See, thats not underperforming or outdated. There Will never be balance across pvp in this game, never has been.
Flavor of the month set/class/build everytime. /thread
Are you implying that any build that isn't a werewolf or DK this patch is under performing or outdated?
See, thats not underperforming or outdated. There Will never be balance across pvp in this game, never has been.
Flavor of the month set/class/build everytime. /thread
Are you implying that any build that isn't a werewolf or DK this patch is under performing or outdated?
Of course they are, common sense in fact. Both DK and WW have been reworked, Wait for the other classes too be done.
See, thats not underperforming or outdated. There Will never be balance across pvp in this game, never has been.
Flavor of the month set/class/build everytime. /thread
Are you implying that any build that isn't a werewolf or DK this patch is under performing or outdated?
Of course they are, common sense in fact. Both DK and WW have been reworked, Wait for the other classes too be done.
Vampire has also been reworked. Does that mean vampire is meta?
Rework doesn't necessarily mean meta, or overperforming, or even performing decently.
DK and WW sympathizers only argument is "everyone else will catch up" but the Vampire case shows that this is not necessarily true. They might catch up, but I believe power imbalances should still be called out where they exist.
DK and WW are both problem areas right now.
See, thats not underperforming or outdated. There Will never be balance across pvp in this game, never has been.
Flavor of the month set/class/build everytime. /thread
Are you implying that any build that isn't a werewolf or DK this patch is under performing or outdated?
Of course they are, common sense in fact. Both DK and WW have been reworked, Wait for the other classes too be done.
Vampire has also been reworked. Does that mean vampire is meta?
Rework doesn't necessarily mean meta, or overperforming, or even performing decently.
DK and WW sympathizers only argument is "everyone else will catch up" but the Vampire case shows that this is not necessarily true. They might catch up, but I believe power imbalances should still be called out where they exist.
DK and WW are both problem areas right now.
Mist form was king for a very long time, dont even attempt too bring vampire up.
See, thats not underperforming or outdated. There Will never be balance across pvp in this game, never has been.
Flavor of the month set/class/build everytime. /thread
Are you implying that any build that isn't a werewolf or DK this patch is under performing or outdated?
Of course they are, common sense in fact. Both DK and WW have been reworked, Wait for the other classes too be done.
Vampire has also been reworked. Does that mean vampire is meta?
Rework doesn't necessarily mean meta, or overperforming, or even performing decently.
DK and WW sympathizers only argument is "everyone else will catch up" but the Vampire case shows that this is not necessarily true. They might catch up, but I believe power imbalances should still be called out where they exist.
DK and WW are both problem areas right now.
Mist form was king for a very long time, dont even attempt too bring vampire up.
It was the undeath passive more than it was mist form, but you're right that being a vampire was "king" for a long time.
In fact, I think the old vampire before the rework is a perfect example to bring up in this instance for 2 reasons that are relevant to Werewolf today:
1. Almost everyone was a vampire because it offered too strong of a power allotment to player builds, even if they did not use vampire active skills. Because of this, it was eventually adjusted to be more in balance with other playstyles. Currently, the popularity of DK and Werewolf rival that of the popularity of vampires before the rework. This could be indicative of these two playstyles needing to be adjusted be more in balance with other playstyles.
2. Werewolf and DK players right now are saying that they are only dominant because their skill lines have been reworked, and that they shouldn't be nerfed because all the other classes will "catch up" to their power level after their respective reworks. The vampire skill line has also already been reworked, however, and vampires are nowhere near as powerful as DKs or Werewolves. The vampire case exists as evidence that just because a skill line is reworked does not mean it will become dominant, and supports the claim that DKs and Werewolves are overperforming right now and need adjustment.
See, thats not underperforming or outdated. There Will never be balance across pvp in this game, never has been.
Flavor of the month set/class/build everytime. /thread
Are you implying that any build that isn't a werewolf or DK this patch is under performing or outdated?
Of course they are, common sense in fact. Both DK and WW have been reworked, Wait for the other classes too be done.
Vampire has also been reworked. Does that mean vampire is meta?
Rework doesn't necessarily mean meta, or overperforming, or even performing decently.
DK and WW sympathizers only argument is "everyone else will catch up" but the Vampire case shows that this is not necessarily true. They might catch up, but I believe power imbalances should still be called out where they exist.
DK and WW are both problem areas right now.
Mist form was king for a very long time, dont even attempt too bring vampire up.
It was the undeath passive more than it was mist form, but you're right that being a vampire was "king" for a long time.
In fact, I think the old vampire before the rework is a perfect example to bring up in this instance for 2 reasons that are relevant to Werewolf today:
1. Almost everyone was a vampire because it offered too strong of a power allotment to player builds, even if they did not use vampire active skills. Because of this, it was eventually adjusted to be more in balance with other playstyles. Currently, the popularity of DK and Werewolf rival that of the popularity of vampires before the rework. This could be indicative of these two playstyles needing to be adjusted be more in balance with other playstyles.
2. Werewolf and DK players right now are saying that they are only dominant because their skill lines have been reworked, and that they shouldn't be nerfed because all the other classes will "catch up" to their power level after their respective reworks. The vampire skill line has also already been reworked, however, and vampires are nowhere near as powerful as DKs or Werewolves. The vampire case exists as evidence that just because a skill line is reworked does not mean it will become dominant, and supports the claim that DKs and Werewolves are overperforming right now and need adjustment.
Day 2 of WW:
I'm getting t-bagged almost every game by my opponents but I went 40-0 in BGs
https://imgur.com/a/mVLBDgN
gammelscroll wrote: »
See, thats not underperforming or outdated. There Will never be balance across pvp in this game, never has been.
Flavor of the month set/class/build everytime. /thread
Are you implying that any build that isn't a werewolf or DK this patch is under performing or outdated?
Of course they are, common sense in fact. Both DK and WW have been reworked, Wait for the other classes too be done.
Vampire has also been reworked. Does that mean vampire is meta?
Rework doesn't necessarily mean meta, or overperforming, or even performing decently.
DK and WW sympathizers only argument is "everyone else will catch up" but the Vampire case shows that this is not necessarily true. They might catch up, but I believe power imbalances should still be called out where they exist.
DK and WW are both problem areas right now.
Mist form was king for a very long time, dont even attempt too bring vampire up.
It was the undeath passive more than it was mist form, but you're right that being a vampire was "king" for a long time.
In fact, I think the old vampire before the rework is a perfect example to bring up in this instance for 2 reasons that are relevant to Werewolf today:
1. Almost everyone was a vampire because it offered too strong of a power allotment to player builds, even if they did not use vampire active skills. Because of this, it was eventually adjusted to be more in balance with other playstyles. Currently, the popularity of DK and Werewolf rival that of the popularity of vampires before the rework. This could be indicative of these two playstyles needing to be adjusted be more in balance with other playstyles.
2. Werewolf and DK players right now are saying that they are only dominant because their skill lines have been reworked, and that they shouldn't be nerfed because all the other classes will "catch up" to their power level after their respective reworks. The vampire skill line has also already been reworked, however, and vampires are nowhere near as powerful as DKs or Werewolves. The vampire case exists as evidence that just because a skill line is reworked does not mean it will become dominant, and supports the claim that DKs and Werewolves are overperforming right now and need adjustment.
Yea, thats why every stamsorc in game is running vampire now, cause its not dominant....
Stamsorc blood4blood maarselok/serpent disdain doing crazy good dmg
Day 2 of WW:
I'm getting t-bagged almost every game by my opponents but I went 40-0 in BGs
https://imgur.com/a/mVLBDgN
Day 2 of WW:
I'm getting t-bagged almost every game by my opponents but I went 40-0 in BGs
https://imgur.com/a/mVLBDgN
And still lost the game
I mean if anything they need to increase the skill cost on WW by a lot. That would be a considerable fix.
Base values of skills:
Pounce is 1007 > increase to 3553
Fortitude is 4005 > increase to 4568
Ferocious roar is 1007 > increase to 3553
Rip and tear is 719 > increase to 2538
Rending claws is 935 > increase to 3299
This would be put all skill cost in line and balanced with every other skill cost that functions similarly in the game.