

NotaDaedraWorshipper wrote: »Almost every time I see someone post some reshade picture it's too much and doesn't look better than vanilla imo, just different. A lot of times in a negative way.
tomofhyrule wrote: »Respectfully, there are so many bigger problems than just “I want capes!”
You don’t think the game looks pretty? Put on your Reshade and drop your gamma to the lowest setting. Done.
JiubLeRepenti wrote: »tomofhyrule wrote: »Respectfully, there are so many bigger problems than just “I want capes!”
You don’t think the game looks pretty? Put on your Reshade and drop your gamma to the lowest setting. Done.
This can't be anything else than troll, honestly.
The game has crappy textures in most of places, very poor light effects, rusty animations, poor environment elements, no dynamic physic, etc.
JiubLeRepenti wrote: »I was originally planning to make a thread asking forum members what they think ZOS's development priorities should be going forward, especially after the recent wave of layoffs that hit the team. The class refresh? A new zone? QoL requests? An event refresh? But the more I think about it, the more I feel that none of those things should be ZOS's priority right now.
I've recently spoken with several people who:As the conversations went on, I noticed they all kept bringing up the same issue: the game feels old, and the gameplay feels outdated.
- had already stopped playing ESO,
- were thinking about getting into the game but were still on the fence,
- or had no interest in coming back.
ESO was released in 2014. Unless I'm mistaken, its engine was originally based on HeroEngine, which dates back to... 2005. I know it has been heavily modified over the years, but it's still obvious: the game and its gameplay feel rigid. For years, players have been asking for improvements, only to be met with the same answer: "it's not technically feasable." Here we are in 2026, playing a fantasy MMO, and we still don't have cloaks, flying mounts, or even the ability to stand on a moving platform.
I have a lot of respect for the development team, and I have no doubt they're doing everything they can. But it's clear that ESO no longer meets the standards of 2026. And I believe that's one of the biggest reasons why the game struggles to attract new players. And trust me or not, but it's also the reason why some people leave the game (according to what I've heard/read on some Discord/Subs). I know graphics and gameplay aren't everything, but in my opinion they're the most important parts of any game. Especially the gameplay. Even for an MMO that puts as much emphasis on storytelling and exploration as ESO does.
I also agree with the point made in this thread:
https://forums.elderscrollsonline.com/en/discussion/697114/stop-it-just-stop-digging#latest
The development team seems to have lost its direction. It feels like they're running around like a headless chicken without really knowing where they're going. Again, I know they're doing their best and genuinely trying new things. I'm not blaming them, and this isn't meant as developer bashing. But I think that, even if it takes a significant amount of time and money, ZOS should focus on these 3 priorities above everything else:The class refresh is a good first step, but it's still far too limited imo.
- A complete overhaul of the gameplay, core mechanics, and animations (not just the class refresh).
- A graphical upgrade to bring the game closer to 2026 standards.
- Crossplay (which I believe is already being worked on).
As for the graphics, players have been using ways to improve the game's visuals for over ten years now: NVIDIA filters, ReShade, and so on. Why not start by implementing some similar visual improvements that don't require a massive development effort but could already make the game look and feel noticeably better?
Vanilla graphics (these are my settings):ReShade + NVIDIA filters:
I'll finish with one concern: a few weeks ago, Guild Wars 3 was announced. When it eventually launches, and potential new players have to choose between a 12-year-old MMO with visuals that look like they came from a 2010 game and a brand-new MMO offering 2026 graphics and gameplay, I'm afraid the choice won't even be a difficult one. I think we all know which direction they'll go.
What do you think? Do you agree? Disagree? Why?
Thanks,
Jiub



JiubLeRepenti wrote: »tomofhyrule wrote: »Respectfully, there are so many bigger problems than just “I want capes!”
You don’t think the game looks pretty? Put on your Reshade and drop your gamma to the lowest setting. Done.
This can't be anything else than troll, honestly.
The game has crappy textures in most of places, very poor light effects, rusty animations, poor environment elements, no dynamic physic, etc.
This has nothing to do with trolling. There are more important things that the developers need to address right now.
Class reworks are a top priority. Class balancing needs to be improved urgently. These issues are causing the most frustration among players right now. We don’t want to lose any more players, do we?
If you want to implement all the things you have in mind—which are, of course, good and interesting—you’d have to rebuild ESO from the ground up. They might as well just make a completely new Elder Scrolls Online 2. That’s not going to happen. At least not in the next few years, and not as long as the focus remains on Elder Scrolls 6. ZOS is now working with Bethesda.
It’s possible that a new Elder Scrolls Online will be released a year or two after ES6 comes out.
I fear they’ll do whatever requires the fewest resources for ESO. That’s just how it is, unfortunately.
JiubLeRepenti wrote: »
I'll finish with one concern: a few weeks ago, Guild Wars 3 was announced. When it eventually launches, and potential new players have to choose between a 12-year-old MMO with visuals that look like they came from a 2010 game and a brand-new MMO offering 2026 graphics and gameplay, I'm afraid the choice won't even be a difficult one. I think we all know which direction they'll go.
What do you think? Do you agree? Disagree? Why?
Thanks,
Jiub
Here we are in 2026, playing a fantasy MMO, and we still don't have cloaks, flying mounts, or even the ability to stand on a moving platform.
I play primarily on PS5 Pro, with a second account on PC. That colors both halves of this for me.
More to the OP's point, though: the current segregation is genuinely confusing to newcomers. Someone's friend says "come play ESO," and the first question isn't "what do you enjoy doing" — it's "which console do you own, and which megaserver." Get it wrong and you've bought the game twice or you're playing alone. Modern games have trained people to expect that buying a game means playing it with whoever they want, wherever they want. ESO asking them to navigate a platform-and-region matrix before they've even made a character is a real barrier, and it costs the game people who never post on forums to complain about it. It's also a population problem for solo players — more bodies at world bosses and dolmens, faster queues, a world that feels lived-in.
Cross-progression is the piece I'd personally want most, and I know it's the harder of the two.
Light attack weaving has turned off more players than anything. If the devs overhauled combat to be more organic and less monotonous, with options to use left click to extend combos or trigger special attacks, I'm sure many players will try the game again, but I highly doubt that's gonna happen.
Light attack weaving has turned off more players than anything. If the devs overhauled combat to be more organic and less monotonous, with options to use left click to extend combos or trigger special attacks, I'm sure many players will try the game again, but I highly doubt that's gonna happen.
I think there’s a lot of truth to this. A lot of MMO vets claim that ESO’s combat is the worst they’ve ever seen and that’s why they don’t play.
On the flip side there’s people like me who love ESO’s combat and it’s the reason I’ve stuck with the game through all of the many complaints I have.
In my opinion, I think it’s a better strategy to just embrace such a fundamental aspect of the game even if it’s different from competitors. Let the game be different and find its audience. ESO has spent so much time trying to change itself to attract those who don’t like the combat that they’ve upset a lot of long time players with their decisions.
If ESO tried to become like tab target MMOs, I would quit immediately and so would players like me. I love light attack weaving, no cooldowns, and the overall speed of ESO’s combat. I wonder if the hatred for that stuff comes from tab target MMO nostalgia or using keyboard and mouse as the input method.
I wasn’t even born when games like EverQuest came out, so I have no nostalgia for old school tab target MMOs. I also play with controller, and I can definitely see how playing without it would dramatically worsen my experience.
I don’t really subscribe to the idea that ESO’s combat is somehow objectively bad/inorganic and that it needs to change. I just think it’s very different than what a lot of old school players are used to. It could be an asset if they just embraced it imo.