The only thing these screenshots show once again that corrosive is a problem and needs to be nerfed strong or entirely removed. Also keep in mind that all these screenshots of 20k whips hardly ever did 20k damage. Most of the time it's a 20k hit on <5k hp due to execute damage.




This thread is so funny, “Subclassed Dragonknight is stronger than ‘pure’ DK” what a great argument.
Idk what Skill Line you’d trade off for a 10% increase in efficiency at everything you do, the one providing unlimited sustain and the strongest Spammable in the game? Or the one giving 50% ranged damage prevention baked into a snare removal AoE knockback that also provides Major Expedition to a class known for moving slow?
Even before Class Mastery, the skills and now passives of Dragonknight were too overloaded to justify switching Skill Lines and now it’s just overkill.
With Class Mastery though?
Nobody is using Subclassing, even the classes who used to benefit the most from it, like Necromancer. My favorite system and I can’t justify even touching it out of the insane power creep Masteries have brought to this game.
Removing Class Mastery from reworked Classes is not only logical, but necessary in a PvP environment.
ketsparrowhawk wrote: »This thread is so funny, “Subclassed Dragonknight is stronger than ‘pure’ DK” what a great argument.
Idk what Skill Line you’d trade off for a 10% increase in efficiency at everything you do, the one providing unlimited sustain and the strongest Spammable in the game? Or the one giving 50% ranged damage prevention baked into a snare removal AoE knockback that also provides Major Expedition to a class known for moving slow?
Even before Class Mastery, the skills and now passives of Dragonknight were too overloaded to justify switching Skill Lines and now it’s just overkill.
With Class Mastery though?
Nobody is using Subclassing, even the classes who used to benefit the most from it, like Necromancer. My favorite system and I can’t justify even touching it out of the insane power creep Masteries have brought to this game.
Removing Class Mastery from reworked Classes is not only logical, but necessary in a PvP environment.
Would make a lot more sense to just make adjustments to make the classes more comparable to one another, rather than deleting a system for one particular class.
ketsparrowhawk wrote: »This thread is so funny, “Subclassed Dragonknight is stronger than ‘pure’ DK” what a great argument.
Idk what Skill Line you’d trade off for a 10% increase in efficiency at everything you do, the one providing unlimited sustain and the strongest Spammable in the game? Or the one giving 50% ranged damage prevention baked into a snare removal AoE knockback that also provides Major Expedition to a class known for moving slow?
Even before Class Mastery, the skills and now passives of Dragonknight were too overloaded to justify switching Skill Lines and now it’s just overkill.
With Class Mastery though?
Nobody is using Subclassing, even the classes who used to benefit the most from it, like Necromancer. My favorite system and I can’t justify even touching it out of the insane power creep Masteries have brought to this game.
Removing Class Mastery from reworked Classes is not only logical, but necessary in a PvP environment.
Would make a lot more sense to just make adjustments to make the classes more comparable to one another, rather than deleting a system for one particular class.
Not when the particular class in question is stomping everything so heavily there’s no contest… even without the Masteries.
When Warden comes up for Rework, it too can have its Class Masteries removed… and that is by far the easiest solution to balancing 1.0 Classes to 2.0s without causing irreparable damage to Reworked Classes as we await them all to finish.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »This thread is so funny, “Subclassed Dragonknight is stronger than ‘pure’ DK” what a great argument.
Idk what Skill Line you’d trade off for a 10% increase in efficiency at everything you do, the one providing unlimited sustain and the strongest Spammable in the game? Or the one giving 50% ranged damage prevention baked into a snare removal AoE knockback that also provides Major Expedition to a class known for moving slow?
Even before Class Mastery, the skills and now passives of Dragonknight were too overloaded to justify switching Skill Lines and now it’s just overkill.
With Class Mastery though?
Nobody is using Subclassing, even the classes who used to benefit the most from it, like Necromancer. My favorite system and I can’t justify even touching it out of the insane power creep Masteries have brought to this game.
Removing Class Mastery from reworked Classes is not only logical, but necessary in a PvP environment.
Would make a lot more sense to just make adjustments to make the classes more comparable to one another, rather than deleting a system for one particular class.
Not when the particular class in question is stomping everything so heavily there’s no contest… even without the Masteries.
When Warden comes up for Rework, it too can have its Class Masteries removed… and that is by far the easiest solution to balancing 1.0 Classes to 2.0s without causing irreparable damage to Reworked Classes as we await them all to finish.
Yeah that can all be addressed without deleting class masteries for DK. No need to deprive a class of a new system that everyone else gets to enjoy when there are a myriad of ways balance can be addressed otherwise.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »This thread is so funny, “Subclassed Dragonknight is stronger than ‘pure’ DK” what a great argument.
Idk what Skill Line you’d trade off for a 10% increase in efficiency at everything you do, the one providing unlimited sustain and the strongest Spammable in the game? Or the one giving 50% ranged damage prevention baked into a snare removal AoE knockback that also provides Major Expedition to a class known for moving slow?
Even before Class Mastery, the skills and now passives of Dragonknight were too overloaded to justify switching Skill Lines and now it’s just overkill.
With Class Mastery though?
Nobody is using Subclassing, even the classes who used to benefit the most from it, like Necromancer. My favorite system and I can’t justify even touching it out of the insane power creep Masteries have brought to this game.
Removing Class Mastery from reworked Classes is not only logical, but necessary in a PvP environment.
Would make a lot more sense to just make adjustments to make the classes more comparable to one another, rather than deleting a system for one particular class.
Not when the particular class in question is stomping everything so heavily there’s no contest… even without the Masteries.
When Warden comes up for Rework, it too can have its Class Masteries removed… and that is by far the easiest solution to balancing 1.0 Classes to 2.0s without causing irreparable damage to Reworked Classes as we await them all to finish.
Yeah that can all be addressed without deleting class masteries for DK. No need to deprive a class of a new system that everyone else gets to enjoy when there are a myriad of ways balance can be addressed otherwise.
Let me ask you this, does DK need Class Mastery in PvP to be viable? If the answer is no, then that speaks for itself.
There is no argument to be had here.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »This thread is so funny, “Subclassed Dragonknight is stronger than ‘pure’ DK” what a great argument.
Idk what Skill Line you’d trade off for a 10% increase in efficiency at everything you do, the one providing unlimited sustain and the strongest Spammable in the game? Or the one giving 50% ranged damage prevention baked into a snare removal AoE knockback that also provides Major Expedition to a class known for moving slow?
Even before Class Mastery, the skills and now passives of Dragonknight were too overloaded to justify switching Skill Lines and now it’s just overkill.
With Class Mastery though?
Nobody is using Subclassing, even the classes who used to benefit the most from it, like Necromancer. My favorite system and I can’t justify even touching it out of the insane power creep Masteries have brought to this game.
Removing Class Mastery from reworked Classes is not only logical, but necessary in a PvP environment.
Would make a lot more sense to just make adjustments to make the classes more comparable to one another, rather than deleting a system for one particular class.
Not when the particular class in question is stomping everything so heavily there’s no contest… even without the Masteries.
When Warden comes up for Rework, it too can have its Class Masteries removed… and that is by far the easiest solution to balancing 1.0 Classes to 2.0s without causing irreparable damage to Reworked Classes as we await them all to finish.
Yeah that can all be addressed without deleting class masteries for DK. No need to deprive a class of a new system that everyone else gets to enjoy when there are a myriad of ways balance can be addressed otherwise.
Let me ask you this, does DK need Class Mastery in PvP to be viable? If the answer is no, then that speaks for itself.
There is no argument to be had here.
DK could be adjusted in a great number of ways that doesn't include deleting a system that everyone else gets to have fun with. Other classes can be adjusted too to bring them up to par. I'd be pretty irritated if an entire system was deleted from my class just because it's a bit too strong (not a DK main btw), rather than just making some sensible number adjustments.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »This thread is so funny, “Subclassed Dragonknight is stronger than ‘pure’ DK” what a great argument.
Idk what Skill Line you’d trade off for a 10% increase in efficiency at everything you do, the one providing unlimited sustain and the strongest Spammable in the game? Or the one giving 50% ranged damage prevention baked into a snare removal AoE knockback that also provides Major Expedition to a class known for moving slow?
Even before Class Mastery, the skills and now passives of Dragonknight were too overloaded to justify switching Skill Lines and now it’s just overkill.
With Class Mastery though?
Nobody is using Subclassing, even the classes who used to benefit the most from it, like Necromancer. My favorite system and I can’t justify even touching it out of the insane power creep Masteries have brought to this game.
Removing Class Mastery from reworked Classes is not only logical, but necessary in a PvP environment.
Would make a lot more sense to just make adjustments to make the classes more comparable to one another, rather than deleting a system for one particular class.
Not when the particular class in question is stomping everything so heavily there’s no contest… even without the Masteries.
When Warden comes up for Rework, it too can have its Class Masteries removed… and that is by far the easiest solution to balancing 1.0 Classes to 2.0s without causing irreparable damage to Reworked Classes as we await them all to finish.
Yeah that can all be addressed without deleting class masteries for DK. No need to deprive a class of a new system that everyone else gets to enjoy when there are a myriad of ways balance can be addressed otherwise.
Let me ask you this, does DK need Class Mastery in PvP to be viable? If the answer is no, then that speaks for itself.
There is no argument to be had here.
DK could be adjusted in a great number of ways that doesn't include deleting a system that everyone else gets to have fun with. Other classes can be adjusted too to bring them up to par. I'd be pretty irritated if an entire system was deleted from my class just because it's a bit too strong (not a DK main btw), rather than just making some sensible number adjustments.
Class Mastery was designed as a lever to help classes that have not been Reworked both compete with Subclassing and Reworked Classes.
Dragonknight is not competing with Subclassing or Reworked Classes in PvP. It is in it’s own lane.
Like I said, there is no argument.
Besides, corrosive full-pen has been a thing since about as long as I can remember with DK. Only now it's a significant issue... no.
It’s only a real issue now cause the refresh delay. Nerfing DK will throw us back into the subclass meta which was way worse tbh. I’m tired of the DK meta, don’t get me wrong, but I’d rather live in this than the mutt meta we endured for a solid year.
Here’s a thought! Adjust some of the other class masteries like NB/Temp/Necro/Arc (NOW). That’s what they originally said they’d do, adjust them… it’s obvious which classes are suffering.
Four_Fingers wrote: »It is because they can't accept that dying is a part of PvP and everything should be nerfed so they can win every time.
NovelliESO wrote: »It’s only a real issue now cause the refresh delay. Nerfing DK will throw us back into the subclass meta which was way worse tbh. I’m tired of the DK meta, don’t get me wrong, but I’d rather live in this than the mutt meta we endured for a solid year.
Here’s a thought! Adjust some of the other class masteries like NB/Temp/Necro/Arc (NOW). That’s what they originally said they’d do, adjust them… it’s obvious which classes are suffering.
It's only a real issue because of the refresh delay if they also make the other refreshed classes this strong, but something tells me they won't, and even if they do the period between DK and the 2nd refresh will be over a year.
BardokRedSnow wrote: »NovelliESO wrote: »You can get hit while being buffed in a ballgroup for 40k whips when people aren't even running corrosive. You don't know the game.
If this is you, you should find a new game to play
BardokRedSnow wrote: »As for this being 8 months ago, their message, I dont see why that even matters, subclass builds in the hands of top players still outperform pureclass dk and werewolf, and is still an issue for balance to the game. That the initiative was 8 months ago is pretty irrelevant. Nerfing pureclass dk and ww to a state that cant compete with subclassing at all is not just counterintuitive to zos' goal but its also likely to one shot the game's lifespan considering thats what nearly happened BEFORE the existing layoffs.
You think you're mad now lol if we return to subclass builds being the norm of what you see itll be far worse than the meta is now. Adapt, its really not hard to now especially.
NovelliESO wrote: »BardokRedSnow wrote: »NovelliESO wrote: »You can get hit while being buffed in a ballgroup for 40k whips when people aren't even running corrosive. You don't know the game.
If this is you, you should find a new game to play
Again, I don't know if reading isn't your strong suit, but you have still not substantiated a single thing I misunderstood and you quoted an 8 month old post to "prove" your point from when before class mastery was out. If you want to act as if 40k whips can't happen while being buffed in a ballgroup, again, because you objectively just don't understand the game, I would love for you to go in a full 12 man ballgroup of your choosing, pick the absolute best group you can find in the entire game, and my 8 man group will walk over you and whip you for 40k any time you aren't lying on the ground waiting for a res.
Saying I should fine a new game to play just because of factual damage numbers you can get hit with while being ballgroup buffed is as laughable as all the other things you've said. At this point, I'm beginning to believe you are a PSYOP who's goal is to argue in such bad faith and give such bad points that you make DK players who think DK shouldn't be nerfed look so bad that they are more likely to do so.
Militan1404 wrote: »NovelliESO wrote: »BardokRedSnow wrote: »NovelliESO wrote: »You can get hit while being buffed in a ballgroup for 40k whips when people aren't even running corrosive. You don't know the game.
If this is you, you should find a new game to play
Again, I don't know if reading isn't your strong suit, but you have still not substantiated a single thing I misunderstood and you quoted an 8 month old post to "prove" your point from when before class mastery was out. If you want to act as if 40k whips can't happen while being buffed in a ballgroup, again, because you objectively just don't understand the game, I would love for you to go in a full 12 man ballgroup of your choosing, pick the absolute best group you can find in the entire game, and my 8 man group will walk over you and whip you for 40k any time you aren't lying on the ground waiting for a res.
Saying I should fine a new game to play just because of factual damage numbers you can get hit with while being ballgroup buffed is as laughable as all the other things you've said. At this point, I'm beginning to believe you are a PSYOP who's goal is to argue in such bad faith and give such bad points that you make DK players who think DK shouldn't be nerfed look so bad that they are more likely to do so.
If you get hit by a 40k wip i hate to brake it to you but its a player issue or a build issue or both. I once got hit by an 18k wip i went back and watch the replay of the clip and i noticed i got greedy and let my buffs ran out to do some extra dmg, shame on me and after that i kept my buffs on..
BardokRedSnow wrote: »NovelliESO wrote: »BardokRedSnow wrote: »NovelliESO wrote: »If you want to act as if 40k whips can't happen while being buffed in a ballgroup,BardokRedSnow wrote: »NovelliESO wrote: »[snip]
[snip]
[snip]
[snip]
[snip]
BardokRedSnow wrote: »NovelliESO wrote: »BardokRedSnow wrote: »NovelliESO wrote: »If you want to act as if 40k whips can't happen while being buffed in a ballgroup,BardokRedSnow wrote: »NovelliESO wrote: »[snip]
[snip]
[snip]
[snip]
[snip]
I was bored so I slapped monomyth, rallying cry BB, orders wrath and bloodspawn on my DK and I'm hitting 16k+ whips. Full combo is unavoidable and hits for around 40k.
DK is so brainless I went back to my Necro after 20 Min
BardokRedSnow wrote: »Everyone that plays pvp and reads this part of the thread with yall talkin about you got hit with a 40k whip and claiming someone else cant play at a high level, yea they're just gonna laugh and move on.
NovelliESO wrote: »BardokRedSnow wrote: »Everyone that plays pvp and reads this part of the thread with yall talkin about you got hit with a 40k whip and claiming someone else cant play at a high level, yea they're just gonna laugh and move on.
They are going to see me ask you 5 times what I misunderstood and you never respond and just skip over it.