LordDragonSlayer wrote: »I call BS to this and every other WW post that says they need to be nerfed. Modify your builds. I do a ton of damage but get owned by DKs and Sorcs all the time. In fact, DKs and Sorcs IMO need to be nerfed or the other classes buffed
I mean, anybody can claim DK or WW isn't threatening when they're sitting inside a 10 man zerg. If you actually want to see why WW or DK overperforms, just head to Stormhaven and fight a proper good WW in a controlled 1v1 fight. You'll change your mind lol.
Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
You won't see that on plar wolf.
Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
You won't see that on plar wolf.
gammelscroll wrote: »Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
You won't see that on plar wolf.
14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
After 3 heals your out of magicka
Highwayman wrote: »IZZEFlameLash wrote: »Well, we can agree to disagree on it. Imho, it is a single bar with limited capability and entirely melee only, easy to keep at distance if you snare WW. Though, I can see that Esoteric mythic combined with WW can meet that criteria of tanky but deals decent damage 100%.
I've been playing esoteric + full offensive on ww. It seems like it's trying to be the next hit piece in the streamer community. I don't think it's going to have success compared to the balanced + signet builds that everyone was running. It's actually quite a bit more difficult to play. The average player is just going to fail to manage their stam under pressure and get deleted. It's kind of funny they don't notice the playability differences of it, it seemed very obvious right off the bat to me.
gammelscroll wrote: »Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
You won't see that on plar wolf.
14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
After 3 heals your out of magicka
gammelscroll wrote: »Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
You won't see that on plar wolf.
14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
After 3 heals your out of magicka
You know, since you're a templar werewolf you are literally proving their point about the class passives being a balance issue in WW form even if you disagree with the numbers. Your experience is different because the builds possible for you that are viable are limited by the class passives you have.
Notice how templar's masteries are essentially locked to class skills and sorc is not. You're essentially not able to gain power or compete with a pure class sorc WW on any level if you are a pure class templar, and yet you are disputing it?
Real strange that any templar would cheer that on, just to protect WW from getting nerfed. Which it will probably anyway once another cheese video in IA gets made. Swear it won't be me.
gammelscroll wrote: »Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
You won't see that on plar wolf.
14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
After 3 heals your out of magicka
Even on my templar wolf rip and tear heals for way more than 5k, in NO CP bgs. So I don't know where that number comes from.
On my sorc with 45k hp I regularly crit heal for 10k on rip and tear, and then blood magic adds the rest.
Also on sorc you don't run out of magicka beacuse conservation on energy fills your mag up while you are using your essentially free stam skills on wolf.
gammelscroll wrote: »Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
You won't see that on plar wolf.
14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
After 3 heals your out of magicka
Even on my templar wolf rip and tear heals for way more than 5k, in NO CP bgs. So I don't know where that number comes from.
On my sorc with 45k hp I regularly crit heal for 10k on rip and tear, and then blood magic adds the rest.
Also on sorc you don't run out of magicka beacuse conservation on energy fills your mag up while you are using your essentially free stam skills on wolf.
gammelscroll wrote: »gammelscroll wrote: »Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
You won't see that on plar wolf.
14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
After 3 heals your out of magicka
Even on my templar wolf rip and tear heals for way more than 5k, in NO CP bgs. So I don't know where that number comes from.
On my sorc with 45k hp I regularly crit heal for 10k on rip and tear, and then blood magic adds the rest.
Also on sorc you don't run out of magicka beacuse conservation on energy fills your mag up while you are using your essentially free stam skills on wolf.
Have you seen DKs heals? And sustain? Have you seen healing soul? 20k heals in BG. DKs healing for 20k +++ and infinite sustain. What about that?
gammelscroll wrote: »gammelscroll wrote: »Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
You won't see that on plar wolf.
14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
After 3 heals your out of magicka
Even on my templar wolf rip and tear heals for way more than 5k, in NO CP bgs. So I don't know where that number comes from.
On my sorc with 45k hp I regularly crit heal for 10k on rip and tear, and then blood magic adds the rest.
Also on sorc you don't run out of magicka beacuse conservation on energy fills your mag up while you are using your essentially free stam skills on wolf.
Have you seen DKs heals? And sustain? Have you seen healing soul? 20k heals in BG. DKs healing for 20k +++ and infinite sustain. What about that?
I didnt say dk wasnt op. Heart of flame is a ridiculous skill.
Also, im saying remove class masteries from wolf, to see how strong it actually is. Especially without sorcs conservation of energy passive wws are a lot more prone to being pressured.
gammelscroll wrote: »gammelscroll wrote: »gammelscroll wrote: »Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
You won't see that on plar wolf.
14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
After 3 heals your out of magicka
Even on my templar wolf rip and tear heals for way more than 5k, in NO CP bgs. So I don't know where that number comes from.
On my sorc with 45k hp I regularly crit heal for 10k on rip and tear, and then blood magic adds the rest.
Also on sorc you don't run out of magicka beacuse conservation on energy fills your mag up while you are using your essentially free stam skills on wolf.
Have you seen DKs heals? And sustain? Have you seen healing soul? 20k heals in BG. DKs healing for 20k +++ and infinite sustain. What about that?
I didnt say dk wasnt op. Heart of flame is a ridiculous skill.
Also, im saying remove class masteries from wolf, to see how strong it actually is. Especially without sorcs conservation of energy passive wws are a lot more prone to being pressured.
More.prone to be pressured? Even more.pressure than DKs already do? If Dk get more pressure now every other class can just stop playing lol
gammelscroll wrote: »gammelscroll wrote: »Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
You won't see that on plar wolf.
14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
After 3 heals your out of magicka
You know, since you're a templar werewolf you are literally proving their point about the class passives being a balance issue in WW form even if you disagree with the numbers. Your experience is different because the builds possible for you that are viable are limited by the class passives you have.
Notice how templar's masteries are essentially locked to class skills and sorc is not. You're essentially not able to gain power or compete with a pure class sorc WW on any level if you are a pure class templar, and yet you are disputing it?
Real strange that any templar would cheer that on, just to protect WW from getting nerfed. Which it will probably anyway once another cheese video in IA gets made. Swear it won't be me.
Iam.not playing Templar werewolf.... Funny how you all cry about ww, when we all now DKs and sorcs are godmode. Werewolf are in good spot, but i always lose to a really good dk and sorc. If anything everyone should be buffed to be on pair with DK and sorc. No matter how well build your ww is and you have good skills, you will never win vs a really good DK or sorc. They have better mobility, better burst, better heals , better defence better sustain (heart of flame)If you deny that I dont know much more to tell you.
The ones that cry about WW being OP should try play one them self in cyrodil.
The ones that cry are the ones that use outdated builds and wont change their build to fit the changes in game.
There was a guy complaining about everything being OP, he was running nighblade with 16k hp, sets that were good 5 years ago,.probably 10k reist and no crit resist. Thats the majority of complainers.
Cannt you all go play cyrodil a whole day as werewolf, and pick fights with every DK and sorc you meet. Then I dont think you will say again that ww is godmode compared to sorc and DK.
If they going to nerf ww,.they need to nerf sorc and dk too. 80% of cyrodil is DKs and sorcs. If you look around.on forum here, most good DKs laugh of ww, and all other class for that mather
gammelscroll wrote: »gammelscroll wrote: »Let's remove class masteries from wolf and then we can see what, if anything needs adjusted.
A sorc ww will have a very different experience than let's say an arcanist or plar wolf due to differing synergies with masteries.
Conservation of energy makes rip and tear heal go from 8-10k to easily 14-15k pop, not to mention it makes magicka sustain almost trivial, leading to more hircine spam as well.
You won't see that on plar wolf.
14-15 k heal? What game are you playing? With focus mending CP 10% healing rip and tear heals for max 5k. Hiricine fortitude heals for 10-11k. Just stop post nonsense numbers.
After 3 heals your out of magicka
You know, since you're a templar werewolf you are literally proving their point about the class passives being a balance issue in WW form even if you disagree with the numbers. Your experience is different because the builds possible for you that are viable are limited by the class passives you have.
Notice how templar's masteries are essentially locked to class skills and sorc is not. You're essentially not able to gain power or compete with a pure class sorc WW on any level if you are a pure class templar, and yet you are disputing it?
Real strange that any templar would cheer that on, just to protect WW from getting nerfed. Which it will probably anyway once another cheese video in IA gets made. Swear it won't be me.
Iam.not playing Templar werewolf.... Funny how you all cry about ww, when we all now DKs and sorcs are godmode. Werewolf are in good spot, but i always lose to a really good dk and sorc. If anything everyone should be buffed to be on pair with DK and sorc. No matter how well build your ww is and you have good skills, you will never win vs a really good DK or sorc. They have better mobility, better burst, better heals , better defence better sustain (heart of flame)If you deny that I dont know much more to tell you.
The ones that cry about WW being OP should try play one them self in cyrodil.
The ones that cry are the ones that use outdated builds and wont change their build to fit the changes in game.
There was a guy complaining about everything being OP, he was running nighblade with 16k hp, sets that were good 5 years ago,.probably 10k reist and no crit resist. Thats the majority of complainers.
Cannt you all go play cyrodil a whole day as werewolf, and pick fights with every DK and sorc you meet. Then I dont think you will say again that ww is godmode compared to sorc and DK.
If they going to nerf ww,.they need to nerf sorc and dk too. 80% of cyrodil is DKs and sorcs. If you look around.on forum here, most good DKs laugh of ww, and all other class for that mather