IZZEFlameLash wrote: »Dialogue trying to cast the widest net possible to save the cost prob. Not everyone would've started with the first TG questline after all.
spartaxoxo wrote: »IZZEFlameLash wrote: »Dialogue trying to cast the widest net possible to save the cost prob. Not everyone would've started with the first TG questline after all.
"You're good at this," would have cast a wider net without continuity issues.
SwordOfSagas wrote: »And at the end of big story quests there's always the ''We'' saved Nirn. NPC's always taking the credit lol.
BretonMage wrote: »I do think that it's not easy to write for a game with such diverse player characters, with different goals, different roleplays, and at different stages of progression and experience.
Yeah, I rolled my eyes at that. Quen must have amnesia or something.BretonMage wrote: »I do think that it's not easy to write for a game with such diverse player characters, with different goals, different roleplays, and at different stages of progression and experience.
It shouldn't be difficult for them to check whether the character has finished the last quest in the original thieves guild questline. They do that sort of thing in other places.
frogthroat wrote: »When you fly somewhere, and you land at your destination, the crew welcomes you to the new place. The crew that was with you on the plane and arrived exactly at the same time as you.
The dialogue worked great for me, but only because I never did the original Thieves guild quest line. The part that sends you to Hew's Bane to meet with Zeira or whatever flows together great....If you've never done ANY of it before and you START in Glenumbra. I got lucky by doing it this way tbh, but I don't think I'm in the majority here being a returning player.
You get an OOC warning if you attempt to do the quests out of order (Glenumbra quests before the Hew's Bane ones), so you do that at your own risk. You should expect some continuity if you do them in order.
And the "flirty" choices? This is not Skyrim! (Or BG3). You cannot choose an NPC to woo, with the aim of marrying and setting up home. Flirting with an NPC you cannot marry is just weird. If you choose to flirt with multiple NPC's, are they planning on some "hilarious" dialogue options should several end up in the same room as you further down the line?
IZZEFlameLash wrote: »Dialogue trying to cast the widest net possible to save the cost prob. Not everyone would've started with the first TG questline after all.
wolfie1.0. wrote: »Inconsistencies in writing for games always come up when you have non-linear stories. But some should be anticipated.
wolfie1.0. wrote: »Inconsistencies in writing for games always come up when you have non-linear stories. But some should be anticipated.
If it's supposed to be a sequel, and there is even a warning that it's a sequel for people who try to start it before having finished the old questline, then the writing should be accordingly and consider the plot of the old questline as having happened and being a thing of the past. So treating the player character as a newbie now doesn't fit.
LittleBlueWraith wrote: »I don't have a problem with wanting the new Thieves Guild questline to be available for all, regardless of whether or not they did the original... But as someone who DID do the original, the fact that Quen treats me like I'm some unproven newbie is extremely jarring. Especially since I got the introductory quest from her, in the Hew's Bane Thieves Den. The one or two token dialogue options at the start that acknowledge that history just makes it stand out even more. Not that this is a new issue with ESO, but given that this new questline is explicitly a sequel to the old one, it just seems so much worse than other examples (my high elf being called "newcomer" in Summerset was the highlight for me for the longest time).
And not for nothing, (spoilers for dlc that's almost as old as the game itself),but it wasn't Quen who stepped in as acting guildmaster when Zeira was arrested, was it?
wenchmore420b14_ESO wrote: »Something I just noticed recently, and I don't think this is any spoiler, but in middle of new thieves quest, I popped in at Hew's Bane refuge, and there was Quen. And when I talked to her, plain basic pat dialog with no mention that I just left her 5 minutes ago. Yes, that kinda ruins immersion.
Werewolf/Vampire quest NPCs that SEE out toon transform didn't react about it,
The list is LONG. And this is simply frustrating.
LittleBlueWraith wrote: »I don't have a problem with wanting the new Thieves Guild questline to be available for all, regardless of whether or not they did the original... But as someone who DID do the original, the fact that Quen treats me like I'm some unproven newbie is extremely jarring. Especially since I got the introductory quest from her, in the Hew's Bane Thieves Den. The one or two token dialogue options at the start that acknowledge that history just makes it stand out even more. Not that this is a new issue with ESO, but given that this new questline is explicitly a sequel to the old one, it just seems so much worse than other examples (my high elf being called "newcomer" in Summerset was the highlight for me for the longest time).
And not for nothing, (spoilers for dlc that's almost as old as the game itself),but it wasn't Quen who stepped in as acting guildmaster when Zeira was arrested, was it?
This is an old problem with ZOS: LACK OF CHARACTER RACE/EXPERIENCE RECOGNITION. 90% of all quests simply didn't recognize our character details as if they were nonexistent in ESO lore, although we all represent Vestige.
Khajiits/Imperials/Breton (etc) don't recognize our Khajiit/Imperial/Breton (etc) character as such, side stories that mention it don't recognize if out character is already a Dark Brotherhood or any other aspect, Werewolf/Vampire quest NPCs that SEE out toon transform didn't react about it,
The list is LONG. And this is simply frustrating.
frogthroat wrote: »When you fly somewhere, and you land at your destination, the crew welcomes you to the new place. The crew that was with you on the plane and arrived exactly at the same time as you.
But they don’t explicitly make remarks based on an assumption you’ve never flown before. They know they have an audience with a variety of experiences.
In this case our flight attendant seems to have forgotten how many times we’ve worked with her and thinks it’s our first flight.
LittleBlueWraith wrote: »I don't have a problem with wanting the new Thieves Guild questline to be available for all, regardless of whether or not they did the original... But as someone who DID do the original, the fact that Quen treats me like I'm some unproven newbie is extremely jarring. Especially since I got the introductory quest from her, in the Hew's Bane Thieves Den. The one or two token dialogue options at the start that acknowledge that history just makes it stand out even more. Not that this is a new issue with ESO, but given that this new questline is explicitly a sequel to the old one, it just seems so much worse than other examples (my high elf being called "newcomer" in Summerset was the highlight for me for the longest time).
And not for nothing, (spoilers for dlc that's almost as old as the game itself),but it wasn't Quen who stepped in as acting guildmaster when Zeira was arrested, was it?
This is an old problem with ZOS: LACK OF CHARACTER RACE/EXPERIENCE RECOGNITION. 90% of all quests simply didn't recognize our character details as if they were nonexistent in ESO lore, although we all represent Vestige.
Khajiits/Imperials/Breton (etc) don't recognize our Khajiit/Imperial/Breton (etc) character as such, side stories that mention it don't recognize if out character is already a Dark Brotherhood or any other aspect, Werewolf/Vampire quest NPCs that SEE out toon transform didn't react about it,
The list is LONG. And this is simply frustrating.
LittleBlueWraith wrote: »I don't have a problem with wanting the new Thieves Guild questline to be available for all, regardless of whether or not they did the original... But as someone who DID do the original, the fact that Quen treats me like I'm some unproven newbie is extremely jarring. Especially since I got the introductory quest from her, in the Hew's Bane Thieves Den. The one or two token dialogue options at the start that acknowledge that history just makes it stand out even more. Not that this is a new issue with ESO, but given that this new questline is explicitly a sequel to the old one, it just seems so much worse than other examples (my high elf being called "newcomer" in Summerset was the highlight for me for the longest time).
And not for nothing, (spoilers for dlc that's almost as old as the game itself),but it wasn't Quen who stepped in as acting guildmaster when Zeira was arrested, was it?
This is an old problem with ZOS: LACK OF CHARACTER RACE/EXPERIENCE RECOGNITION. 90% of all quests simply didn't recognize our character details as if they were nonexistent in ESO lore, although we all represent Vestige.
Khajiits/Imperials/Breton (etc) don't recognize our Khajiit/Imperial/Breton (etc) character as such, side stories that mention it don't recognize if out character is already a Dark Brotherhood or any other aspect, Werewolf/Vampire quest NPCs that SEE out toon transform didn't react about it,
The list is LONG. And this is simply frustrating.