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Now my question is this, let’s play pretend and imagine that something so unnecessary as DPS caps on our ancient content became a thing, do you propose we strip everyone of their achievements?…
How do you differentiate between someone who took advantage of a patch their build was powercrept and someone who earned it after your proposed changes?
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Now my question is this, let’s play pretend and imagine that something so unnecessary as DPS caps on our ancient content became a thing, do you propose we strip everyone of their achievements?…
How do you differentiate between someone who took advantage of a patch their build was powercrept and someone who earned it after your proposed changes?
As an example, why do you believe a new player with 180k DPS deserves the same GH title as players who earned it by following all the mechanics when CR was released?
What about vAS? Why do you believe a group today with almost 2K DPS, who can complete the trial in less than 7 minutes by skipping all the mechanics, deserves the same title as the players who earned it by following all the mechanics when vAS was first released?
The same applies to any other achievement. Some older players actually had to learn and follow the mechanics at the time to earn their achievements. Now, all they see from many new players is DPS, because they have no idea how to handle the mechanics.
So why should they deserve the same achievement? It's exactly the same question you're asking, just looked at from the other side.
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Now my question is this, let’s play pretend and imagine that something so unnecessary as DPS caps on our ancient content became a thing, do you propose we strip everyone of their achievements?…
How do you differentiate between someone who took advantage of a patch their build was powercrept and someone who earned it after your proposed changes?
As an example, why do you believe a new player with 180k DPS deserves the same GH title as players who earned it by following all the mechanics when CR was released?
What about vAS? Why do you believe a group today with almost 2K DPS, who can complete the trial in less than 7 minutes by skipping all the mechanics, deserves the same title as the players who earned it by following all the mechanics when vAS was first released?
The same applies to any other achievement. Some older players actually had to learn and follow the mechanics at the time to earn their achievements. Now, all they see from many new players is DPS, because they have no idea how to handle the mechanics.
So why should they deserve the same achievement? It's exactly the same question you're asking, just looked at from the other side.
You’re asking it entirely wrong.
Why would someone tomorrow have to work harder for something that people are capable of achieving today with much greater accessibility.
The genie is out of the bottle, you cannot put it back in without erasing everyone’s achievements who in your mind earned them unfairly.
You’re asking it entirely wrong.
Why would someone tomorrow have to work harder for something that people are capable of achieving today with much greater accessibility.
The genie is out of the bottle, you cannot put it back in without erasing everyone’s achievements who in your mind earned them unfairly.
"...
Now my question is this, let’s play pretend and imagine that something so unnecessary as DPS caps on our ancient content became a thing, do you propose we strip everyone of their achievements?…
How do you differentiate between someone who took advantage of a patch their build was powercrept and someone who earned it after your proposed changes?
As an example, why do you believe a new player with 180k DPS deserves the same GH title as players who earned it by following all the mechanics when CR was released?
What about vAS? Why do you believe a group today with almost 2K DPS, who can complete the trial in less than 7 minutes by skipping all the mechanics, deserves the same title as the players who earned it by following all the mechanics when vAS was first released?
The same applies to any other achievement. Some older players actually had to learn and follow the mechanics at the time to earn their achievements. Now, all they see from many new players is DPS, because they have no idea how to handle the mechanics.
So why should they deserve the same achievement? It's exactly the same question you're asking, just looked at from the other side.
You’re asking it entirely wrong.
Why would someone tomorrow have to work harder for something that people are capable of achieving today with much greater accessibility.
The genie is out of the bottle, you cannot put it back in without erasing everyone’s achievements who in your mind earned them unfairly.
This is exactly why I argue for a new difficulty level above veteran instead of changing veteran or HM. I’ve been seeing a few people suggest vestige mode dungeons, which I think is a start but it’d also be cool to un-nerf nerfed dungeons (again, in a new difficulty level).
You’re asking it entirely wrong.
Why would someone tomorrow have to work harder for something that people are capable of achieving today with much greater accessibility.
The genie is out of the bottle, you cannot put it back in without erasing everyone’s achievements who in your mind earned them unfairly.
Because the reward should represent the challenge that was actually completed? Why should players be rewarded if all they have to do is DPS, press a few buttons, cast an ultimate, and melt the boss before any mechanics happen?
You’re dodging my questions entirely, and if you can’t provide an answer to how an idea like yours ships without erasing achievements, then the entire premise is flawed and broken.
In your mind achievements have already been stolen, no amount of difficulty change would fix that for you.
This, for example, is not implementation, it is an airy concept that doesn't make sense. You talk about dps thresholds, is that group or individual, is that every second or over a span of time? Then you talk about waiting until mechanics, thats not dps thats total damage. Plenty of newer content has annoying invulnerability phases, is that what you propose?Instead, once the encounter reaches its intended DPS threshold, additional damage could be reduced or ignored until the relevant mechanic has happened.
Major_Mangle wrote: »Adding hard caps is a poor solution because it puts a limit on progression. The solution is more complex and feeds into the issue of power creep and poor game design (aka the intended way to approach something doesn't meet the outcome). While I'm not 100% sure on how it would be done, a global stat squish for both PvE and PvP would be healthy for the game.
You’re dodging my questions entirely, and if you can’t provide an answer to how an idea like yours ships without erasing achievements, then the entire premise is flawed and broken.
In your mind achievements have already been stolen, no amount of difficulty change would fix that for you.
Not at all. No one stole anyone's achievements.
In the past, players needed to understand and follow the mechanics if they wanted those achievements. Today, in many cases, players mainly need enough DPS to earn the exact same achievement.
That doesn't mean anyone's achievements were stolen. It means ZOS has allowed power creep to move the game further and further away from what the original encounters were designed around.
Originally, the process was something like:
Form a group -> learn and follow the mechanics -> beat the encounter within the required time -> earn the achievement.
Now, for some older content, it can become:
Form almost any group -> DPS the boss before the mechanics happen -> earn the same achievement.
That's the part I have a problem with. We're skipping a very important step: knowledge of the content and its mechanics.
If an achievement is supposed to show that you completed and mastered an encounter, why should understanding the encounter itself no longer be necessary?
EDIT:
And to be clear, I'm not saying anyone should lose their achievement. Every player who has earned one deserves it in their own way, whether they earned it by following the mechanics with lower DPS years ago, or by using today's high DPS to skip those mechanics. They completed the content, and they deserve the achievement they earned.
What I'm saying is that we should keep the core of the game intact and stop moving further away from it.
If all that matters is DPS, what are we actually playing at that point?