Just a thought I had this last weekend. Imagine a true PVP zone where everything you use is only found in this zone period.
Wandering World Bosses that do not run specific routes. World bosses. Actual detailed delves like there are in some of the newer PVE zones. Daily dungeons. Mini PVP trials. All where members of the opposing faction are after the same things and some of which are instanced but an equal number of the opposing factions can enter until certain caps are met.
Upon entering you have a separate PvP related CP system. Not long and elaborate but more geared towards PvP.
Massive amounts of PVE type quests but geared towards PVP quest lines.
The key to all this would be you can only use sets that are found in this zone which are obtained from all of various sources. Sets would be specific to various build styles. Stamina, Magic, AOE, Group or personal Healing, not cross over where a set increases stamina but also heals, or a group heal set can heal the user but not by as much. Counter sets for each set. The healing set has a counter set that reduces healing of groups.
Maybe a few open world "towns" controlling 40% of the town for example nets your faction the ability to control a small amount of towers that have built in siege which overlook key entry points.
Basically Elder Scrolls but 100% geared towards PvP.
Edited by Veinblood1965 on July 20, 2026 6:11PM