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How about a true PVP Zone. Sets, Quests, WB's etc

Veinblood1965
Veinblood1965
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Just a thought I had this last weekend. Imagine a true PVP zone where everything you use is only found in this zone period.

Wandering World Bosses that do not run specific routes. World bosses. Actual detailed delves like there are in some of the newer PVE zones. Daily dungeons. Mini PVP trials. All where members of the opposing faction are after the same things and some of which are instanced but an equal number of the opposing factions can enter until certain caps are met.

Upon entering you have a separate PvP related CP system. Not long and elaborate but more geared towards PvP.

Massive amounts of PVE type quests but geared towards PVP quest lines.

The key to all this would be you can only use sets that are found in this zone which are obtained from all of various sources. Sets would be specific to various build styles. Stamina, Magic, AOE, Group or personal Healing, not cross over where a set increases stamina but also heals, or a group heal set can heal the user but not by as much. Counter sets for each set. The healing set has a counter set that reduces healing of groups.

Maybe a few open world "towns" controlling 40% of the town for example nets your faction the ability to control a small amount of towers that have built in siege which overlook key entry points.

Basically Elder Scrolls but 100% geared towards PvP.
Edited by Veinblood1965 on July 20, 2026 6:11PM
  • ItsNotLiving
    ItsNotLiving
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    Sounds a lot like the IC
  • Veinblood1965
    Veinblood1965
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    Sounds a lot like the IC

    I was thinking that also but IC is cluttered together in many spots and not really open world.
    Edited by Veinblood1965 on July 20, 2026 6:15PM
  • Luneca
    Luneca
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    Why don't they let us summon a massive daedra to destroy enemy keeps while they are at it. If they do that, I'll even give up firing siege.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Sounds a lot like the IC

    I was thinking that also but IC is cluttered together in many spots and not really open world.

    This is a good thing though. The split zone nature of IC is why IC is so performant vs Cyrodiil even when fully pop-locked.

    Honestly, they should be taking some of the time they're pouring into Vengeance and put it into revamping IC. Revert the flag changes that killed off non-stop district fights, add more incentive to explore the sewers, make Sigils of Imperial retreat easier to come by to reduce some of the friction of leaving the zone while keeping the spirit of an extraction game mode alive, add more objectives across the district that provide buffs or summon powerful mini-bosses friendly to your faction, etc etc.

    Imperial City is a ton of fun when it's populated, and has very little lag compared to other zones. Give players more of a reason to go there.
    Edited by CameraBeardThePirate on July 21, 2026 4:29PM
  • Panderbander
    Panderbander
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    I just want the promised extra daedric weapons in cyro T-T
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
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