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Deconning Mythics

madmufffin
madmufffin
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Can we please get it added so that we can decon mythics? I don't care about mats or trait material. I just want to be able to get my 25 transmutes back. It can't be that much of a divergence from the current system to implement.
  • JustLovely
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    madmufffin wrote: »
    Can we please get it added so that we can decon mythics? I don't care about mats or trait material. I just want to be able to get my 25 transmutes back. It can't be that much of a divergence from the current system to implement.

    So what about the first version of the mythic we receive? Should we get transmutes for deconning that mythic too? See the problem?
  • Soarora
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    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 34/34 HMs - 28/28 Tris
  • madmufffin
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    JustLovely wrote: »
    madmufffin wrote: »
    Can we please get it added so that we can decon mythics? I don't care about mats or trait material. I just want to be able to get my 25 transmutes back. It can't be that much of a divergence from the current system to implement.

    So what about the first version of the mythic we receive? Should we get transmutes for deconning that mythic too? See the problem?

    No because you don't transmute it? If you decon it, it just gets destroyed.
  • PrinceShroob
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    Mythics can't be deconstructed because equivalent exchange--receiving the same amount of Transmute Crystals upon an item's deconstruction as it cost you to make it--is a reward for completing the set collection for a set. Mythics constitute their own sets as a single piece and, therefore, always cost 25 Transmute Crystals to reconstruct.

    If you could reconstruct a Mythic for 25 Transmute Crystals, that would devalue finding leads for another copy and would allow you to make storage items--items created solely to store Transmute Crystals above the cap--with just a single Mythic.

    This behavior is intentional.
  • madmufffin
    madmufffin
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    Mythics can't be deconstructed because equivalent exchange--receiving the same amount of Transmute Crystals upon an item's deconstruction as it cost you to make it--is a reward for completing the set collection for a set. Mythics constitute their own sets as a single piece and, therefore, always cost 25 Transmute Crystals to reconstruct.

    If you could reconstruct a Mythic for 25 Transmute Crystals, that would devalue finding leads for another copy and would allow you to make storage items--items created solely to store Transmute Crystals above the cap--with just a single Mythic.

    This behavior is intentional.

    The whole point of reconstructing is usually because of trait differences. I can find the same leads 100 times and it won't change the fact that some mythics just have random af traits. There's several pvp sets that have a miniscule number of items you can just sticker out for a few k gold and have a free transmute dump, so that reasoning is terrible too.
  • SeaGtGruff
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    Mythics can't be deconstructed because equivalent exchange--receiving the same amount of Transmute Crystals upon an item's deconstruction as it cost you to make it--is a reward for completing the set collection for a set. Mythics constitute their own sets as a single piece and, therefore, always cost 25 Transmute Crystals to reconstruct.

    If you could reconstruct a Mythic for 25 Transmute Crystals, that would devalue finding leads for another copy and would allow you to make storage items--items created solely to store Transmute Crystals above the cap--with just a single Mythic.

    This behavior is intentional.

    We can already reconstruct as many copies of a mythic as we wish (and that we have the TCs for) after finding it, so not being able to deconstruct it afterward does nothing to incentivize us to grind for more copies of that same mythic. The greatest incentive to grind for additional copies of any antiquity comes from the desire to complete one's Antiquities journal.

    As far as how much it costs to reconstruct a mythic versus an item from some other set in our stickerbooks, most overland sets are very easy to collect, either from playing the game or buying any pieces we haven't found yet, so it's trivial for most players to collect at least one complete item set such that it's possible to store TCs by reconstructing something for 25 TCs and then deconstruct it later to get those 25 TCs back. Note, I'm not suggesting that your point wasn't something the devs had considered when they decided that mythics should not be deconstructible; I'm just saying that it's trivial for just about any player to store TCs at a 0% loss, with or without the ability to deconstruct mythics, so that particular point doesn't seem to be nearly as important as the devs might have thought it was.
    I've fought mudcrabs more fearsome than me!
  • madmufffin
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    SeaGtGruff wrote: »
    Mythics can't be deconstructed because equivalent exchange--receiving the same amount of Transmute Crystals upon an item's deconstruction as it cost you to make it--is a reward for completing the set collection for a set. Mythics constitute their own sets as a single piece and, therefore, always cost 25 Transmute Crystals to reconstruct.

    If you could reconstruct a Mythic for 25 Transmute Crystals, that would devalue finding leads for another copy and would allow you to make storage items--items created solely to store Transmute Crystals above the cap--with just a single Mythic.

    This behavior is intentional.

    We can already reconstruct as many copies of a mythic as we wish (and that we have the TCs for) after finding it, so not being able to deconstruct it afterward does nothing to incentivize us to grind for more copies of that same mythic. The greatest incentive to grind for additional copies of any antiquity comes from the desire to complete one's Antiquities journal.

    As far as how much it costs to reconstruct a mythic versus an item from some other set in our stickerbooks, most overland sets are very easy to collect, either from playing the game or buying any pieces we haven't found yet, so it's trivial for most players to collect at least one complete item set such that it's possible to store TCs by reconstructing something for 25 TCs and then deconstruct it later to get those 25 TCs back. Note, I'm not suggesting that your point wasn't something the devs had considered when they decided that mythics should not be deconstructible; I'm just saying that it's trivial for just about any player to store TCs at a 0% loss, with or without the ability to deconstruct mythics, so that particular point doesn't seem to be nearly as important as the devs might have thought it was.

    Every arena bow in the game is 25 crystals to recon on their own as well, so takes a marginal amount of effort to get something to abuse crystal storage with ignoring the existence Eagle Eye or other 7 item sets.
  • SeaGtGruff
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    To expand a bit on my previous post, it seems highly likely that any player who has accumulated so many TCs that they need to reconstruct pieces of item set gear to store their excess TCs would almost certainly have compketed at least 1 item set in their stickerbook, if not several item sets, thereby giving them a number of possible choices as to which item to reconstruct at a cost of 25 TCs for "storage" purposes.

    It seems like any newer players who haven't fully collected even 1 single item set yet would also be unlikely to have so many TCs that they need to store their excess TCs that way.

    I mean, I don't play BGs, so for all I know maybe it's possible for someone new to the game to be drowning in TCs by playing BGs all the time. But for the average player, I suspect that anyone who hasn't fully collected even 1 single set probably doesn't have much need to store excess TCs, anyway.
    I've fought mudcrabs more fearsome than me!
  • SolarRune
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    As someone who plays all three roles, and someone who likes to experiement with setups and given all the stuff going on with the game at the moment, i just dont see this as a priority in any capacity, I dont think it even qualifies as a QOL change - you are talking an amount of TC easily earnable only doing a fraction of the daily sources.

  • YffresTrill
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    Yes please. I am always low on transmutes because I do not enjoy the content which consistently earns them but I like experimenting with builds. This means that I do not use gear to store transmutes (because I do not need to) but I often find myself deconstructing gear I was using at some point because I do not need it right now. It would be nice if I didn't completely lose the transmutes I spent on reconstructing mythics.

    Edit to add: Like someone else mentioned, arena bows also only have one item in the set and therefore immediately cost only 25 transmutes, just like mythics. As these can be deconstructed to recoup the cost, I cannot see why the same rule cannot apply to reconstructed mythics.
    Edited by YffresTrill on August 14, 2026 7:59AM
    @ Yffre'sTrill - PC/EU (No Steam)
  • SeaGtGruff
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    If people-- including the devs-- are worried that players might somehow abuse and profit by the ability to deconstruct mythics and get back their spent TCs, then just let them deconstruct the mythics but give them nothing back from it. Sure, that would be functionally the same as just destroying the item, but in action it would be more convenient, since it would bypass having to type out "DESTROY" each time.
    I've fought mudcrabs more fearsome than me!
  • madmufffin
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    SolarRune wrote: »
    As someone who plays all three roles, and someone who likes to experiement with setups and given all the stuff going on with the game at the moment, i just dont see this as a priority in any capacity, I dont think it even qualifies as a QOL change - you are talking an amount of TC easily earnable only doing a fraction of the daily sources.

    Yeah it's not some high priority like Warden rework, but it's not reasonable to have mythics just be not included in decon logic when in reality all people want from it is their transmutes back. I play both game modes and all 3 roles. I have so many mythics just sitting around from various builds and metas over the year. Why should I have 500 transmutes just tied up in a coffer in my house for no reason?
  • blktauna
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    So what do you do just destroy them? I have like 6 pale orders with different traint that I no longer use. Why dhouldnt i get my crystals back?
    PCNA
    PCEU
  • madmufffin
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    blktauna wrote: »
    So what do you do just destroy them? I have like 6 pale orders with different traint that I no longer use. Why dhouldnt i get my crystals back?

    I have so many dead pvp mythics from over the years
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