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Please remove Telvar scalping.

  • Varana
    Varana
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    sshogrin wrote: »
    PVEers being farmed by PVPers was always the intent of the zone.

    If that seems kinda ethically questionable to you, it's because it is. It always was. It's not like they didn't know that when they made it.

    This is absolutely NOT true.
    Originally you had to get to IC by going into Cyrodiil, then crossing Cyrodiil to get to an IC entrance. You couldn't queue for IC, only Cyrodiil.
    Please don't make things up like this.

    That doesn't contradict what they said at all.
    "Going into Cyrodiil" doesn't mean you have to engage in PvP. When I did the quests in IC back in the day, just riding to the sewer entrance from the nearest castle without encountering an enemy player at all was the norm.

    And IC had always been advertised as "PvPvE". Which essentially could always be boiled down to "PVEers being farmed by PVPers"; that's the whole point of a zone like this. How you get there, doesn't matter.
  • Roztlin45
    Roztlin45
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    While I don't agree with any removal of Telvar forfeiture upon death, may I suggest a small compromise? In the sewers at the base door of your faction be made off limits to enemy players. That little loop with a few NPC and the occasional wondering boss. That was people can farm a few Telvar without worry and eliminates enemy camping outside the other faction's base door during events. The rest of IC should be as is full on PVP including forfeiture of telvar upon defeat. IMHO
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