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Ideas for the class balances until the delayed class refresh (and an invitation to non rework mains)

AdonisJorge
AdonisJorge
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The class refresh was delayed and i think that seeing only DKs, WW and sometimes Sorcs everywere is not a great thing for diversity specially on PVP. My idea is to use the class masteries to balance all the other classes, i appreciate if people that are main Templar, Nightblade, Arcanist, Necromancer, Warden and so on comment here based on their experiences, i am main Sorcerer btw. (i man not fond of the idea of nerfing DK and WW, i think it is best to buff the others)

1 - Nightblade

I think that a lot that could be said was already discussed here https://forums.elderscrollsonline.com/en/discussion/696825/returning-nightblade-players-pain-points-and-easy-fixes#latest

Still maybe could be a good idea remove the battle spirit nerfs for the masteries and bugfix them


2 - Warden

Buff Wild adaptation and Green Keepers Hide to 20% and reduce the cap to reach the max bonus to 4 status effect (5% per stat effect)


3 - Sorcerer

No changes needed, it is already powerful and some changes that i would like to see is refresh matter (pets, spammable, animations...)


4 - Templar

AFAIK is already a good healer but have to choose between damage or sustain. TBH i have very few ideas on how balance this class

Bastion of Light - Keep the ultimate generation without needing to have full health

Devout Guardian - Keep the H/M/S regeneration without needing to have the shield active

Judgment's Brand - Remove the "halved against players" condition


5 - Necromancer

Cycle Unending - Remove the reduced damage against players and maybe add a unique -10% healing received debuff to enemies

Veil's Forfeit - Remove the health condition so it can be used everytime the target (even it is the necro itself) is healed


6 - Arcanist

Bugfix the non/bad working masteries

Abyssal Emergence - Buff to 1000 weapon and spell damage

Fate Realigned - Buff to every 10 seconds and 600 weapon and spell damage

Unbound Potential - Remove the "halved against players" condition

Erudite's Rigor - Make the effect occur every 1 second

Ink-Scribe's Verve - 40000 heal or overheal condition



One more thing need to be addressed the conditions for the masteries to proc because on WW form many will not proc, the top classes (DK and Sorc) have 2 or 3 masteries that works on WW form and i think it is fair for other classes to have the same possibility
  • ceruulean
    ceruulean
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    Judgment's Brand - Remove the "halved against players" condition or the templar skill condition. Let templars build dots or use other spammables besides jabs.
    Edited by ceruulean on July 31, 2026 2:14AM
  • AdonisJorge
    AdonisJorge
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    ceruulean wrote: »
    Judgment's Brand - Remove the "halved against players" condition or the templar skill condition. Let templars build dots or use other spammables besides jabs.

    good idea indeed, it helps WW templars to have their masteries useable on this form, i was thinking about some mastery from templar addying a flat damage to skills, maybe 200 like a Draughkin set
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