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Long term viability of ESO being made in Maryland?

  • Gabriel_H
    Gabriel_H
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    FENGRUSH wrote: »
    Gabriel_H wrote: »
    FENGRUSH wrote: »
    Gabriel_H wrote: »
    FENGRUSH wrote: »
    So youre estimating they only paid 250 people and using that as your baseline number. Despite the fact they just laid off 213 or so. I suppose theres only 37 people left as a whole in Maryland according to your math.

    I'm estimating current headcount.

    Which doesnt make any of it better. Youre using old revenue stream estimates with a newly slashed budget number and assuming their profit margins with a completely stripped down studio, assuming revenue would be even remotely close to that previously.

    Beyond that you aren't willing or able to address the real costs of the business I laid out in the post. Its not too late to admit you're wrong and dont really know what youre talking about. B)

    The new revenue streams will have been designed to meet or exceed the old streams.

    As for the rest of your post, I ignored it because it is irrelevant. You are talking about parent and sister companies to ZOS. That has very little impact on ESO, and if anything reducing the costs in those companies will make ZOS more profitable because the management charges that get passed back up the chain will be less.

    Oh, and just to note: I have 30 years experience in finance including complex forecasting and revenue projections and corporate management including mergers, acquisitions, and restructures.

    I bet you do. I suppose all the other people that make ESO what it is are volunteers. QA, publishers, legal teams, are 'irrelevant'.

    Thanks for showcasing 30 years of finance.

    Industry standard for a game studio is around 50 - 80% of costs are in wages. Lets take the low end of that at 50% and then go back to my earlier post ... oh look at that. I gave a reasonable estimate for wage costs then doubled it and tacked on a some contingency to give total costs, almost like I know what I'm talking about.

    How many corporate restructures have you had oversight of? How many 5 year financial forecasts have you done?
    Edited by Gabriel_H on July 16, 2026 2:46PM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • FENGRUSH
    FENGRUSH
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    Gabriel_H wrote: »
    FENGRUSH wrote: »
    Gabriel_H wrote: »
    FENGRUSH wrote: »
    Gabriel_H wrote: »
    FENGRUSH wrote: »
    So youre estimating they only paid 250 people and using that as your baseline number. Despite the fact they just laid off 213 or so. I suppose theres only 37 people left as a whole in Maryland according to your math.

    I'm estimating current headcount.

    Which doesnt make any of it better. Youre using old revenue stream estimates with a newly slashed budget number and assuming their profit margins with a completely stripped down studio, assuming revenue would be even remotely close to that previously.

    Beyond that you aren't willing or able to address the real costs of the business I laid out in the post. Its not too late to admit you're wrong and dont really know what youre talking about. B)

    The new revenue streams will have been designed to meet or exceed the old streams.

    As for the rest of your post, I ignored it because it is irrelevant. You are talking about parent and sister companies to ZOS. That has very little impact on ESO, and if anything reducing the costs in those companies will make ZOS more profitable because the management charges that get passed back up the chain will be less.

    Oh, and just to note: I have 30 years experience in finance including complex forecasting and revenue projections and corporate management including mergers, acquisitions, and restructures.

    I bet you do. I suppose all the other people that make ESO what it is are volunteers. QA, publishers, legal teams, are 'irrelevant'.

    Thanks for showcasing 30 years of finance.

    Industry standard for a game studio is around 50 - 80% of costs are in wages. Lets take the low end of that at 50% and then go back to my earlier post ... oh look at that. I gave a reasonable estimate for wage costs then doubled it and tacked on a some contingency to give total costs, almost like I know what I'm talking about.

    How many corporate restructures have you had oversight of? How many 5 year financial forecasts have you done?

    Id just be happy to entertain you doing anything outside of multiplying a percentage by an average number of employees that you took 20 seconds to search.

    Saying you have 30 years of financial experience while ignoring the real costs of the game doesnt look believable to anybody. You look like an unemployed redditor.

    You gave a rough cost estimate of 1 studio location on ESO. Now account for all the bodies that are in the game credits and a proper financial analyst would tell you the head count that more than tripples is not 'irrelevant'.

    Ive led 0 corporate restructures to answer your question.

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