Maintenance for the week of August 10:
• NA megaservers for patch maintenance – August 10, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – August 10, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
Am I the only person thinks Warewolves and DK's must be tweaked(nerfed)? In all PvP related events and especially in battlegrounds Warewolves and DK's are carrying their team. Which team has more of them, wins the match.
Everyone is saying that. The issue is that the other Classes have not yet gotten the refreshes, which will bring them up to the level of DK and WW.
Warden should be next, but we haven’t heard a thing about it even though it’s supposed to be on PTS next week. People are starting to get concerned that it’s not coming on time.
Doing the Refreshes Class-by-Class and releasing them one-by-one means that the meta will shift every patch for the next two years. It’ll hopefully be nicely balanced afterwards… but that assumes they keep releasing on schedule and people aren’t driven off by waiting for their Class.
This is why the Refreshes should be the #1 priority for ESO, even above making new zones or stories. If the Refreshes take too long or get delayed too much, people will leave.
Am I the only person thinks Warewolves and DK's must be tweaked(nerfed)? In all PvP related events and especially in battlegrounds Warewolves and DK's are carrying their team. Which team has more of them, wins the match.
You're not alone.
Part of it is the fact that it was a very poor decision to do the class rework roll out over a 2 year+ period. That was BEFORE all the layoffs so who knows how long it will take them to get around to reworking the other classes.
But IMO, the DK is the biggest offender because the corrosive + power lash/flame lash setup is way too powerful and way too cheesy to leave untouched. DK's have incredible durability, good sustain, and they get ramped up damage the longer the fight goes on. Typically, a PVP player will build for survivability on the back bark, and build for offense on the front bar, and when the player goes offensive, that is when you can kill them because they're setup on front bar is built less for survivability. But when a DK pops corrosive and goes offensive, they're nearly untouchable, as their ult gives them so much damage reduction that passive HOTs they apply to themselves are more than sufficient to outheal the incoming damage - during the only window of opportunity you have to push them. Then when corrosive is done, they go back bar where they are tougher to kill, and they stay backbar until their next corrosive. This is why 3-4 DK's can take a larger number of players to kill and it is absolutely ridiculous.
That the developers don't understand this or don't understand why it is problematic just goes to show how little they play their own game.
Corrosive should have the damage reduction removed, and the damage reduction should go to Magma shell, which is the defensive morph of this ability. Or give a huge tell that advertises everyone to get away from the DK when corrosive is active, or give it a speed penalty while active. Something that gives it some counterplay, because they're currently isn't any other than running an addon that tells you when a nearby DK has corrosive active. Shouldn't have to rely on an addon to have a decent way to "counter" an ability - which it's not even a counter - it just gives you the chance to potentially avoid it.
You still won't be able to kill them when they're on their back bars unless your also riding the meta hardcore.