who knows how to play, a 2-button offense isn't going to do it.
Call it what you will but it occurs every day. I'm not saying that every player earns a kill on a 2 GCD combo, I'm saying that they're using skills that effectively deal enough damage to do so on a regular basis in just a 2 GCD window. Player healing and durability has gone up significantly in PvP. Ganking, yes, will kill an inexperienced player in a two-shot combo but an experienced player has healing and durability that sees them trading, preferably, direct-immediate burstsketsparrowhawk wrote: »They are competitive. I'll refer you to literally every current PvP tier list on the internet.
Those are opinions and take a look at the builds that people base those assumptions on, they look more like:
Front: Blood 4 Blood > Rending Slashes > Streak > Ward > Inner Light > Thrive
Back: Dark Deal > Crit Surge > Hurricane > Ele Sus > Healing Soul > Reviving Barrier
This is incredibly common among Sorcs right now. The Sorc skills here are mainly utility and sustain, which is exactly what they're good for. The majority of the damage is coming from world & weapon skills .. Even slotting Inner light over Bound Armaments for the Sav / Proph buff.
Sorc skills aren't competitive, the class is competitive and that's mainly due to the high amount of sustain and durability they received from Mastery passives. Prior to Mastery passives you didn't see gaggles of Sorcs in PvP. Sure, we all see more Sorcs now but the most effective ones, that actually land on leaderboards, run builds that look like this or very close to it.
We've been through this already. I gave many examples and you cannot provide a single one that isn't a PVE build.
If you think that was a PvE build then that explains a lot.
You wrote down a list of skills. But when I search the internet for someone using a build like that I cannot find one for U50. Any actual examples you've provided have all been for PVE.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I was comparing pure sorc to pure DK. Permanent minor expedition + streak makes sorc superior in terms of mobility. The only way another build competes is by becoming 1/3 sorc.
Comparing just to DK isn't Sorc having superior mobility. DK's have Major Exp plus a gap closer so Sorc don't have greater mobility than they do, plus, you can't ignore RaT, practically everyone slots it so everyone has mobility.ketsparrowhawk wrote: »This is called ganking and it's only going to work against inexperienced players. Noob farming is a valid passtime but if you want to pose a threat to someone who knows how to play, a 2-button offense isn't going to do it.
Call it what you will but it occurs every day. I'm not saying that every player earns a kill on a 2 GCD combo, I'm saying that they're using skills that effectively deal enough damage to do so on a regular basis in just a 2 GCD window. Player healing and durability has gone up significantly in PvP. Ganking, yes, will kill an inexperienced player in a two-shot combo but an experienced player has healing and durability that sees them trading, preferably, direct-immediate burstsketsparrowhawk wrote: »They are competitive. I'll refer you to literally every current PvP tier list on the internet.
Those are opinions and take a look at the builds that people base those assumptions on, they look more like:
Front: Blood 4 Blood > Rending Slashes > Streak > Ward > Inner Light > Thrive
Back: Dark Deal > Crit Surge > Hurricane > Ele Sus > Healing Soul > Reviving Barrier
This is incredibly common among Sorcs right now. The Sorc skills here are mainly utility and sustain, which is exactly what they're good for. The majority of the damage is coming from world & weapon skills .. Even slotting Inner light over Bound Armaments for the Sav / Proph buff.
Sorc skills aren't competitive, the class is competitive and that's mainly due to the high amount of sustain and durability they received from Mastery passives. Prior to Mastery passives you didn't see gaggles of Sorcs in PvP. Sure, we all see more Sorcs now but the most effective ones, that actually land on leaderboards, run builds that look like this or very close to it.
We've been through this already. I gave many examples and you cannot provide a single one that isn't a PVE build.
If you think that was a PvE build then that explains a lot.
You wrote down a list of skills. But when I search the internet for someone using a build like that I cannot find one for U50. Any actual examples you've provided have all been for PVE.
When you search the internet? First, do you not play the game? These skills are everywhere.
And no, the Leaderboards I posted were all PvP, Youtube builds I posted were all PvP. ... many of those videos includes a good amount of the skills I referenced above.
Over on PTS there's a lot of discussion about Sorc and everyone is on the same page that Sorcs effectiveness is in their sustain, that Conservation of Energy is what's keeping Sorcs where they are right now, not Frags, not Curse, not Bound Armaments .. but the Conservation passive; that's the cornerstone of Sorcs right now and everyone is in agreement. .. pointing out just how many Sorcs are using skills like B4B due to the Blood Magic passive heal rebate that makes using that skill more beneficial for Sorcs.
What you're citing are how things used to be, how Sorc pressure used to be more effective. That's all changed now. Yes, there are Sorcs running skills like Curse and Armaments but they're also not the ones you see at the top of any competitive leaderboard in PvP.
I'm in the top 15 of competitive BG leaderboards on XB NA, I do see Sorcs up here with me but the skills they're using aren't Curse or Bound Armaments, it's more of what I referenced earlier.
ketsparrowhawk wrote: »
Of course I play the game and my experience is quite different from yours, but anecdotal evidence carries little weight so I try not to rely too much on that. I've been at the top of the leaderboards as well. It's mostly an indicator of time spent rather than success.
Please link the U50 build videos again because I missed them. I only saw outdated or PvE examples from you. I'm trying to find examples to corroborate what you're saying but I legit cannot find any.
https://www.youtube.com/watch?v=wxMEFyTj2Fo
https://www.youtube.com/watch?v=DGtuydIOdW4
https://www.youtube.com/watch?v=cnc6nvUqfqU
https://www.youtube.com/watch?v=BnauvMv2MjY
https://www.youtube.com/watch?v=FTcaBkAMnQM
https://www.youtube.com/watch?v=vOj09fAQu6gNone of them are using the bar setup you described:There's lots of these builds, all recent, all PvP, demonstrating players leaning heavily outside of the Sorc skill lines for their offense.
The 1-bar build is most certainly not "competitive with the highest tiers of potential". Plus it's pre-U50 and tbh it's just a bad build in any META. We have pretty different ideas about what makes an effective PvP build.Front: Blood 4 Blood > Rending Slashes > Streak > Ward > Inner Light > Thrive
Back: Dark Deal > Crit Surge > Hurricane > Ele Sus > Healing Soul > Reviving Barrier
I agree with this statement 100%.Players can build and play however they want and there are definitely Sorcs out there who aren't min/maxed, and that's fine, but they're not going to be competitive in PvP against those who are.
ketsparrowhawk wrote: »None of them are using the bar setup you described:Front: Blood 4 Blood > Rending Slashes > Streak > Ward > Inner Light > Thrive
Back: Dark Deal > Crit Surge > Hurricane > Ele Sus > Healing Soul > Reviving Barrier
ketsparrowhawk wrote: »The 1-bar build is most certainly not "competitive with the highest tiers of potential". Plus it's pre-U50 and tbh it's just a bad build in any META. We have pretty different ideas about what makes an effective PvP build.
ketsparrowhawk wrote: »Indeed StamSorcs do exist. You can find stamina builds using weapon skills for just about any class. Even these examples you've linked are using multiple class abilities in their offense. We've already established there are plenty of current ranged sorc builds out there using mostly class skills as well, many from the same creators you've linked here.