This is the most annoying to traverse zone I think I have ever played in any video game ever. The only thing that comes close was the Nazjatar zone in the BFA expansion of wow. It just feels like everything is designed intentionally to slow you down and to make you take as long as possible to get between destinations. There is no room between anything. It is all just crammed right next to eachother.
And you say "that's the vibe they wanted, it's a suffocating jungle!" Okay but... This doesn't feel like a jungle, like how in 4x games or tabletops it takes your units 2 turns to move 1 tile due to it being heavily forested it is etc. That I understand. And yes if you went to the Amazon in real life it would take you longer to walk through it than it would if you were in a grassland. They didn't do that here. This isn't a dense forest. They made up for a design limitation - the inability to actually create a dense rainforest - by instead making the terrain itself untraversable. There's cliffs EVERYWHERE here.
It's similar to how videogame worlds that are small hide the scale of the play environment with smoke. Boot up Oblivion Remastered, climb up a hill, and you can see the entire "bowl" of Cyrodiil - or you would be able to, but they put in a bunch of smoke. Lots of games do that if you just pay attention to it. There aren't thousands of factories or millions of cars to cause a smog problem in the province, the only reason it's there is to hide how tiny the world is.
And I'm maining a Wood Elf. Right now anyway, he's cool. But this zone isn't cool.
I've spoken about this before but even the big trees here are disappointing and not what is/was spoken about in lore about this place. There's really only one big tree- Elden Root obviously, and it's shamefully tiny. And where are the walking tree cities? Of course, another game design limitation, written around with lore.
Rajhin stole Falinesti (jazz hands).
I hate zones like this because they remind me the most that I'm playing a videogame, instead of adventuring in a world. Zones like this are the clearest example of minimum viable product. They could've actually designed this zone right but they didn't, they just chose the lazy way. I far prefer zones like Summerset where at least there the illusion is somewhat believable.
Thanks for reading my 2 septims.