SilverBride wrote: »Personofsecrets wrote: »SilverBride wrote: »Personofsecrets wrote: »Fun fact: If both players simultaneously get 80 or more prestige, then the turn player is the winner!
How can this happen?
Player A is Turn player
Player A has 79 Prestige and 6 power.
Player A ends their turn
Player B has Firesong Haruspex
Player B has a 5 Health Chimera
Player B has 79 Prestige
I'm still confused. If Player A is the turn player and they reach 80 then it doesn't matter what Player B has because the game ends before they can play their hand.
spartaxoxo wrote: »SilverBride wrote: »Personofsecrets wrote: »SilverBride wrote: »Personofsecrets wrote: »Fun fact: If both players simultaneously get 80 or more prestige, then the turn player is the winner!
How can this happen?
Player A is Turn player
Player A has 79 Prestige and 6 power.
Player A ends their turn
Player B has Firesong Haruspex
Player B has a 5 Health Chimera
Player B has 79 Prestige
I'm still confused. If Player A is the turn player and they reach 80 then it doesn't matter what Player B has because the game ends before they can play their hand.
The chimera absorbs 5 of the power with taunt. Firesong Haruspex is an agent with a passive effect that grants 1 prestige if an agent is placed into the cooldown pile.
Player A did not have 80 at the end of their turn. They had 79. When they ended their turn their unspent power was first used to kill Player B's agent, taking away 5 power and granting Played A 1 power. Simultaneously, 1 power was granted to Player B because of the chimera being destroyed. So they both gained 1 prestige when Player A ended their turn resulting in them both hitting 80.
Now, idk which person wins there. As I didn't understand the last part.
@Personofsecrets
Since this happens after Player A ended their turn, does that mean Player B wins? Or is Player A's win since their cards were still resolving prior to Player B's turn?
Why is it a bad win condition, it's the exact same thing you suggested. There HAS to be a cutoff or games could potentially go on for hours.AnduinTryggva wrote: »SilverBride wrote: »It's very rare that I or my opponent say anything to each other, during or after a game. But yesterday my opponent had a lot to say.
It was a good close game and I think we both played well, but I ended up winning with a score of 82. Immediately they whispered me that there was a flaw with the game and how the game ended abruptly. I explained that if a game keeps going on it will end when the first player reaches 80. They said they know that but I had one more turn than they did and they had 10 points they would have received in their next hand so it wasn't fair.
Then they went on to tell me they had never seen anyone play Ongrum the way I did and I was doing it wrong. By that point I was getting irritated and told them I obviously wasn't playing it wrong because I won. Once again I said they had played well so let's just accept that but they kept going on. I finally just logged for a few minutes to get away from it.
Has anyone else had opponents approach them like this after a game?
I personally still think this 80 kill win is a bad implementation.
I suggested on two occasions a modification to that second threshold:
When one player reaches 80+ points in his turn the other opponent should have ONE attempt to exceed this upon which the first player gets one opportunity to exceed the new score until one player fails to exceed the score. It is easy to implement and would not feel so off.
AnduinTryggva wrote: »I personally still think this 80 kill win is a bad implementation.
I suggested on two occasions a modification to that second threshold:
When one player reaches 80+ points in his turn the other opponent should have ONE attempt to exceed this upon which the first player gets one opportunity to exceed the new score until one player fails to exceed the score. It is easy to implement and would not feel so off.
Personofsecrets wrote: »DeathandDebauchery wrote: »spartaxoxo wrote: »SilverBride wrote: »I was pretty surprised by how they just kept going on and on about how unfair it was that I had one more turn than them. I had never seen anything like it in all the time I played ToT.
That's typically what happens when Player 1 wins. Player 1 often has an advantage because of that even in perfectly balanced games like chess. Opponent was a milk drinker.
I find that this happens especially if Player 1 picks Alessia because of the 1st round Alessia spin. There was a (now former?) player that very clearly cooked their scores that used to do this all the time. I wonder if they got banned or just quit when it became clear they couldn't cheat the new ToT timer.
The player you are thinking about stopped playing mid-season as soon as the que timer was updated. They would rank up so fast, that I sometimes wondered if they had another account that they would use for ranking up. I should indicate that I have no evidence of that happening and that I think they are a skilled player.
What makes you think that they were cooking their scores? They stopped choosing Alessia against me after I began to counter with Red Eagle and Saint Pelin. Some amount of time, that combination when going second goofs up the first turn players ability to spam Alessia and let's the 2nd player spam Alessia instead.
Although, I will point out that such play style is awful and make me wonder why the designers would make such an unthoughtful strategy viable. There have been several lolcow players that spank me around with first turn Alessia which is quite funny from the design perspective.
DeathandDebauchery wrote: »Personofsecrets wrote: »DeathandDebauchery wrote: »spartaxoxo wrote: »SilverBride wrote: »I was pretty surprised by how they just kept going on and on about how unfair it was that I had one more turn than them. I had never seen anything like it in all the time I played ToT.
That's typically what happens when Player 1 wins. Player 1 often has an advantage because of that even in perfectly balanced games like chess. Opponent was a milk drinker.
I find that this happens especially if Player 1 picks Alessia because of the 1st round Alessia spin. There was a (now former?) player that very clearly cooked their scores that used to do this all the time. I wonder if they got banned or just quit when it became clear they couldn't cheat the new ToT timer.
The player you are thinking about stopped playing mid-season as soon as the que timer was updated. They would rank up so fast, that I sometimes wondered if they had another account that they would use for ranking up. I should indicate that I have no evidence of that happening and that I think they are a skilled player.
What makes you think that they were cooking their scores? They stopped choosing Alessia against me after I began to counter with Red Eagle and Saint Pelin. Some amount of time, that combination when going second goofs up the first turn players ability to spam Alessia and let's the 2nd player spam Alessia instead.
Although, I will point out that such play style is awful and make me wonder why the designers would make such an unthoughtful strategy viable. There have been several lolcow players that spank me around with first turn Alessia which is quite funny from the design perspective.
They are a skilled player, but they were often 1000 points above people like you, jhart, gone, etc who are absolutely playing on their level if not better. I beat him at least 50% of the time, so I could never understand how he was always 1000 points ahead of others. That to me suggests multiple accounts cooking scores.
There is also a cultural factor where certain cultures value exploits and when those exploits are fixed, they often rage out and quit. (See Slay the Spire 2 Controversy) which is also a deck-building game. I have no evidence to PROVE that is why this player quit, but the timing of the fact that they quit literally the moment this fix was implemented is extremely suspicious.
Personofsecrets wrote: »spartaxoxo wrote: »SilverBride wrote: »Personofsecrets wrote: »SilverBride wrote: »Personofsecrets wrote: »Fun fact: If both players simultaneously get 80 or more prestige, then the turn player is the winner!
How can this happen?
Player A is Turn player
Player A has 79 Prestige and 6 power.
Player A ends their turn
Player B has Firesong Haruspex
Player B has a 5 Health Chimera
Player B has 79 Prestige
I'm still confused. If Player A is the turn player and they reach 80 then it doesn't matter what Player B has because the game ends before they can play their hand.
The chimera absorbs 5 of the power with taunt. Firesong Haruspex is an agent with a passive effect that grants 1 prestige if an agent is placed into the cooldown pile.
Player A did not have 80 at the end of their turn. They had 79. When they ended their turn their unspent power was first used to kill Player B's agent, taking away 5 power and granting Played A 1 power. Simultaneously, 1 power was granted to Player B because of the chimera being destroyed. So they both gained 1 prestige when Player A ended their turn resulting in them both hitting 80.
Now, idk which person wins there. As I didn't understand the last part.
@Personofsecrets
Since this happens after Player A ended their turn, does that mean Player B wins? Or is Player A's win since their cards were still resolving prior to Player B's turn?
Player A is turn player and I imagine that this all happens in what would be considered to be a "cleanup step" in other games. There may be some official verbage in the games help section for ToT.
You can see from this old post that I was the Haruspex player and lost.
https://forums.elderscrollsonline.com/en/discussion/655039/just-for-your-interest-tot-does-not-have-tie-games