NovelliESO wrote: »"Vengeance was originally touted by the ZOS team as testing but somewhere along the way became it's own thing"
Flawed premise. Players have deemed it its own thing. ZOS never have. It was, and remains, a test environment. The only reason they moved it to Live was to get more data. The only reason they shut down the other campaigns was to get the player numbers to test. Sections of the PvP community boycotting Vengeance are just dragging out the process and making it take longer.
"which moved it away from the original intent of a PvP mode for casual and new players that didn't need to grind gear for hours to play"
That was never the intent. The intent was to strip back the Cyrodiil ruleset then add things back in to get as close to GH as possible without tanking performance. The progress is slow because a chunk of players refused to engage.
Edit: Typos
[snip]

moderatelyfatman wrote: »Vengeance was originally touted by the ZOS team as testing but somewhere along the way became it's own thing.
But will it ever get finalised as its own version of Cyrodiil? The most recent version of Vengeance brought in proc-sets which moved it away from the original intent of a PvP mode for casual and new players that didn't need to grind gear for hours to play. But the anti-Vengeance group also were not happy because of the lack of all the diversity found in regular Cyrodiil.
So is it time for ZOS to pick a version of Vengeance and make it permanent and move onto Grey Host or Blackreach testing? The goal need not be lag free gameplay but merely a significant improvement in performance. By now the devs should have a pretty good idea what's skills and items are causing the most lag in regular Cyrodiil.
And it's about time ZOS turned its focus back to doing something about the heal stacking.
NovelliESO wrote: »NovelliESO wrote: »"Vengeance was originally touted by the ZOS team as testing but somewhere along the way became it's own thing"
Flawed premise. Players have deemed it its own thing. ZOS never have. It was, and remains, a test environment. The only reason they moved it to Live was to get more data. The only reason they shut down the other campaigns was to get the player numbers to test. Sections of the PvP community boycotting Vengeance are just dragging out the process and making it take longer.
"which moved it away from the original intent of a PvP mode for casual and new players that didn't need to grind gear for hours to play"
That was never the intent. The intent was to strip back the Cyrodiil ruleset then add things back in to get as close to GH as possible without tanking performance. The progress is slow because a chunk of players refused to engage.
Edit: Typos
[snip]
Edit: Or you could simply go into Vengeance and see the myriad of mismatches with the underlying Cyrodiil and the imposed ruleset and come to the common sense conclusion it is a test environment.
[snip]
"Vengeance was originally touted by the ZOS team as testing but somewhere along the way became it's own thing"
Flawed premise. Players have deemed it its own thing. ZOS never have. It was, and remains, a test environment. The only reason they moved it to Live was to get more data. The only reason they shut down the other campaigns was to get the player numbers to test. Sections of the PvP community boycotting Vengeance are just dragging out the process and making it take longer.
"which moved it away from the original intent of a PvP mode for casual and new players that didn't need to grind gear for hours to play"
That was never the intent. The intent was to strip back the Cyrodiil ruleset then add things back in to get as close to GH as possible without tanking performance. The progress is slow because a chunk of players refused to engage.
Edit: Typos
[snip]
SilverIce58 wrote: »What would be the testing done for Grey Host? Vengeance is supposed to be the testing done to figure out why theres so many problems in pvp no? Youd rather them strip Grey Host to next to nothing like Vengeance and let you only use your skills or whatever rule set they give you? At least with Vengeance being around (this stress test not withstanding) Grey Host has still been open.
SilverIce58 wrote: »What would be the testing done for Grey Host? Vengeance is supposed to be the testing done to figure out why theres so many problems in pvp no? Youd rather them strip Grey Host to next to nothing like Vengeance and let you only use your skills or whatever rule set they give you? At least with Vengeance being around (this stress test not withstanding) Grey Host has still been open.
Oh, I don't know, they could always try limiting heal and shield stacking just as the PvP community has been begging for going on 8 years now.
When the PvE players try to enter this discussion it's always obvious.
NovelliESO wrote: »"Vengeance was originally touted by the ZOS team as testing but somewhere along the way became it's own thing"
Flawed premise. Players have deemed it its own thing. ZOS never have. It was, and remains, a test environment. The only reason they moved it to Live was to get more data. The only reason they shut down the other campaigns was to get the player numbers to test. Sections of the PvP community boycotting Vengeance are just dragging out the process and making it take longer.
"which moved it away from the original intent of a PvP mode for casual and new players that didn't need to grind gear for hours to play"
That was never the intent. The intent was to strip back the Cyrodiil ruleset then add things back in to get as close to GH as possible without tanking performance. The progress is slow because a chunk of players refused to engage.
Edit: Typos
[snip]
Edit: Or you could simply go into Vengeance and see the myriad of mismatches with the underlying Cyrodiil and the imposed ruleset and come to the common sense conclusion it is a test environment.
SilverIce58 wrote: »What would be the testing done for Grey Host? Vengeance is supposed to be the testing done to figure out why theres so many problems in pvp no? Youd rather them strip Grey Host to next to nothing like Vengeance and let you only use your skills or whatever rule set they give you? At least with Vengeance being around (this stress test not withstanding) Grey Host has still been open.
Oh, I don't know, they could always try limiting heal and shield stacking just as the PvP community has been begging for going on 8 years now.
When the PvE players try to enter this discussion it's always obvious.
SilverIce58 wrote: »What would be the testing done for Grey Host? Vengeance is supposed to be the testing done to figure out why theres so many problems in pvp no? Youd rather them strip Grey Host to next to nothing like Vengeance and let you only use your skills or whatever rule set they give you? At least with Vengeance being around (this stress test not withstanding) Grey Host has still been open.
Oh, I don't know, they could always try limiting heal and shield stacking just as the PvP community has been begging for going on 8 years now.
When the PvE players try to enter this discussion it's always obvious.
You mean how heal and shield stacking are limited in Vengeance? Almost like they stripped back the ruleset to give a base performance without desync and lag, and then slowly add things back in?
This keeps coming back to the same point: You want Cyrodiil fixed with a magic wand. It's not possible. They need to test, they need to change the ruleset. That is what Vengeance is. It's not a finished product, it's an ongoing and evolving mode that is trying to get as close to GH as possible without tanking performance.
SilverIce58 wrote: »What would be the testing done for Grey Host? Vengeance is supposed to be the testing done to figure out why theres so many problems in pvp no? Youd rather them strip Grey Host to next to nothing like Vengeance and let you only use your skills or whatever rule set they give you? At least with Vengeance being around (this stress test not withstanding) Grey Host has still been open.
Oh, I don't know, they could always try limiting heal and shield stacking just as the PvP community has been begging for going on 8 years now.
When the PvE players try to enter this discussion it's always obvious.
You mean how heal and shield stacking are limited in Vengeance? Almost like they stripped back the ruleset to give a base performance without desync and lag, and then slowly add things back in?
This keeps coming back to the same point: You want Cyrodiil fixed with a magic wand. It's not possible. They need to test, they need to change the ruleset. That is what Vengeance is. It's not a finished product, it's an ongoing and evolving mode that is trying to get as close to GH as possible without tanking performance.
NovelliESO wrote: »SilverIce58 wrote: »What would be the testing done for Grey Host? Vengeance is supposed to be the testing done to figure out why theres so many problems in pvp no? Youd rather them strip Grey Host to next to nothing like Vengeance and let you only use your skills or whatever rule set they give you? At least with Vengeance being around (this stress test not withstanding) Grey Host has still been open.
Oh, I don't know, they could always try limiting heal and shield stacking just as the PvP community has been begging for going on 8 years now.
When the PvE players try to enter this discussion it's always obvious.
You mean how heal and shield stacking are limited in Vengeance? Almost like they stripped back the ruleset to give a base performance without desync and lag, and then slowly add things back in?
This keeps coming back to the same point: You want Cyrodiil fixed with a magic wand. It's not possible. They need to test, they need to change the ruleset. That is what Vengeance is. It's not a finished product, it's an ongoing and evolving mode that is trying to get as close to GH as possible without tanking performance.
You again, as always Gabriel, are missing the entire point. The larger PvP playerbase wants the tests done in GH not in vengeance. Why do you always ignore this?
NovelliESO wrote: »"Vengeance was originally touted by the ZOS team as testing but somewhere along the way became it's own thing"
Flawed premise. Players have deemed it its own thing. ZOS never have. It was, and remains, a test environment. The only reason they moved it to Live was to get more data. The only reason they shut down the other campaigns was to get the player numbers to test. Sections of the PvP community boycotting Vengeance are just dragging out the process and making it take longer.
"which moved it away from the original intent of a PvP mode for casual and new players that didn't need to grind gear for hours to play"
That was never the intent. The intent was to strip back the Cyrodiil ruleset then add things back in to get as close to GH as possible without tanking performance. The progress is slow because a chunk of players refused to engage.
Edit: Typos
[snip]
Edit: Or you could simply go into Vengeance and see the myriad of mismatches with the underlying Cyrodiil and the imposed ruleset and come to the common sense conclusion it is a test environment.
To anyone who can read critically the statement actually says "we know there aren't enough players who want to play vengeance so we have to try to force people into playing a game mode we know hey hate in order to get the participation numbers we want to see." In other words, this is ZOS admitting they know vengeance is a failure.
NovelliESO wrote: »SilverIce58 wrote: »What would be the testing done for Grey Host? Vengeance is supposed to be the testing done to figure out why theres so many problems in pvp no? Youd rather them strip Grey Host to next to nothing like Vengeance and let you only use your skills or whatever rule set they give you? At least with Vengeance being around (this stress test not withstanding) Grey Host has still been open.
Oh, I don't know, they could always try limiting heal and shield stacking just as the PvP community has been begging for going on 8 years now.
When the PvE players try to enter this discussion it's always obvious.
You mean how heal and shield stacking are limited in Vengeance? Almost like they stripped back the ruleset to give a base performance without desync and lag, and then slowly add things back in?
This keeps coming back to the same point: You want Cyrodiil fixed with a magic wand. It's not possible. They need to test, they need to change the ruleset. That is what Vengeance is. It's not a finished product, it's an ongoing and evolving mode that is trying to get as close to GH as possible without tanking performance.
You again, as always Gabriel, are missing the entire point. The larger PvP playerbase wants the tests done in GH not in vengeance. Why do you always ignore this?
Vengeance is GH with a stripped back ruleset. It's literally the same Cyrodiil copied and pasted. So what on earth are you talking about?! To do the ongoing test, they would have to strip back the ruleset in GH - they did - they separated it and called it Vengeance.
This makes me think that there’s something about how those tests were implemented that contributes to the lag, but I don’t know for sure.
NovelliESO wrote: »SilverIce58 wrote: »What would be the testing done for Grey Host? Vengeance is supposed to be the testing done to figure out why theres so many problems in pvp no? Youd rather them strip Grey Host to next to nothing like Vengeance and let you only use your skills or whatever rule set they give you? At least with Vengeance being around (this stress test not withstanding) Grey Host has still been open.
Oh, I don't know, they could always try limiting heal and shield stacking just as the PvP community has been begging for going on 8 years now.
When the PvE players try to enter this discussion it's always obvious.
You mean how heal and shield stacking are limited in Vengeance? Almost like they stripped back the ruleset to give a base performance without desync and lag, and then slowly add things back in?
This keeps coming back to the same point: You want Cyrodiil fixed with a magic wand. It's not possible. They need to test, they need to change the ruleset. That is what Vengeance is. It's not a finished product, it's an ongoing and evolving mode that is trying to get as close to GH as possible without tanking performance.
You again, as always Gabriel, are missing the entire point. The larger PvP playerbase wants the tests done in GH not in vengeance. Why do you always ignore this?
Vengeance is GH with a stripped back ruleset. It's literally the same Cyrodiil copied and pasted. So what on earth are you talking about?! To do the ongoing test, they would have to strip back the ruleset in GH - they did - they separated it and called it Vengeance.
No. Vengeance is not even remotely similar to GH. The only similarity is it's being played on the same map.
If ZOS wanted to work on improving GH that's what they'd be doing. Vengeance is in no way an effort to improve GH and probably never was.
Ravenshadow6513 wrote: »Please provide documentationZOS is using vengeance as a tool to replace GH.
This makes me think that there’s something about how those tests were implemented that contributes to the lag, but I don’t know for sure.
Passives. Whenever you fire a skill the game has to calculate everything from base each time to calculate bonuses. There is then additional calculations depending on whether you crit or not all through the passives.
SilverIce58 wrote: »What would be the testing done for Grey Host? Vengeance is supposed to be the testing done to figure out why theres so many problems in pvp no? Youd rather them strip Grey Host to next to nothing like Vengeance and let you only use your skills or whatever rule set they give you? At least with Vengeance being around (this stress test not withstanding) Grey Host has still been open.
Oh, I don't know, they could always try limiting heal and shield stacking just as the PvP community has been begging for going on 8 years now.
When the PvE players try to enter this discussion it's always obvious.
You mean how heal and shield stacking are limited in Vengeance? Almost like they stripped back the ruleset to give a base performance without desync and lag, and then slowly add things back in?
This keeps coming back to the same point: You want Cyrodiil fixed with a magic wand. It's not possible. They need to test, they need to change the ruleset. That is what Vengeance is. It's not a finished product, it's an ongoing and evolving mode that is trying to get as close to GH as possible without tanking performance.
And as for the elitism ... Less than 10% of players are PvP only. Around 35% are PvE only. The other 55% do both.
BigPlays420 wrote: »At some point, when the communication is this poor, people stop judging by promises and start judging by actions. If the concern is wrong, the developers have had over a year to plainly say, “No, Vengeance is not intended to replace Gray Host, and here’s our long-term plan for Gray Host.” They haven’t.
CatalinaWineMixer2 wrote: »It's time to cut our losses and take the risk that Vengeance will repair the damage the GH community has brought upon all of us. And still is. They would rather see people quit PvP or leave the game than not have their way. The longer it goes on, the more new players turn away. The more Vets become jaded and quit. The returning players take one look at it and say no.
The game will move on without them. It's the only thing Zos hasn't tried yet. And probably the only thing that will work which is why GH is so against fair PvP. Ive said it before, Zos needs to take control of combat, establish, maintain and enforce the rules. It wont work any other way and its not fair to everyone if that is not what is going on. Especially when the same people know they can get any character or build nerfed just by threatening to harm the PvP population by boycotting an attempt to correct it like they are doing with Vengeance. Or attempting to silence people who speak out for fair PvP. Or trying to dissuade people who are sick of their characters and builds being ruined to cater to the smallest minority.
CatalinaWineMixer2 wrote: »It's time to cut our losses and take the risk that Vengeance will repair the damage the GH community has brought upon all of us. And still is. They would rather see people quit PvP or leave the game than not have their way. The longer it goes on, the more new players turn away. The more Vets become jaded and quit. The returning players take one look at it and say no.
The game will move on without them. It's the only thing Zos hasn't tried yet. And probably the only thing that will work which is why GH is so against fair PvP. Ive said it before, Zos needs to take control of combat, establish, maintain and enforce the rules. It wont work any other way and its not fair to everyone if that is not what is going on. Especially when the same people know they can get any character or build nerfed just by threatening to harm the PvP population by boycotting an attempt to correct it like they are doing with Vengeance. Or attempting to silence people who speak out for fair PvP. Or trying to dissuade people who are sick of their characters and builds being ruined to cater to the smallest minority.
CatalinaWineMixer2 wrote: »It's time to cut our losses and take the risk that Vengeance will repair the damage the GH community has brought upon all of us. And still is. They would rather see people quit PvP or leave the game than not have their way. The longer it goes on, the more new players turn away. The more Vets become jaded and quit. The returning players take one look at it and say no.
The game will move on without them. It's the only thing Zos hasn't tried yet. And probably the only thing that will work which is why GH is so against fair PvP. Ive said it before, Zos needs to take control of combat, establish, maintain and enforce the rules. It wont work any other way and its not fair to everyone if that is not what is going on. Especially when the same people know they can get any character or build nerfed just by threatening to harm the PvP population by boycotting an attempt to correct it like they are doing with Vengeance. Or attempting to silence people who speak out for fair PvP. Or trying to dissuade people who are sick of their characters and builds being ruined to cater to the smallest minority.
Please show us on the doll where the evil PvP player touched you. Good grief.
YOU ARE NOT A VICTIM BECAUSE THE PvP PLAYERS HAVE PUT IN MORE TIME AND EFFORT TO BE PROFICIENT AT PvP.
This makes me think that there’s something about how those tests were implemented that contributes to the lag, but I don’t know for sure.
Passives. Whenever you fire a skill the game has to calculate everything from base each time to calculate bonuses. There is then additional calculations depending on whether you crit or not all through the passives.
Wouldn’t this be true of almost any major buff though? Like if you have major sorcery/brutality up, that’s still a bonus that the game has to calculate for most of the skills you cast.
I don’t know how the game works behind the scenes. No one really does except the developers. So there could always be reasons that they do things that we don’t know about.
So I’d like to think that there’s a reason that testing has unfolded the way that it did.
The stuff about testing Grey Host just makes no sense to me. For one, they’ve tried different tests already and it didn’t work. There’s also the fact that people seem to be mad at testing in general, so I don’t think that this would go over well with the community. Lastly, if testing involved simplifying Grey Host, that would make Grey Host more like Vengeance. It seems like most of the PvP community is scared of Vengeance replacing Grey Host. So if they start stripping down Grey Host, how is that not making your fears come to fruition?
It’s wild to me that this is even being suggested by the same people who hate Vengeance so much. Like eventually you’re just creating a circle where you’ve ended up at Vengeance.