Imagine a morning when all studio employees receive a mysterious e-mail, from a person known only as "The Grand Completionist"...
Here is what it might say...
"For the love of Tamriel, please stop putting things on lists that are not actually achievable ... yet. No achievements, no motifs, no lorebooks, no fragments, no things you haven't even thought up yet. On the day an update goes live with new things, you can put them in THEN. And only then. This is one of the most frustrating pain points that long-time players have - yes, those of us that have been in the game for 10 years, who have friends here we don't want to leave, who love the game and our people enough to stay even when patches are broken and mechanics don't work. We know you're trying as hard as you can to fix them. What we don't understand is why you add things on in-game lists we can't get.
We've been here with you, through thick and thin. We want you to succeed now. We care about the game and its players and we are less interested in flashy things (well maybe) than things that WORK and things we can ACHIEVE. There is nothing we enjoy more than doing all the things, and part of that is actually FINISHING something. The good feeling and yes, the bragging rights, that come from doing all the things is one of the things we love most. It is so frustrating to see achievements or other things in the game that we can't actually get, and even just to spend time figuring out which ones you CAN get is annoying and time-consuming. We'd rather be out playing. Instead we're making lists of stuff we can't get and answering questions in guild-chat about stuff our players can't find.
What's more, this seems to be part of a long-time ZOS strategy, since it happens not once in a while, but every time. If you think this is keeping us in the game, you're wrong. This is not what makes us look forward with anticipation to getting new content. We get that from the streams and content developer previews and PTS. It just frustrates us and adds a pain point we can't ever foresee getting rid of. Please stop. ~tiny daggers dripping blood~"
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Seriously. Our guild, Society of Completionists, are a bunch of end-gamers and others who live to do all the things. We are some of the most experienced players in the game and love to help others. We are the ones that have played every questline in Skyrim AND Tamriel, have every dungeon and trial tick on Pithka's, do a whole zone the day it drops, and all pile on the first day to see how much we can get done. We make spreadsheets, yes. Imagine our annoyance when our spreadsheet of achievements that drop with a new patch has a whole list of ones we can't get. And then there are lorebooks and motifs, that actually take work to figure out if they're in the game or not. The things that are intended to drop and don't are bad enough, but understandable.
In our entire guild, there is ONE person who has actually managed to get all the achievements ONCE before the new ones were added that aren't in the game yet. Please. Such an easy thing to make the game more fun. A sense of completion drives a lot of players and it is not fed by knowing you can never get it because the studio is trying hard to make sure you don't. This just reeks of a management strategy to keep us buying all the things. But It doesn't keep us in the game, it just adds frustration and makes us want to leave every time it happens.
Thanks for listening. We hope this adds one idea to make players happy that wouldn't require a lot of work.
Edited by Aashiana on August 3, 2026 4:25PM