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Voting for "Prioritise class reworks" is disabled

Firstmep
Firstmep
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On the newly added suggestion board the above mentioned suggestion cannot be voted on currently. The note added says it would re enabled in a few minutes however it has been disabled for hours now.
It is by far the most upvoted suggestion btw even despite voting being disabled now.

Can we please get a clarification on why the voting has been disabled for so long @ZOS_Kevin
Edited by Firstmep on August 9, 2026 3:26PM
  • tomofhyrule
    tomofhyrule
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    It's from the platform itself.

    As much as everyone's claiming "unfair manipulation!!11!11" for this platform, it does have some things to prevent botting in there. And one of those is that if something is upvoted suspiciously frequently, then it will be shut down.

    It's not a huge issue though, since 1) the devs already said that the votes are not an order of priority, 2) the devs have already said that they're telling the relevant teams how important the reworks are to the community at large even before the page went up, and 3) the Reworks are a huge project and it's not like they'd be able to spam them all out in one patch cycle.
    Jess even came into the PTS thread to say that we should get a writeup on the current status in a few weeks.
  • LarsS
    LarsS
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    I had no problem to vote atm.
    GM for The Daggerfall Authority EU PC
  • BretonMage
    BretonMage
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    Such a pointless thing to bot-vote. We all know it should be prioritised. ZOS knows it should be prioritised. The thing is, there's life after (and during) the class refresh. There are still QoL improvements to be made, bugs and pain points to be fixed, content to plan..
  • Marto
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    I find that vote and the community outcry to be rather silly. Because they're very obviously already prioritizing the combat refreshes.

    Last year, the combat team delivered
    - 31 item sets
    - 2 monster sets
    - 3 mythic items
    - Vengeance updates
    - The new enemies, their abilities, and their effects for 4 dungeons, 1 zone, and 1 trial, which are mostly new
    - Subclassing

    This year, the combat team will deliver
    - 1 item set
    - 5 monster sets
    - 2 mythic items
    - Vengeance updates
    - The new enemies their abilities, and their effects for Night Market, and High Seas of Tamriel, which are mostly reused
    - Refreshes for DK, 2H, and Werewolf
    - Hybridization updates

    That alone already tells me they're prioritizing the refreshes as far as is reasonable to expect. And if they're taking a long time, it's mostly because they lack the manpower and budget to do it faster. Blame Microsoft for that.

    The only things that are "distracting" the combat team would be very valuable work on finishing hybridization, and Vengeance. But unless they're working on adding a lot of new skill lines (which I doubt), the bulk of the work for Vengeance is done, and it's now a matter of figuring out balance and server stuff.
    Edited by Marto on August 10, 2026 3:28AM
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Nordstern
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    Marto wrote: »
    I find that vote and the community outcry to be rather silly. Because they're very obviously already prioritizing the combat refreshes.

    Last year, the combat team delivered
    - 31 item sets
    - 2 monster sets
    - 3 mythic items
    - Vengeance updates
    - The new enemies, their abilities, and their effects for 4 dungeons, 1 zone, and 1 trial, which are mostly new

    This year, the combat team will deliver
    - 1 item set
    - 5 monster sets
    - 2 mythic items
    - Vengeance updates
    - The new enemies their abilities, and their effects for Night Market, and High Seas of Tamriel, which are mostly reused
    - Refreshes for DK, 2H, and Werewolf
    - Hybridization updates

    That alone already tells me they're prioritizing the refreshes as far as is reasonable to expect. And if they're taking a long time, it's mostly because they lack the manpower and budget to do it faster. Blame Microsoft for that.

    The only things that are "distracting" the combat team would be very valuable work on finishing hybridization, and Vengeance. But unless they're working on adding a lot of new skill lines (which I doubt), the bulk of the work for Vengeance is done, and it's now a matter of figuring out balance and server stuff.

    Blame Microsoft for the delay of the Warden refresh? How? It should've been finished before the layoffs if they wanted to deliver it in time.
  • Marto
    Marto
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    Nordstern wrote: »
    Marto wrote: »
    I find that vote and the community outcry to be rather silly. Because they're very obviously already prioritizing the combat refreshes.

    Last year, the combat team delivered
    - 31 item sets
    - 2 monster sets
    - 3 mythic items
    - Vengeance updates
    - The new enemies, their abilities, and their effects for 4 dungeons, 1 zone, and 1 trial, which are mostly new

    This year, the combat team will deliver
    - 1 item set
    - 5 monster sets
    - 2 mythic items
    - Vengeance updates
    - The new enemies their abilities, and their effects for Night Market, and High Seas of Tamriel, which are mostly reused
    - Refreshes for DK, 2H, and Werewolf
    - Hybridization updates

    That alone already tells me they're prioritizing the refreshes as far as is reasonable to expect. And if they're taking a long time, it's mostly because they lack the manpower and budget to do it faster. Blame Microsoft for that.

    The only things that are "distracting" the combat team would be very valuable work on finishing hybridization, and Vengeance. But unless they're working on adding a lot of new skill lines (which I doubt), the bulk of the work for Vengeance is done, and it's now a matter of figuring out balance and server stuff.

    Blame Microsoft for the delay of the Warden refresh? How? It should've been finished before the layoffs if they wanted to deliver it in time.

    Not just because of the layoffs, but because for many years now, multiple teams at ZOS have been undermanned and underfunded, including the combat team.

    Knowing they would have to do so much work on the class refreshes, you would've expected that ZOS would spend a lot of 2025 hiring more people for the combat team. But they were not given the budget for it.

    If Microsoft actually cared about ESO's success, they would've doubled the combat team size, to allow for multiple refreshes to be worked on simultaneously. But they didn't.
    Edited by Marto on August 9, 2026 6:54PM
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
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