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Werewolf In a completely unacceptable place in terms of PVP

  • LordDragonSlayer
    LordDragonSlayer
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    I call BS to this and every other WW post that says they need to be nerfed. Modify your builds. I do a ton of damage but get owned by DKs and Sorcs all the time. In fact, DKs and Sorcs IMO need to be nerfed or the other classes buffed
  • gammelscroll
    gammelscroll
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    I call BS to this and every other WW post that says they need to be nerfed. Modify your builds. I do a ton of damage but get owned by DKs and Sorcs all the time. In fact, DKs and Sorcs IMO need to be nerfed or the other classes buffed

    Same here. I do decent dmg as ww. They are in good spot. But every time I 1v1 a sorc or a DK i lose. People need to adjust their build. Most player wont , so they complain about something needs nerf instead.
    And ppl complain about ww doant need to block and Dodge roll lol.
    I tried that once against a good dk. What you think happen when i ate take flight and 2 power lash? So yeah.
    To all of you crying about ww. Go cyrodil and fight as a werewolf a whole day, and pick fights with good DKs and sorcs.
    According to the streamer Seekar, who mains DK, it's a skill issue if you get killed by a DK. And if you get hit by a 20k Take Flight and a 25k Power Lash, that's definitely a skill issue.
    Edited by gammelscroll on July 16, 2026 9:26PM
  • gammelscroll
    gammelscroll
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    hoangdz wrote: »
    I mean, anybody can claim DK or WW isn't threatening when they're sitting inside a 10 man zerg. If you actually want to see why WW or DK overperforms, just head to Stormhaven and fight a proper good WW in a controlled 1v1 fight. You'll change your mind lol.

    This game isnt about 1v1. Not should it be balanced around 1v1 either.
  • merevie
    merevie
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    Wolf eat Wolf -one wolf is dead.
    Wolf killable
    owowowooowww
  • Firstmep
    Firstmep
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    Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
    A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
    Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
    You won't see that on plar wolf.
  • Usureki
    Usureki
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    Firstmep wrote: »
    Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
    A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
    Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
    You won't see that on plar wolf.

    I think all class passives should be removed in WW form.
  • gammelscroll
    gammelscroll
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    Firstmep wrote: »
    Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
    A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
    Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
    You won't see that on plar wolf.

    14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
    After 3 heals your out of magicka
    Edited by gammelscroll on July 17, 2026 12:48PM
  • Luneca
    Luneca
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    Firstmep wrote: »
    Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
    A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
    Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
    You won't see that on plar wolf.

    14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
    After 3 heals your out of magicka

    You know, since you're a templar werewolf you are literally proving their point about the class passives being a balance issue in WW form even if you disagree with the numbers. Your experience is different because the builds possible for you that are viable are limited by the class passives you have.

    Notice how templar's masteries are essentially locked to class skills and sorc is not. You're essentially not able to gain power or compete with a pure class sorc WW on any level if you are a pure class templar, and yet you are disputing it?

    Real strange that any templar would cheer that on, just to protect WW from getting nerfed. Which it will probably anyway once another cheese video in IA gets made. Swear it won't be me.
  • IZZEFlameLash
    IZZEFlameLash
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    Highwayman wrote: »
    Well, we can agree to disagree on it. Imho, it is a single bar with limited capability and entirely melee only, easy to keep at distance if you snare WW. Though, I can see that Esoteric mythic combined with WW can meet that criteria of tanky but deals decent damage 100%.

    I've been playing esoteric + full offensive on ww. It seems like it's trying to be the next hit piece in the streamer community. I don't think it's going to have success compared to the balanced + signet builds that everyone was running. It's actually quite a bit more difficult to play. The average player is just going to fail to manage their stam under pressure and get deleted. It's kind of funny they don't notice the playability differences of it, it seemed very obvious right off the bat to me.

    That is true about the thing with streamers. I wouldn't be able to try it personally because I cannot be bothered to farm Esoteric but, it would be a heavy resource management game with it I'd expect given the tooltip. Probs like Warmask that looks good on paper but not really outside of niche circumstances.
    Edited by IZZEFlameLash on July 18, 2026 10:16AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • Firstmep
    Firstmep
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    Firstmep wrote: »
    Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
    A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
    Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
    You won't see that on plar wolf.

    14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
    After 3 heals your out of magicka

    Even on my templar wolf rip and tear heals for way more than 5k, in NO CP bgs. So I don't know where that number comes from.
    On my sorc with 45k hp I regularly crit heal for 10k on rip and tear, and then blood magic adds the rest.
    Also on sorc you don't run out of magicka beacuse conservation on energy fills your mag up while you are using your essentially free stam skills on wolf.
    Edited by Firstmep on July 18, 2026 10:43AM
  • gammelscroll
    gammelscroll
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    Luneca wrote: »
    Firstmep wrote: »
    Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
    A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
    Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
    You won't see that on plar wolf.

    14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
    After 3 heals your out of magicka

    You know, since you're a templar werewolf you are literally proving their point about the class passives being a balance issue in WW form even if you disagree with the numbers. Your experience is different because the builds possible for you that are viable are limited by the class passives you have.

    Notice how templar's masteries are essentially locked to class skills and sorc is not. You're essentially not able to gain power or compete with a pure class sorc WW on any level if you are a pure class templar, and yet you are disputing it?

    Real strange that any templar would cheer that on, just to protect WW from getting nerfed. Which it will probably anyway once another cheese video in IA gets made. Swear it won't be me.

    Iam.not playing Templar werewolf.... Funny how you all cry about ww, when we all now DKs and sorcs are godmode. Werewolf are in good spot, but i always lose to a really good dk and sorc. If anything everyone should be buffed to be on pair with DK and sorc. No matter how well build your ww is and you have good skills, you will never win vs a really good DK or sorc. They have better mobility, better burst, better heals , better defence better sustain (heart of flame)If you deny that I dont know much more to tell you.

    The ones that cry about WW being OP should try play one them self in cyrodil.
    The ones that cry are the ones that use outdated builds and wont change their build to fit the changes in game.
    There was a guy complaining about everything being OP, he was running nighblade with 16k hp, sets that were good 5 years ago,.probably 10k reist and no crit resist. Thats the majority of complainers.
    Cannt you all go play cyrodil a whole day as werewolf, and pick fights with every DK and sorc you meet. Then I dont think you will say again that ww is godmode compared to sorc and DK.

    If they going to nerf ww,.they need to nerf sorc and dk too. 80% of cyrodil is DKs and sorcs. If you look around.on forum here, most good DKs laugh of ww, and all other class for that mather
    Edited by gammelscroll on July 18, 2026 1:32PM
  • gammelscroll
    gammelscroll
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    Firstmep wrote: »
    Firstmep wrote: »
    Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
    A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
    Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
    You won't see that on plar wolf.

    14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
    After 3 heals your out of magicka

    Even on my templar wolf rip and tear heals for way more than 5k, in NO CP bgs. So I don't know where that number comes from.
    On my sorc with 45k hp I regularly crit heal for 10k on rip and tear, and then blood magic adds the rest.
    Also on sorc you don't run out of magicka beacuse conservation on energy fills your mag up while you are using your essentially free stam skills on wolf.

    Heard of battle spirit? Reduce heal by 5å%. Never seen a 10k rip and tear heal. Hiricine fortitude heals for 10k.
    If heals were so good, DKs would never been a problem
  • gammelscroll
    gammelscroll
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    Firstmep wrote: »
    Firstmep wrote: »
    Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
    A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
    Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
    You won't see that on plar wolf.

    14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
    After 3 heals your out of magicka

    Even on my templar wolf rip and tear heals for way more than 5k, in NO CP bgs. So I don't know where that number comes from.
    On my sorc with 45k hp I regularly crit heal for 10k on rip and tear, and then blood magic adds the rest.
    Also on sorc you don't run out of magicka beacuse conservation on energy fills your mag up while you are using your essentially free stam skills on wolf.

    Have you seen DKs heals? And sustain? Have you seen healing soul? 20k heals in BG. DKs healing for 20k +++ and infinite sustain. What about that?
  • Firstmep
    Firstmep
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    Firstmep wrote: »
    Firstmep wrote: »
    Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
    A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
    Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
    You won't see that on plar wolf.

    14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
    After 3 heals your out of magicka

    Even on my templar wolf rip and tear heals for way more than 5k, in NO CP bgs. So I don't know where that number comes from.
    On my sorc with 45k hp I regularly crit heal for 10k on rip and tear, and then blood magic adds the rest.
    Also on sorc you don't run out of magicka beacuse conservation on energy fills your mag up while you are using your essentially free stam skills on wolf.

    Have you seen DKs heals? And sustain? Have you seen healing soul? 20k heals in BG. DKs healing for 20k +++ and infinite sustain. What about that?

    I didnt say dk wasnt op. Heart of flame is a ridiculous skill.
    Also, im saying remove class masteries from wolf, to see how strong it actually is. Especially without sorcs conservation of energy passive wws are a lot more prone to being pressured.
  • gammelscroll
    gammelscroll
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    Firstmep wrote: »
    Firstmep wrote: »
    Firstmep wrote: »
    Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
    A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
    Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
    You won't see that on plar wolf.

    14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
    After 3 heals your out of magicka

    Even on my templar wolf rip and tear heals for way more than 5k, in NO CP bgs. So I don't know where that number comes from.
    On my sorc with 45k hp I regularly crit heal for 10k on rip and tear, and then blood magic adds the rest.
    Also on sorc you don't run out of magicka beacuse conservation on energy fills your mag up while you are using your essentially free stam skills on wolf.

    Have you seen DKs heals? And sustain? Have you seen healing soul? 20k heals in BG. DKs healing for 20k +++ and infinite sustain. What about that?

    I didnt say dk wasnt op. Heart of flame is a ridiculous skill.
    Also, im saying remove class masteries from wolf, to see how strong it actually is. Especially without sorcs conservation of energy passive wws are a lot more prone to being pressured.

    More.prone to be pressured? Even more.pressure than DKs already do? If Dk get more pressure now every other class can just stop playing lol.
    What about DKs defensives? When you need 15 players to shut down a dk hugging corner in cyrodil.
    Lower DKs defensives so they also be more prone to pressure
    Edited by gammelscroll on July 18, 2026 2:51PM
  • Militan1404
    Militan1404
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    Firstmep wrote: »
    Firstmep wrote: »
    Firstmep wrote: »
    Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
    A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
    Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
    You won't see that on plar wolf.

    14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
    After 3 heals your out of magicka

    Even on my templar wolf rip and tear heals for way more than 5k, in NO CP bgs. So I don't know where that number comes from.
    On my sorc with 45k hp I regularly crit heal for 10k on rip and tear, and then blood magic adds the rest.
    Also on sorc you don't run out of magicka beacuse conservation on energy fills your mag up while you are using your essentially free stam skills on wolf.

    Have you seen DKs heals? And sustain? Have you seen healing soul? 20k heals in BG. DKs healing for 20k +++ and infinite sustain. What about that?

    I didnt say dk wasnt op. Heart of flame is a ridiculous skill.
    Also, im saying remove class masteries from wolf, to see how strong it actually is. Especially without sorcs conservation of energy passive wws are a lot more prone to being pressured.

    More.prone to be pressured? Even more.pressure than DKs already do? If Dk get more pressure now every other class can just stop playing lol

    Lol are you just running around all post about ww and try to make the about DK? There are plenty of «nerf dk» post on this forum, this one is about ww
  • Luneca
    Luneca
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    Luneca wrote: »
    Firstmep wrote: »
    Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
    A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
    Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
    You won't see that on plar wolf.

    14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
    After 3 heals your out of magicka

    You know, since you're a templar werewolf you are literally proving their point about the class passives being a balance issue in WW form even if you disagree with the numbers. Your experience is different because the builds possible for you that are viable are limited by the class passives you have.

    Notice how templar's masteries are essentially locked to class skills and sorc is not. You're essentially not able to gain power or compete with a pure class sorc WW on any level if you are a pure class templar, and yet you are disputing it?

    Real strange that any templar would cheer that on, just to protect WW from getting nerfed. Which it will probably anyway once another cheese video in IA gets made. Swear it won't be me.

    Iam.not playing Templar werewolf.... Funny how you all cry about ww, when we all now DKs and sorcs are godmode. Werewolf are in good spot, but i always lose to a really good dk and sorc. If anything everyone should be buffed to be on pair with DK and sorc. No matter how well build your ww is and you have good skills, you will never win vs a really good DK or sorc. They have better mobility, better burst, better heals , better defence better sustain (heart of flame)If you deny that I dont know much more to tell you.

    The ones that cry about WW being OP should try play one them self in cyrodil.
    The ones that cry are the ones that use outdated builds and wont change their build to fit the changes in game.
    There was a guy complaining about everything being OP, he was running nighblade with 16k hp, sets that were good 5 years ago,.probably 10k reist and no crit resist. Thats the majority of complainers.
    Cannt you all go play cyrodil a whole day as werewolf, and pick fights with every DK and sorc you meet. Then I dont think you will say again that ww is godmode compared to sorc and DK.

    If they going to nerf ww,.they need to nerf sorc and dk too. 80% of cyrodil is DKs and sorcs. If you look around.on forum here, most good DKs laugh of ww, and all other class for that mather

    You do know that I call out anything that's broken and defend things that aren't exactly broken, but people hate right?

    Also comparing WW to the top two classes isn't exactly proving anything when there's five other classes being played that don't have anywhere near the power of WW.

    Lastly, find me a sorc or DK that can survive 4+ coldfires ticking on them at the same time ALONE. Haven't seen it, but I have seen it on WW and actually needed 6 coldfires to take one out that was running solo.

    I fire siege all the time in Cyrodiil and the people least affected by it are ALL WWs. Even Sorcs better be running Lefthander's Aegies or spamming purge or they will get taken out by 2-3 coldfires because they don't have major evasion.

    Oh let me guess, the argument will shift towards but you don't use that morph, won't it? Well that's a build decision you are making because all the WWs that want to be potent are stacking as many buffs as possible, including that one, because they know that PvP battles in this game are often decided by buff uptime and not having to buff in your rotation increases DPS.

    But I'm sure you don't need me to explain or tell you that. But I'll preempt the empty argument I know will be reached for.
  • hoangdz
    hoangdz
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    Luneca wrote: »
    Firstmep wrote: »
    Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
    A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
    Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
    You won't see that on plar wolf.

    14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
    After 3 heals your out of magicka

    You know, since you're a templar werewolf you are literally proving their point about the class passives being a balance issue in WW form even if you disagree with the numbers. Your experience is different because the builds possible for you that are viable are limited by the class passives you have.

    Notice how templar's masteries are essentially locked to class skills and sorc is not. You're essentially not able to gain power or compete with a pure class sorc WW on any level if you are a pure class templar, and yet you are disputing it?

    Real strange that any templar would cheer that on, just to protect WW from getting nerfed. Which it will probably anyway once another cheese video in IA gets made. Swear it won't be me.

    Iam.not playing Templar werewolf.... Funny how you all cry about ww, when we all now DKs and sorcs are godmode. Werewolf are in good spot, but i always lose to a really good dk and sorc. If anything everyone should be buffed to be on pair with DK and sorc. No matter how well build your ww is and you have good skills, you will never win vs a really good DK or sorc. They have better mobility, better burst, better heals , better defence better sustain (heart of flame)If you deny that I dont know much more to tell you.

    The ones that cry about WW being OP should try play one them self in cyrodil.
    The ones that cry are the ones that use outdated builds and wont change their build to fit the changes in game.
    There was a guy complaining about everything being OP, he was running nighblade with 16k hp, sets that were good 5 years ago,.probably 10k reist and no crit resist. Thats the majority of complainers.
    Cannt you all go play cyrodil a whole day as werewolf, and pick fights with every DK and sorc you meet. Then I dont think you will say again that ww is godmode compared to sorc and DK.

    If they going to nerf ww,.they need to nerf sorc and dk too. 80% of cyrodil is DKs and sorcs. If you look around.on forum here, most good DKs laugh of ww, and all other class for that mather

    It's funny because the most I and other top Sorcs can do vs a top WW or DK is stalemate them. They still hold the win condition though.

    But otherwise, yes, all 3 classes need to be adjusted in some way or another. I already pointed out what should be adjusted for each class, but I doubt ZOS would follow through, considering they buffed HoF in U50 when it was already a very strong skill in U49 lol.
  • gammelscroll
    gammelscroll
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    Nice. Werewolf just got a minor buff to damage aaaoooooooooowowowow
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