Which doesnt make any of it better. Youre using old revenue stream estimates with a newly slashed budget number and assuming their profit margins with a completely stripped down studio, assuming revenue would be even remotely close to that previously.
Beyond that you aren't willing or able to address the real costs of the business I laid out in the post. Its not too late to admit you're wrong and dont really know what youre talking about.
The new revenue streams will have been designed to meet or exceed the old streams.
As for the rest of your post, I ignored it because it is irrelevant. You are talking about parent and sister companies to ZOS. That has very little impact on ESO, and if anything reducing the costs in those companies will make ZOS more profitable because the management charges that get passed back up the chain will be less.
Oh, and just to note: I have 30 years experience in finance including complex forecasting and revenue projections and corporate management including mergers, acquisitions, and restructures.
I bet you do. I suppose all the other people that make ESO what it is are volunteers. QA, publishers, legal teams, are 'irrelevant'.
Thanks for showcasing 30 years of finance.
Which doesnt make any of it better. Youre using old revenue stream estimates with a newly slashed budget number and assuming their profit margins with a completely stripped down studio, assuming revenue would be even remotely close to that previously.
Beyond that you aren't willing or able to address the real costs of the business I laid out in the post. Its not too late to admit you're wrong and dont really know what youre talking about.
The new revenue streams will have been designed to meet or exceed the old streams.
As for the rest of your post, I ignored it because it is irrelevant. You are talking about parent and sister companies to ZOS. That has very little impact on ESO, and if anything reducing the costs in those companies will make ZOS more profitable because the management charges that get passed back up the chain will be less.
Oh, and just to note: I have 30 years experience in finance including complex forecasting and revenue projections and corporate management including mergers, acquisitions, and restructures.
I bet you do. I suppose all the other people that make ESO what it is are volunteers. QA, publishers, legal teams, are 'irrelevant'.
Thanks for showcasing 30 years of finance.
Industry standard for a game studio is around 50 - 80% of costs are in wages. Lets take the low end of that at 50% and then go back to my earlier post ... oh look at that. I gave a reasonable estimate for wage costs then doubled it and tacked on a some contingency to give total costs, almost like I know what I'm talking about.
How many corporate restructures have you had oversight of? How many 5 year financial forecasts have you done?