You literally wrote some long rant about how you would allocate their teams. While saying you don't even know what they do or understand their role in the same post.
What is your point in all of these threads exactly? I'm glad you at least changed your mind from stating a document you haven't read or understood was fake and now using it as your source the next day.
Anyway, on topic. Do you think that the near 50% of the 213 layoffs will actually impact development time, or could it just be they removed unnecessary overhead. Thoughts?
Mattymoo92 wrote: »[
So there really is no need for them, understandable layoff
Mattymoo92 wrote: »Having seen QA testers comment on these issues, they often simply lack authority to fix bugs themselves in a timely manner. It's why so many games have "known issues" where patches are pushed out with bugs that someone with actual decision making permits.
We can only guess as to the reasons why. Perhaps in fixing some bugs they aren't able to test if it would create other issues. I'm not a game dev so I won't pretend to know anything for sure, let alone about the dynamics of a specific team.
But it's not always "QA bad at their job because there are bugs." A lot is outside their direct control.
So there really is no need for them, understandable layoff
Mattymoo92 wrote: »[
So there really is no need for them, understandable layoff
Sure, maybe.
Or maybe they need 100 less QA employees because they're going to offshore that work.
Or maybe they need 100 less QA employees because there will be a lot less new content to test moving forward.
Or maybe this is one of the areas they intend to shift to AI.
All guesses, because we, the customer, have no way of knowing unless the company shares that vision with us (which they have no obligation to do).
Mattymoo92 wrote: »[
So there really is no need for them, understandable layoff
Sure, maybe.
Or maybe they need 100 less QA employees because they're going to offshore that work.
Or maybe they need 100 less QA employees because there will be a lot less new content to test moving forward.
Or maybe this is one of the areas they intend to shift to AI.
All guesses, because we, the customer, have no way of knowing unless the company shares that vision with us (which they have no obligation to do).
Or maybe having nearly 25% of the workforce comprising of QA testers was a massive overkill. Which is the wider point. There seems to have been ~100 let go. We don't know how many are left. But over 100 QA Testers for a game is well beyond industry standards.
Even AAA games on the lead up to release barely reach that number. An established game, with small (compared to the existing game) additions, which have been made even smaller with moving to the Season model, does not need that level of QA testing.
I LOVE new content. I will chew my way through it at breakneck speeds. A Chapter is about 6 hours, a DLC is less. And when I say chew through I mean chew: Story quest, 100% map completion, all WBs, all delves, PD, side quests, all achievements (except the 30 x daily quest ones). I long ago developed an efficient method for taking on content.
In that play-through I'll come across bugs. I report these, from the major to the minor. Now, if I was working as a QA tester, things would be slightly different. The play-through would last longer as I'd be even more meticulous, and writing up the bug reports would also be more lengthy, but I still won't see it taking me more than 12 hours, or 16 hours at the most - 2 work days.
That line about having the same size team as the Wrothgar>Summerset era made headlines everywhere. The implication was clear that they are still capable of producing content at that level. It was also a second-hand quote posted by a (highly reliable) tavern attendee. Note that, to this day, it's not being said directly by any ZOS employee on any ZOS platform.
(Zenimax sister-company ID put out a similar statement, but on official platforms.)
If that turns out to be true and we see another amazing era like that, awesome.
If that turns out to not be true and we see new content diminish and diminish, that line will get resurrected everywhere and used as ammunition.
My expectation has been that we'll see less content in the future and I'll be sticking around to see how it all turns out for as long as the game is enjoyable and my 2014-launched guild still wants to be here. The quote above is implying something far grander that I hope they can deliver on (and if not, clarify).
Mattymoo92 wrote: »[
So there really is no need for them, understandable layoff
Sure, maybe.
Or maybe they need 100 less QA employees because they're going to offshore that work.
Or maybe they need 100 less QA employees because there will be a lot less new content to test moving forward.
Or maybe this is one of the areas they intend to shift to AI.
All guesses, because we, the customer, have no way of knowing unless the company shares that vision with us (which they have no obligation to do).
Or maybe having nearly 25% of the workforce comprising of QA testers was a massive overkill. Which is the wider point. There seems to have been ~100 let go. We don't know how many are left. But over 100 QA Testers for a game is well beyond industry standards.
Even AAA games on the lead up to release barely reach that number. An established game, with small (compared to the existing game) additions, which have been made even smaller with moving to the Season model, does not need that level of QA testing.
Which is certainly "interesting" and wouldn't be the least bit legal in any part of Europe whose labour laws I am familiar with...
Maybe I'm mistaken here but I thought Zenimax the parent company managed a shared pool of QA testers that were allocated across all projects for all studios and teams? I suspect ZoS would also have a much smaller team of permanent and dedicated in-house testers they manage as well.
YandereGirlfriend wrote: »Regardless of the numbers and specifics, the game has been plagued by a ridonk number of high-profile bugs for as long as I have been playing it. So something in the QA process was not working properly and probably needed to change (though whether or not this particular change is actually for the better... seems potentially dubious...).
To wit, the ancient Seeker Synthesis set bug is still in the game and still destroying characters that use the set (you get permanently disabled from taking potions unless you follow an incredibly Byzantine recipe for unwinding the bug).
It has been reported since the Apocrypha PTS and never acknowledged or fixed! In four years! The set was a paid feature of the expansion and it literally kills core gameplay on characters that use it! How is that okay??!
Whatever process allows that situation to persist for four years definitely needs to be changed.
NoticeMeArkay wrote: »YandereGirlfriend wrote: »Regardless of the numbers and specifics, the game has been plagued by a ridonk number of high-profile bugs for as long as I have been playing it. So something in the QA process was not working properly and probably needed to change (though whether or not this particular change is actually for the better... seems potentially dubious...).
To wit, the ancient Seeker Synthesis set bug is still in the game and still destroying characters that use the set (you get permanently disabled from taking potions unless you follow an incredibly Byzantine recipe for unwinding the bug).
It has been reported since the Apocrypha PTS and never acknowledged or fixed! In four years! The set was a paid feature of the expansion and it literally kills core gameplay on characters that use it! How is that okay??!
Whatever process allows that situation to persist for four years definitely needs to be changed.
Hold up, Seeker Synthesis messes up THIS bad?
YandereGirlfriend wrote: »Regardless of the numbers and specifics, the game has been plagued by a ridonk number of high-profile bugs for as long as I have been playing it. So something in the QA process was not working properly and probably needed to change (though whether or not this particular change is actually for the better... seems potentially dubious...).
To wit, the ancient Seeker Synthesis set bug is still in the game and still destroying characters that use the set (you get permanently disabled from taking potions unless you follow an incredibly Byzantine recipe for unwinding the bug).
It has been reported since the Apocrypha PTS and never acknowledged or fixed! In four years! The set was a paid feature of the expansion and it literally kills core gameplay on characters that use it! How is that okay??!
Whatever process allows that situation to persist for four years definitely needs to be changed.
YandereGirlfriend wrote: »NoticeMeArkay wrote: »YandereGirlfriend wrote: »Regardless of the numbers and specifics, the game has been plagued by a ridonk number of high-profile bugs for as long as I have been playing it. So something in the QA process was not working properly and probably needed to change (though whether or not this particular change is actually for the better... seems potentially dubious...).
To wit, the ancient Seeker Synthesis set bug is still in the game and still destroying characters that use the set (you get permanently disabled from taking potions unless you follow an incredibly Byzantine recipe for unwinding the bug).
It has been reported since the Apocrypha PTS and never acknowledged or fixed! In four years! The set was a paid feature of the expansion and it literally kills core gameplay on characters that use it! How is that okay??!
Whatever process allows that situation to persist for four years definitely needs to be changed.
Hold up, Seeker Synthesis messes up THIS bad?
Yep!
As a weird build enthusiast, I've circled back to the set several times over the years and the result is always the same: very quickly upon entering combat, your character will have greyed-out potions permanently and you will be unable to use any additional potions, as if you are stuck in a permanent potion cooldown (likely some timing variable goes negative or some such and breaks the cooldown function).
This will persist even if you un-equip the set and your character will essentially be broken forever unless you summon Customer Service to manually reset you or you unearth the ancient texts required to reverse the bug yourself.
It is beyond wild that your character can become permanently jeopardized just from using a basic set. Yet here we are.