Nope. If they are going to have a 30m spawn time, they need to be at set times.
SaffronCitrusflower wrote: »Nope. If they are going to have a 30m spawn time, they need to be at set times.
ZOS absolutely should have implemented some kind of timer for tracking these "events". Standing around and waiting for 30 minutes or even 5 is not a substitute for content. It's just mind numbing encouragement to play a different game.
tomofhyrule wrote: »The problem is it varies by instance.
We have no clue how many instances are up, and each of them will be at different times. That also means we can’t just pop over to Glenumbra and expect it to be coming up when Stonefalls went down.
If you went into the Night Market and ported around to others, you may have noticed that the Skirmish timer would change, because that was based on the instance. Each district of the Night Market was the same instance though, so you could see it from any of them.
The only way that this could even work is that you would have to first go to the zone (and be assigned an instance, and then you could see a timer for that instance specifically. It is physically impossible to get anything more than that since it would require everything to be the same instance.
There were plans to do a lot more with Dynamic Encounters. These were supposed to be the first three with more to come (source: Mike Finnigan on an ESO Dev stream). I don't expect that more will come now.
I have so much sympathy with everyone asking for a timer, but a whole chunk of the Dungeons and Encounters team just got laid off. It's hard for developers to come up with technical solutions to code they no longer have access to.
There were plans to do a lot more with Dynamic Encounters. These were supposed to be the first three with more to come (source: Mike Finnigan on an ESO Dev stream). I don't expect that more will come now.
I have so much sympathy with everyone asking for a timer, but a whole chunk of the Dungeons and Encounters team just got laid off. It's hard for developers to come up with technical solutions to code they no longer have access to.
tomofhyrule wrote: »The problem is it varies by instance.
The only way that this could even work is that you would have to first go to the zone (and be assigned an instance, and then you could see a timer for that instance specifically. It is physically impossible to get anything more than that since it would require everything to be the same instance.
ZOS_CouchTato wrote: »Upon review, we have gone ahead and removed some unnecessary back and forth. As per our Community Rules, please keep conversations constructive, and refrain from personal jabs or insults.
SaffronCitrusflower wrote: »Nope. If they are going to have a 30m spawn time, they need to be at set times.
ZOS absolutely should have implemented some kind of timer for tracking these "events". Standing around and waiting for 30 minutes or even 5 is not a substitute for content. It's just mind numbing encouragement to play a different game.
Nope. I'm being sensible. As usual you fail to understand the wider context. The DEs have varying start times between instances. It can be at xx:55 in one Stonefalls, or xx:50, xx:47, xx:45 in other instances of Stonefalls.
30m is a long cooldown. Even if you have a timer showing you there is 10 minutes to go, you cannot leave that zone - because when you come back in 9 minutes you may get a different instance and have missed the DE.
Having a set time for when they start removes the possibility of missing one because you ported into a different instance.
It's hard for developers to come up with technical solutions to code they no longer have access to.
LatentBuzzard wrote: »It's hard for developers to come up with technical solutions to code they no longer have access to.
What are you talking about ? The code didn't get up and leave with the people that were made redundant. The code is still there, it's still accessible and ZOS still has developers. There's a chance that the person that originally wrote the code is no longer there but that hardly means that other developers can't work on it.