LadyBriala wrote: »Do the devs even play PVP atm? Am sitting with a full tank, 35k+ hp healing build and still every glasscanon DK pleb i meet somehow manages to do 17k+ with one ability while still having the survivability of a tank to take on 4-5 people solo.. dont they see something wrong in that?
They seriously cant believe that this is working as intended and will leave it for god knows how many years it'll take to see all classes reworked and bug/balance testing done..
NovelliESO wrote: »DarwinStormChaser wrote: »NovelliESO wrote: »Four_Fingers wrote: »"DK are gods", what hyperbole.
It is like a feeding frenzy when forum pvpers attack a class.
Yes, they are strong, but they are not unkillable.
Everything is killable, what a moot point. Balance shouldn't be designed only around when things are unkillable.
Did you get around to replicating the 41k hit yesterday like I am sure you said you would do yesterday? I am very curious if you did it.
Yes, but the person who originally wanted it found out afterwards the original clip was done with corrosive and then acted as if that was an issue.
BardokRedSnow wrote: »NovelliESO wrote: »DarwinStormChaser wrote: »NovelliESO wrote: »Four_Fingers wrote: »"DK are gods", what hyperbole.
It is like a feeding frenzy when forum pvpers attack a class.
Yes, they are strong, but they are not unkillable.
Everything is killable, what a moot point. Balance shouldn't be designed only around when things are unkillable.
Did you get around to replicating the 41k hit yesterday like I am sure you said you would do yesterday? I am very curious if you did it.
Yes, but the person who originally wanted it found out afterwards the original clip was done with corrosive and then acted as if that was an issue.
because it was stated that you could do this without corrosive, the other stipulation being powered up by a ballgroup i believe, but I suggested in another thread we nerf ballgroups then, but people arent satisfied unless the buck stays with DK solely, and even then whip specifically.
Ah well it just makes it obvious which morph to choose and which is the new dead morph, no big.
BardokRedSnow wrote: »Then as I said I think even more focus should be on powering down the ball, which maybe now that people finally got their dk nerf they can focus on that instead since that shield nerf isnt even close to being enough for doing so
MeridiaFavorsMe wrote: »BardokRedSnow wrote: »Then as I said I think even more focus should be on powering down the ball, which maybe now that people finally got their dk nerf they can focus on that instead since that shield nerf isnt even close to being enough for doing so
More people are going to be stronger than less people, especially when those people are the type that rely on DK being so overpowered, these players usually lack skill compared to the average. Plus, ESO is an MMO, if you are that upset about not being able to find friends to play with, there are some really good single player games out there.
CannedChicken wrote: »MeridiaFavorsMe wrote: »BardokRedSnow wrote: »Then as I said I think even more focus should be on powering down the ball, which maybe now that people finally got their dk nerf they can focus on that instead since that shield nerf isnt even close to being enough for doing so
More people are going to be stronger than less people, especially when those people are the type that rely on DK being so overpowered, these players usually lack skill compared to the average. Plus, ESO is an MMO, if you are that upset about not being able to find friends to play with, there are some really good single player games out there.
If BGs are giving you this much trouble, I'd honestly recommend Skyrim. It's a lot more forgiving.
Just remember to open the console and type tgm if things get too difficult. You can even lower the difficulty if god mode somehow isn't enough. No DKs required, no groups to find, and best of all, nobody can outplay you.
BardokRedSnow wrote: »Then as I said I think even more focus should be on powering down the ball, which maybe now that people finally got their dk nerf they can focus on that instead since that shield nerf isnt even close to being enough for doing so
Nobody in 2026 is calling for templar nerfs.
In 2024 you got the occasional scrub who cried about Radiant Oppression. Devs nerfed it to be roll dodgeable and because of subclassing and PvE minmaxers on PTS, and to try and make the class more bland so arcanist beam casuals subclassed with templar don't have to change their rotation. Was the final nail in the coffin IMO, they removed the damage and catch tools that made templars semi-relevant. People can roll dodge Templar javelin CC so at least beam let them catch opponents, and then that was removed.
forum_propagandist wrote: »Nobody in 2026 is calling for templar nerfs.
In 2024 you got the occasional scrub who cried about Radiant Oppression. Devs nerfed it to be roll dodgeable and because of subclassing and PvE minmaxers on PTS, and to try and make the class more bland so arcanist beam casuals subclassed with templar don't have to change their rotation. Was the final nail in the coffin IMO, they removed the damage and catch tools that made templars semi-relevant. People can roll dodge Templar javelin CC so at least beam let them catch opponents, and then that was removed.
Yeah templar just isn't very viable in pvp now. The group armor buff is cool but I feel the class is lacking options offensively. Zos introduced a class mastery that functions well with jabs but the skill just feels outdated imo. Lag or high move speed makes jabs virtually impossible to land and it gets mitigated by Major and Minor Evasion on top of resists and crit res. I think changing the Minor Breach on Power of the Light to Major Breach could be very helpful for barspace which is lacking. Undodgeable Radiant would certainly help, but that main problem is the rest of the offensive kit imo.
CannedChicken wrote: »forum_propagandist wrote: »Nobody in 2026 is calling for templar nerfs.
In 2024 you got the occasional scrub who cried about Radiant Oppression. Devs nerfed it to be roll dodgeable and because of subclassing and PvE minmaxers on PTS, and to try and make the class more bland so arcanist beam casuals subclassed with templar don't have to change their rotation. Was the final nail in the coffin IMO, they removed the damage and catch tools that made templars semi-relevant. People can roll dodge Templar javelin CC so at least beam let them catch opponents, and then that was removed.
Yeah templar just isn't very viable in pvp now. The group armor buff is cool but I feel the class is lacking options offensively. Zos introduced a class mastery that functions well with jabs but the skill just feels outdated imo. Lag or high move speed makes jabs virtually impossible to land and it gets mitigated by Major and Minor Evasion on top of resists and crit res. I think changing the Minor Breach on Power of the Light to Major Breach could be very helpful for barspace which is lacking. Undodgeable Radiant would certainly help, but that main problem is the rest of the offensive kit imo.
I agree. Templar really lacks both delayed burst and meaningful sustained offensive pressure. Outside of jabs, there aren’t many ways to keep pressure on someone or create a threat that forces them to react, which makes the class very predictable.
And jabs itself is an incredibly unreliable foundation for a PvP offensive kit. Any lag makes it noticeably worse, and it’s especially awkward against moving targets. If someone moves perpendicular to you, jabs can simply miss, so you’re relying on a channeled, directional ability that gets increasingly unreliable the more mobile the fight becomes.
The class mastery doesn’t really solve that either when it’s already heavily reduced by battle spirit. Templar is also way too dependent on standing still and committing to its attacks, while its sustain and survivability aren’t anywhere near dk levels to compensate for that lack of mobility.
The class needs more ways to apply sustained pressure while moving, some actual delayed burst, and offensive tools that don’t completely fall apart against mobility, lag, and evasion. Right now too much of templar’s PvP identity is basically “stand there and try to land jabs.”
Teeba_Shei wrote: »CannedChicken wrote: »forum_propagandist wrote: »Nobody in 2026 is calling for templar nerfs.
In 2024 you got the occasional scrub who cried about Radiant Oppression. Devs nerfed it to be roll dodgeable and because of subclassing and PvE minmaxers on PTS, and to try and make the class more bland so arcanist beam casuals subclassed with templar don't have to change their rotation. Was the final nail in the coffin IMO, they removed the damage and catch tools that made templars semi-relevant. People can roll dodge Templar javelin CC so at least beam let them catch opponents, and then that was removed.
Yeah templar just isn't very viable in pvp now. The group armor buff is cool but I feel the class is lacking options offensively. Zos introduced a class mastery that functions well with jabs but the skill just feels outdated imo. Lag or high move speed makes jabs virtually impossible to land and it gets mitigated by Major and Minor Evasion on top of resists and crit res. I think changing the Minor Breach on Power of the Light to Major Breach could be very helpful for barspace which is lacking. Undodgeable Radiant would certainly help, but that main problem is the rest of the offensive kit imo.
I agree. Templar really lacks both delayed burst and meaningful sustained offensive pressure. Outside of jabs, there aren’t many ways to keep pressure on someone or create a threat that forces them to react, which makes the class very predictable.
And jabs itself is an incredibly unreliable foundation for a PvP offensive kit. Any lag makes it noticeably worse, and it’s especially awkward against moving targets. If someone moves perpendicular to you, jabs can simply miss, so you’re relying on a channeled, directional ability that gets increasingly unreliable the more mobile the fight becomes.
The class mastery doesn’t really solve that either when it’s already heavily reduced by battle spirit. Templar is also way too dependent on standing still and committing to its attacks, while its sustain and survivability aren’t anywhere near dk levels to compensate for that lack of mobility.
The class needs more ways to apply sustained pressure while moving, some actual delayed burst, and offensive tools that don’t completely fall apart against mobility, lag, and evasion. Right now too much of templar’s PvP identity is basically “stand there and try to land jabs.”
Agreed. And even with the proposed PvP nerfs in the next PTS patch, dk whip is still a much better offensive tool than jabs by a pretty wide margin. It’s more reliable, easier to use against moving targets, and gives dk a much stronger way to maintain pressure or burst targets without having to depend on a channeled attack that can fall apart from lag or movement.
There is basically zero upside to jabs.
MeridiaFavorsMe wrote: »BardokRedSnow wrote: »Then as I said I think even more focus should be on powering down the ball, which maybe now that people finally got their dk nerf they can focus on that instead since that shield nerf isnt even close to being enough for doing so
More people are going to be stronger than less people, especially when those people are the type that rely on DK being so overpowered, these players usually lack skill compared to the average. Plus, ESO is an MMO, if you are that upset about not being able to find friends to play with, there are some really good single player games out there.
HunterDawn wrote: »DK deserves PvP buffs!😅
NovelliESO wrote: »BardokRedSnow wrote: »HunterDawn wrote: »DK deserves PvP buffs!😅
I would appreciate my iron man leaps back into keeps since molten whip is a meme now
[snip]
NovelliESO wrote: »BardokRedSnow wrote: »HunterDawn wrote: »DK deserves PvP buffs!😅
I would appreciate my iron man leaps back into keeps since molten whip is a meme now
[snip]
The nerf is pretty heavy handed. Defensive skills like hof and wings (which slid under the radar) deserve nerfs, but dmg skills should always be very strong, for all classes. Everyone hates tank metas.
And the nerfs will not change dk playstyles. There will still be the toxic jerall+pyre duel builds and ow will still have crit dks, they will all just use crit dmg sets to still one shot everything but tanks.
They should have just buffed other classes. Literally just number changes and things would be fine.
NovelliESO wrote: »NovelliESO wrote: »BardokRedSnow wrote: »HunterDawn wrote: »DK deserves PvP buffs!😅
I would appreciate my iron man leaps back into keeps since molten whip is a meme now
[snip]
The nerf is pretty heavy handed. Defensive skills like hof and wings (which slid under the radar) deserve nerfs, but dmg skills should always be very strong, for all classes. Everyone hates tank metas.
And the nerfs will not change dk playstyles. There will still be the toxic jerall+pyre duel builds and ow will still have crit dks, they will all just use crit dmg sets to still one shot everything but tanks.
They should have just buffed other classes. Literally just number changes and things would be fine.
The other skills should have been changed but the numbers on whip were an outlier. It will still hit harder than the vast majority of skills, it is perfectly fine.
NovelliESO wrote: »NovelliESO wrote: »BardokRedSnow wrote: »HunterDawn wrote: »DK deserves PvP buffs!😅
I would appreciate my iron man leaps back into keeps since molten whip is a meme now
[snip]
The nerf is pretty heavy handed. Defensive skills like hof and wings (which slid under the radar) deserve nerfs, but dmg skills should always be very strong, for all classes. Everyone hates tank metas.
And the nerfs will not change dk playstyles. There will still be the toxic jerall+pyre duel builds and ow will still have crit dks, they will all just use crit dmg sets to still one shot everything but tanks.
They should have just buffed other classes. Literally just number changes and things would be fine.
The other skills should have been changed but the numbers on whip were an outlier. It will still hit harder than the vast majority of skills, it is perfectly fine.
It will yes, because it is a burst skill and not a spammable, which the people seem to think it is. Now it will be dealing similar damage to spec bow, a little less, but less stacks for it too.
Still the point stands, whip didn't need a nerf. It was onslaught that allowed and still will allow these builds to exist.
NovelliESO wrote: »BardokRedSnow wrote: »HunterDawn wrote: »DK deserves PvP buffs!😅
I would appreciate my iron man leaps back into keeps since molten whip is a meme now
[snip]
The nerf is pretty heavy handed. Defensive skills like hof and wings (which slid under the radar) deserve nerfs, but dmg skills should always be very strong, for all classes. Everyone hates tank metas.
And the nerfs will not change dk playstyles. There will still be the toxic jerall+pyre duel builds and ow will still have crit dks, they will all just use crit dmg sets to still one shot everything but tanks.
They should have just buffed other classes. Literally just number changes and things would be fine.
BardokRedSnow wrote: »LadyBriala wrote: »Do the devs even play PVP atm? Am sitting with a full tank, 35k+ hp healing build and still every glasscanon DK pleb i meet somehow manages to do 17k+ with one ability while still having the survivability of a tank to take on 4-5 people solo.. dont they see something wrong in that?
They seriously cant believe that this is working as intended and will leave it for god knows how many years it'll take to see all classes reworked and bug/balance testing done..
Saying it has the survivability of a tank but also glass cannon.
LadyBriala wrote: »BardokRedSnow wrote: »LadyBriala wrote: »Do the devs even play PVP atm? Am sitting with a full tank, 35k+ hp healing build and still every glasscanon DK pleb i meet somehow manages to do 17k+ with one ability while still having the survivability of a tank to take on 4-5 people solo.. dont they see something wrong in that?
They seriously cant believe that this is working as intended and will leave it for god knows how many years it'll take to see all classes reworked and bug/balance testing done..
Saying it has the survivability of a tank but also glass cannon.
Yes, make that make sense please.
BardokRedSnow wrote: »LadyBriala wrote: »BardokRedSnow wrote: »LadyBriala wrote: »Do the devs even play PVP atm? Am sitting with a full tank, 35k+ hp healing build and still every glasscanon DK pleb i meet somehow manages to do 17k+ with one ability while still having the survivability of a tank to take on 4-5 people solo.. dont they see something wrong in that?
They seriously cant believe that this is working as intended and will leave it for god knows how many years it'll take to see all classes reworked and bug/balance testing done..
Saying it has the survivability of a tank but also glass cannon.
Yes, make that make sense please.
I can’t because it doesn’t, because it’s not a thing. That people are saying a glass cannon dk build is tanky is exactly why I find the whole conversation to be in bad faith.
BardokRedSnow wrote: »LadyBriala wrote: »BardokRedSnow wrote: »LadyBriala wrote: »Do the devs even play PVP atm? Am sitting with a full tank, 35k+ hp healing build and still every glasscanon DK pleb i meet somehow manages to do 17k+ with one ability while still having the survivability of a tank to take on 4-5 people solo.. dont they see something wrong in that?
They seriously cant believe that this is working as intended and will leave it for god knows how many years it'll take to see all classes reworked and bug/balance testing done..
Saying it has the survivability of a tank but also glass cannon.
Yes, make that make sense please.
I can’t because it doesn’t, because it’s not a thing. That people are saying a glass cannon dk build is tanky is exactly why I find the whole conversation to be in bad faith.
BardokRedSnow wrote: »LadyBriala wrote: »BardokRedSnow wrote: »LadyBriala wrote: »Do the devs even play PVP atm? Am sitting with a full tank, 35k+ hp healing build and still every glasscanon DK pleb i meet somehow manages to do 17k+ with one ability while still having the survivability of a tank to take on 4-5 people solo.. dont they see something wrong in that?
They seriously cant believe that this is working as intended and will leave it for god knows how many years it'll take to see all classes reworked and bug/balance testing done..
Saying it has the survivability of a tank but also glass cannon.
Yes, make that make sense please.
I can’t because it doesn’t, because it’s not a thing. That people are saying a glass cannon dk build is tanky is exactly why I find the whole conversation to be in bad faith.
Current iteration of dk makes traditionally glass cannon builds tanky. Are you being purposefully obtuse?
CannedChicken wrote: »No other class can achieve this combination of damage, survivability, and sustain, which is exactly why dk is receiving these nerfs.
Oblivion_Protocol wrote: »CannedChicken wrote: »No other class can achieve this combination of damage, survivability, and sustain, which is exactly why dk is receiving these nerfs.
Sorc can achieve it. WW (though not a class) can achieve it. To a lesser extent damage-wise, NB can achieve it. Maybe 7 out of 10 PVP-viable subclassed builds can achieve it.
I’ve noticed it for some time now, but I genuinely think we are moving away from sustain as one of the major pillars of character building. Yes, you’ll run out of resources if you just spam stuff left and right. But getting resources back and mitigating costs has become easier and easier over the past three years.