Light attack weaving has turned off more players than anything. If the devs overhauled combat to be more organic and less monotonous, with options to use left click to extend combos or trigger special attacks, I'm sure many players will try the game again, but I highly doubt that's gonna happen.
I think there’s a lot of truth to this. A lot of MMO vets claim that ESO’s combat is the worst they’ve ever seen and that’s why they don’t play.
On the flip side there’s people like me who love ESO’s combat and it’s the reason I’ve stuck with the game through all of the many complaints I have.
In my opinion, I think it’s a better strategy to just embrace such a fundamental aspect of the game even if it’s different from competitors. Let the game be different and find its audience. ESO has spent so much time trying to change itself to attract those who don’t like the combat that they’ve upset a lot of long time players with their decisions.
If ESO tried to become like tab target MMOs, I would quit immediately and so would players like me. I love light attack weaving, no cooldowns, and the overall speed of ESO’s combat. I wonder if the hatred for that stuff comes from tab target MMO nostalgia or using keyboard and mouse as the input method.
I wasn’t even born when games like EverQuest came out, so I have no nostalgia for old school tab target MMOs. I also play with controller, and I can definitely see how playing without it would dramatically worsen my experience.
I don’t really subscribe to the idea that ESO’s combat is somehow objectively bad/inorganic and that it needs to change. I just think it’s very different than what a lot of old school players are used to. It could be an asset if they just embraced it imo.
This has nothing to do with tab target, nostalgia, or pace/speed. I play a ton of action combat games. Even FPS players can attest that ESO combat is just terrible and induces RSI in a way that most other games don't. If a combat system has a higher risk of inducing RSI, that doesn't make it good or quirky, it is objectively terrible for the majority of the community.
Light attack weaving has turned off more players than anything. If the devs overhauled combat to be more organic and less monotonous, with options to use left click to extend combos or trigger special attacks, I'm sure many players will try the game again, but I highly doubt that's gonna happen.
For example, instead of dragon knight whip doing 25k dmg because you accumulated 3 stacks, the power could be split into a 2 part attack. First pressing the skill button deals a little damage because it's instant. In general, instant skills with 0 telegraph or windup should only do poke damage, and empowered DK whips currently ignore this balance and feel unfair as a result. Pressing left click adds a 2nd hit to whip that has a 0.4 cast time and deals high damage, but bashing/blocking/barswapping cancels this hit. This way, DKs have to put skin into the game and expose themselves to deal massive damage. This would also change the inputs from LC > skill > LC > skill, to LC > Skill > LC, reducing the total needed inputs.
Right now you can blockcast whip and just spam it, or save your 3 stacks and kill whoever with an ultimate > whip combo. As a result, nobody takes ESO combat seriously because it's spammy, and it stalemates because there's no way to punish bad plays by trading blows. You can only win through attrition of resources, and hope the opponent forgets an armor buff and your attacks crit higher when you go to punish their aggressiveness. Or wear burst damage sets like Balorgh and acuity and use ultimates like corrosive/2h and 1 shot your opponent so they can't react. Of course corrosive armor is an issue too, but I'm just trying to explain basic combat stuff.
Light attack weaving has turned off more players than anything. If the devs overhauled combat to be more organic and less monotonous, with options to use left click to extend combos or trigger special attacks, I'm sure many players will try the game again, but I highly doubt that's gonna happen.
For example, instead of dragon knight whip doing 25k dmg because you accumulated 3 stacks, the power could be split into a 2 part attack. First pressing the skill button deals a little damage because it's instant. In general, instant skills with 0 telegraph or windup should only do poke damage, and empowered DK whips currently ignore this balance and feel unfair as a result. Pressing left click adds a 2nd hit to whip that has a 0.4 cast time and deals high damage, but bashing/blocking/barswapping cancels this hit. This way, DKs have to put skin into the game and expose themselves to deal massive damage. This would also change the inputs from LC > skill > LC > skill, to LC > Skill > LC, reducing the total needed inputs.
Right now you can blockcast whip and just spam it, or save your 3 stacks and kill whoever with an ultimate > whip combo. As a result, nobody takes ESO combat seriously because it's spammy, and it stalemates because there's no way to punish bad plays by trading blows. You can only win through attrition of resources, and hope the opponent forgets an armor buff and your attacks crit higher when you go to punish their aggressiveness. Or wear burst damage sets like Balorgh and acuity and use ultimates like corrosive/2h and 1 shot your opponent so they can't react. Of course corrosive armor is an issue too, but I'm just trying to explain basic combat stuff.
You say you think light attack weaving is bad for the game but in your example problem regarding molten whip you seem to want to return more power to light attacks (or left clicks as you put it). Left click/light attack damage was reduced to lower the importance to weaving, so your proposed change would only return it to greater prominence. In your proposal, you would have a 50% damage loss for not following up Molten Whip with a light attack, whereas now you could hold block and spam Whip for less than 50% loss of damage potential. Wanting Molten Whip to have a cast time is also a balance change that is completely possible in the current combat system, Arcanist's Tentacle Flail for example.
I'm not agreeing or disagreeing with the changes you want, just seemed like odd contradictory opinions.
How is it contradictory? Current eso combat is LA > Skill for the entirety of the battle. You only break this pattern for defensive options like blockcast, roll dodge, bash, or to conserve/heavy attack for resources, and for cast time/channel skills. Even then, the most optimal is something like LA > Skill > Roll dodge to cancel the animation, all within 1 second, but then you're back on the light attack weave even on the ice staff backbar when refreshing buffs.
This "left click combo attack" would replace a typical LA>skill in the 1 second, and only if you cast molten whip first. It doesn't buff light attacks or something, conceptually it casts a new skill, for example, "After casting whip, pressing left attack within 1 second performs an explosive whip that deals XXX damage with a 0.4 cast time." Also, if you add punishable left click combos, you do greater dmg at the expense of not being able to block. So people might not left click if they realize that it'll cause them to take more damage because of the cast time, and instead do a defensive manuever. Thus increasing the variety of options instead of left click > skill > tap block dominance. It also adds a mind-game element since you don't have to follow up with the left click if you dont want to, thus confusing the opponent.
Essentially, most high damage skills needs to be like templar jabs or dizzying swing so the animation plays out and blocking cancels the damage. A few instant cast skills that do high damage need conditions, like sorc curse being delayed or merciless needing light attack stacking. Otherwise you have the situation where DKs spam whip with impunity and no counterplay: low cost instant skill that does high damage with little-no telegraph or delay.
Of course, the entire game would have to be overhauled because in my whip example, the muscle memory of LA weaving would cause people to cast explosive whips when they don't mean to.
Umbracat449 wrote: »Watching stiff npc stare straight ahead with perhaps 4 standard head movements as they deliver dialogue is so boring I can't stand it.
After playing any modern game, the dialogue scenes are just the worst to sit through.
Our toons just don't walk through the world like they're in it. They can't climb the smallest thing.
It's not the graphics, it's everything else.
SwordOfSagas wrote: »I'm no expert and don't know the first thing about making games I just like playing them but, is it even possible for the game to be just converted to a new engine? I mean with the day and age we're living in it sounds like something that can be done.
tomofhyrule wrote: »Respectfully, there are so many bigger problems than just “I want capes!”
The team was just decimated, so they have little bandwidth for anything. And the Class Reworks being unfinished are making the balance issues so much more evident. And now, those just got delayed until some unspecified time next year. .
SwordOfSagas wrote: »I'm no expert and don't know the first thing about making games I just like playing them but, is it even possible for the game to be just converted to a new engine? I mean with the day and age we're living in it sounds like something that can be done.