For the queues to work combined, the total number of players needs to be the same. So 4v4v4 and 6v6 or 6v6v6 and 9v9. However, 6v6 on the large maps is too empty and boring so devs decided to go with 18 total players for matchmaking pool.
NovelliESO wrote: »For the queues to work combined, the total number of players needs to be the same. So 4v4v4 and 6v6 or 6v6v6 and 9v9. However, 6v6 on the large maps is too empty and boring so devs decided to go with 18 total players for matchmaking pool.
That's not true at all. You can combine the que and make it so that it is a 6v6v6 or an 8v8. The mode is determined at the time of the que popping based on the players in the que and the combinations available. A 9v9 system will almost certainly have more problems than doing an 8v8 even if the two totals are not even.
NovelliESO wrote: »For the queues to work combined, the total number of players needs to be the same. So 4v4v4 and 6v6 or 6v6v6 and 9v9. However, 6v6 on the large maps is too empty and boring so devs decided to go with 18 total players for matchmaking pool.
That's not true at all. You can combine the que and make it so that it is a 6v6v6 or an 8v8. The mode is determined at the time of the que popping based on the players in the que and the combinations available. A 9v9 system will almost certainly have more problems than doing an 8v8 even if the two totals are not even.
It is true. It's a technical limitation. A certain content creator had asked the dev team and received this response. The pool of queued players has to match, if we want 3 teams and 2 teams to be in the same bracket, so that's why we have 6v6v6 and 9v9. They also tested 6v6 and determined there wasn't enough fighting and it was too spread out on the maps designed for 8v8. I'm just relaying the inside scoop, albeit 2nd hand word.
NovelliESO wrote: »NovelliESO wrote: »For the queues to work combined, the total number of players needs to be the same. So 4v4v4 and 6v6 or 6v6v6 and 9v9. However, 6v6 on the large maps is too empty and boring so devs decided to go with 18 total players for matchmaking pool.
That's not true at all. You can combine the que and make it so that it is a 6v6v6 or an 8v8. The mode is determined at the time of the que popping based on the players in the que and the combinations available. A 9v9 system will almost certainly have more problems than doing an 8v8 even if the two totals are not even.
It is true. It's a technical limitation. A certain content creator had asked the dev team and received this response. The pool of queued players has to match, if we want 3 teams and 2 teams to be in the same bracket, so that's why we have 6v6v6 and 9v9. They also tested 6v6 and determined there wasn't enough fighting and it was too spread out on the maps designed for 8v8. I'm just relaying the inside scoop, albeit 2nd hand word.
I don't doubt that they have said it, but it's just wrong. I don't know why they think it's a limitation when people queing before to older BGs could literally be placed in sub 50 BGs while they are CP 2,000. It's extremely doable to make a que with 2 different team totals, the only limiting factor is the size of the group able to que into the BG, there is nothing preventing them from making it a 6v6v6 and an 8v8 except lack of understanding.
NovelliESO wrote: »NovelliESO wrote: »For the queues to work combined, the total number of players needs to be the same. So 4v4v4 and 6v6 or 6v6v6 and 9v9. However, 6v6 on the large maps is too empty and boring so devs decided to go with 18 total players for matchmaking pool.
That's not true at all. You can combine the que and make it so that it is a 6v6v6 or an 8v8. The mode is determined at the time of the que popping based on the players in the que and the combinations available. A 9v9 system will almost certainly have more problems than doing an 8v8 even if the two totals are not even.
It is true. It's a technical limitation. A certain content creator had asked the dev team and received this response. The pool of queued players has to match, if we want 3 teams and 2 teams to be in the same bracket, so that's why we have 6v6v6 and 9v9. They also tested 6v6 and determined there wasn't enough fighting and it was too spread out on the maps designed for 8v8. I'm just relaying the inside scoop, albeit 2nd hand word.
I don't doubt that they have said it, but it's just wrong. I don't know why they think it's a limitation when people queing before to older BGs could literally be placed in sub 50 BGs while they are CP 2,000. It's extremely doable to make a que with 2 different team totals, the only limiting factor is the size of the group able to que into the BG, there is nothing preventing them from making it a 6v6v6 and an 8v8 except lack of understanding.
Thinking something is absurd and should be different doesn’t make is wrong. It’s makes it disagreeable. They only way for you to be able to say it’s wrong, is if you owned to code and knew something could be different, which you do not
Ok, well, everything is possible if you have time and expertise. But not everyone wants to spend time and money figuring out the algorithm to accommodate a 12 player and 18 player matchmaking pool.
https://joostdevblog.blogspot.com/2014/11/why-good-matchmaking-requires-enormous.html
I'm pretty sure we have less than 1000 players queuing for BG at any given hour.