You shouldn't forget that about 95% of the zones in ESO are purely PvE areas. That’s plenty of room to enjoy the game without the risk of virtual death. So, let’s be fair and leave a tiny niche for people who want at least a little bit of a thrill 😉IC and its mechanics feel like a zone that was designed on the assumption that the entire player base would love PvP.
IC and its mechanics feel like a zone that was designed on the assumption that the entire player base would love PvP.
Wishingstaff wrote: »Earn your Telvar and leave as you see fit.
There is a reason why Imperial City is empty most of the time. This is very niche and this gameplay only clicks for a very specific kind of person.
Okay, there isn't a nice way to say this but if you are farming tel var for hours and not regularly banking it, you're doing it wrong. Even when my PvP guild are doing group raids in IC we stop off regularly to bank our loot. Never walk around with more than you're prepared to lose! If I'm PvPing and farming, as soon as I'm close to needing a bank stop I start heading to the sewer entrances for my alliance, so I can pop in as soon as I want to bank. If I die for any reason, I'll usually release and pop into the base and bank everything I have left at the same time.The problem is that the PvP risk reward in imperial sewers is not balanced.
The attacker with 0 talvar can go in a full pvp set and sneak attack the farmer in a situation where he is fighting multiple npc for hours.
Again this isn't the way. If you are farming PvE content, you use a build that suits that content and the opponents you're going to encounter. Same goes for being in a PvP area farming tel var. You are going to meet people who want to kill you, so if you plan on being in there for a long time, build accordingly. A 17k health glass cannon DPS build is useless. A good Nightblade with stealth and the ability to PvP is very capable of killing monsters too. Or just subclass the shadow line for the cloak skill. Invis potions are an alternative, I just prefer to cloak.The talvar farmer must have a somewhat pve set to farm and efficently kill the npc and has to carry talvars because he is farming. He is continually engaging npc that only target him because he is the one farming.
How is this a fair fight?
It may be fun for the attacker but a game of PvP is made of 2 people and both should play.
I find PvP sewers attacker dishonorable.
The talvar farmer must have a somewhat pve set to farm and efficently kill the npc
the system of tel var is so unfair which made IC dead for years, no one want to go there farm telvars and get stolen in a second, or simply die from fall and lose 50% of what you earned, it basically became toxic that not even 1% of pvp players go there.
alliance points in Cyrodil works fine and no one complain about it, why not make IC exactly the same!!!
and who ever say no you need high risk high reward, those are the people sneak on you and steal telvars from you, they dont puts in effort, just the enter IC steal from players and its easy money for them.
Wishingstaff wrote: »I would like to see the whole Telvar scalping removed from the game. Earn your Telvar and leave as you see fit. I really don’t see why this is necessary. It brings zero to the game but grief.
And again, I'd think one change would make the whole situation infinitely better:
You can only loot as many Tel'Var as you carry yourself.
If you want to gank someone to get their 16k TV, you have to do that while carrying 16k yourself.
If you have 0 TV and kill someone, you get nada.
You know, risk and reward.
ValarMorghulis1896 wrote: »After all, you only lose 50%, so you always keep half. When the IC was first introduced, you lost everything—or later, 80% (whereas now it’s only 50%). Back then, you also had to get everything to safety via the long route through the sewers, a step that’s no longer necessary. There has to be a bit of a thrill; otherwise, they might as well scrap the concept entirely 😉
MasterSpatula wrote: »PVEers being farmed by PVPers was always the intent of the zone.
If that seems kinda ethically questionable to you, it's because it is. It always was. It's not like they didn't know that when they made it.