The Tel Var limit was never needed IMO. Literally implemented for no reason because it makes no difference. And this is the opinion of someone usually running around IC with over 100K Tel Var whenever I step foot in there. Though, if unlucky, the people trying to kill me will spend over an hour and only gain 100 Tel Var from me when they kill me.
It does not make me want to play any more or less, especially when the problem of that zone has nothing to do with what happens with Tel Var should I be killed. It's a bad zone because it's balanced poorly along with the overall balance of the game, making it a pointless place for most players to enter. And thats' why they don't.
I don't think people find chasing a ganker fun, chasing a sorc spamming streak, chasing a WW that can't die while mobs are attacking you, or chasing a tank DK that leaps at you from stealth and lets the bosses pressure you instead of them any fun. Oh and can't forget when there's entire groups doing that for "IC night" in their PvE guilds.
At least in Cyro if someone is using the guards, I can just fire siege.