UntouchableHunter wrote: »AdonisJorge wrote: »UntouchableHunter wrote: »UntouchableHunter wrote: »You can put a thousands of drawbacks and this won't change the reality, WW are OP all the time.
DK is really strong, but they are OP when they pop Corrosive or maybe Onslaught.
8 or 10 seconds ultimate that you can put a addon and just block or roll dodge for couple seconds and you can still fight until the next burst window, VS a infinity uptime OP WW ultimate.
Everybody has access to 100k pen with Onslaught do you know that right?
If you can see any difference I can't help you...
Right, so you just have your opinion, even when it isn’t routed fully in fact. It’s based on your feeling. Fine, whatever.
By the way, onslaught ‘steals’ the opponent’s resistance and gives it to you as pen. This is different depending on the situation (not a werewolf though). But wouldn’t expect you to… actually know how the game works… *understand this, I won’t keep you.
Do you really believe a OP ultimate should be up 100% of the time?
Do you really believe a DK should fight in a BG with a corrosive up 100% of the time?
Yes, WW should on the right conditions have 100% uptime because it is very different than a Goliath (that still a cool necromancer having access of all its skills, passives and skill lines) and a vampire (that have skills while not transformed, and its transformation gives 10k H/M/S and other massive bonuses)
Fyi, Berseker have a very hard time to keep 100% uptime, so not all WW can maintain it easily
So why is there no people running Vampire an Necro and running WW instead?
AdonisJorge wrote: »UntouchableHunter wrote: »AdonisJorge wrote: »UntouchableHunter wrote: »UntouchableHunter wrote: »You can put a thousands of drawbacks and this won't change the reality, WW are OP all the time.
DK is really strong, but they are OP when they pop Corrosive or maybe Onslaught.
8 or 10 seconds ultimate that you can put a addon and just block or roll dodge for couple seconds and you can still fight until the next burst window, VS a infinity uptime OP WW ultimate.
Everybody has access to 100k pen with Onslaught do you know that right?
If you can see any difference I can't help you...
Right, so you just have your opinion, even when it isn’t routed fully in fact. It’s based on your feeling. Fine, whatever.
By the way, onslaught ‘steals’ the opponent’s resistance and gives it to you as pen. This is different depending on the situation (not a werewolf though). But wouldn’t expect you to… actually know how the game works… *understand this, I won’t keep you.
Do you really believe a OP ultimate should be up 100% of the time?
Do you really believe a DK should fight in a BG with a corrosive up 100% of the time?
Yes, WW should on the right conditions have 100% uptime because it is very different than a Goliath (that still a cool necromancer having access of all its skills, passives and skill lines) and a vampire (that have skills while not transformed, and its transformation gives 10k H/M/S and other massive bonuses)
Fyi, Berseker have a very hard time to keep 100% uptime, so not all WW can maintain it easily
So why is there no people running Vampire an Necro and running WW instead?
There are still people using Necros (Nyce Gaming is one of the best on PVP 1vX)more than vampire. Vamps became impopular because DK fire damage and revamp, still there are good sorcs build using stage 1 vampires with blood for blood for free casting a strong spam skill. Vamps and Necros are not defined by their transformation, WW are. Still Necros needs a buff like all other classes (besides sorc) that was not reworked.
UntouchableHunter wrote: »You can put a thousands of drawbacks and this won't change the reality, WW are OP all the time.
DK is really strong, but they are OP when they pop Corrosive or maybe Onslaught.
8 or 10 seconds ultimate that you can put a addon and just block or roll dodge for couple seconds and you can still fight until the next burst window, VS a infinity uptime OP WW ultimate.
Everybody has access to 100k pen with Onslaught do you know that right?
If you can see any difference I can't help you...
katanagirl1 wrote: »UntouchableHunter wrote: »You can put a thousands of drawbacks and this won't change the reality, WW are OP all the time.
DK is really strong, but they are OP when they pop Corrosive or maybe Onslaught.
8 or 10 seconds ultimate that you can put a addon and just block or roll dodge for couple seconds and you can still fight until the next burst window, VS a infinity uptime OP WW ultimate.
Everybody has access to 100k pen with Onslaught do you know that right?
If you can see any difference I can't help you...
I don’t think you can say that a class (or WW) is not OP until you have fought against one using another class. Is that true here for those of you who claim it isn’t? I don’t know how you can be a judge of that otherwise.
@ZOS_Kevin when people post a balance take like above (just going to say ‘short form’), I’m genuinely curious if feedback shared to combat teams, etc. takes into account quality of feedback and intent.
It’s theoretically possible for a small subset of playerbase to stronghold balance (especially without significant supporting information) for something they do/don’t like and, as always, I like to raise concern for this when possible.
UntouchableHunter wrote: »katanagirl1 wrote: »UntouchableHunter wrote: »You can put a thousands of drawbacks and this won't change the reality, WW are OP all the time.
DK is really strong, but they are OP when they pop Corrosive or maybe Onslaught.
8 or 10 seconds ultimate that you can put a addon and just block or roll dodge for couple seconds and you can still fight until the next burst window, VS a infinity uptime OP WW ultimate.
Everybody has access to 100k pen with Onslaught do you know that right?
If you can see any difference I can't help you...
I don’t think you can say that a class (or WW) is not OP until you have fought against one using another class. Is that true here for those of you who claim it isn’t? I don’t know how you can be a judge of that otherwise.
I think I didn't understand you. I really think WW are OP and I have no problem with that, my problem IS WW being OP all the in a fight
rockDokRock wrote: »BG is broken, I won't touch it.
Zero sense of match making. I was new to PvP and taking a look and having my team get 0 points and smashed every session pretty much killed any interest I had.
Not sure of the fun of smashing noobs but there you go. Not their fault; they didn't get ask to get matched with us but a weird way to try to get people into PvP. That's a whole lot of Nope...
@ZOS_Kevin when people post a balance take like above (just going to say ‘short form’), I’m genuinely curious if feedback shared to combat teams, etc. takes into account quality of feedback and intent.
It’s theoretically possible for a small subset of playerbase to stronghold balance (especially without significant supporting information) for something they do/don’t like and, as always, I like to raise concern for this when possible.
What if I invited both of my guilds onto this forum to signal boost every balance post I make?
What if I decided to start streaming, and then told my followers to go ahead and boost my threads or bounce them around front page?
Would those threads have more weight than a mathematically represented piece of feedback simply because it appears more people agree with it at face value, even manipulated?
What if I told you that people already do this, and have directly altered ESO for the worse… what if those same people have already been seen bragging about it with character names like “werewolf nerfed lmao”. Food for thought.
UntouchableHunter wrote: »I think I didn't understand you. I really think WW are OP and I have no problem with that, my problem IS WW being OP all the in a fight
UntouchableHunter wrote: »I think I didn't understand you. I really think WW are OP and I have no problem with that, my problem IS WW being OP all the in a fight
OP compared to what?
Elvenheart wrote: »Just my own point of view, I think werewolves should be somewhat overpowered. Again, referencing the Underworld movies, one transformed werewolf was a huge cause of concern for multiple vampires. As much as I liked Selene (I based my first ESO character on her), she was pretty weak when it came to facing a werewolf, always running and shooting (dual-wielding) and throwing little bombs (caltrops). I still play her this way to this day! 😊
UntouchableHunter wrote: »Elvenheart wrote: »Just my own point of view, I think werewolves should be somewhat overpowered. Again, referencing the Underworld movies, one transformed werewolf was a huge cause of concern for multiple vampires. As much as I liked Selene (I based my first ESO character on her), she was pretty weak when it came to facing a werewolf, always running and shooting (dual-wielding) and throwing little bombs (caltrops). I still play her this way to this day! 😊
I totally Agree, WW should be OP, Scary but they could transform maybe only at Night, or have a limited timer transformation per day, 30 minutes, or the ultimate last for 2 minutes and you can't get ultimate. And the cost increase to 500 hunded. Anything, but I don't think that they could be up all the time.
With a timer I don't care if they get stronger.